Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

You Can(not) EscapeView game page

Short platformer where you can't jump. You can use your hook, but there are consequences.
Submitted by HiddNSpace (@HiddNSpace_GM) — 5 hours, 27 minutes before the deadline
Add to collection

Play project

You Can(not) Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#6183.7443.744
Presentation#6273.8003.800
Overall#12583.2333.233
Fun#21282.7632.763

Ranked from 215 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My approach was to try to take away things that are used to be in control of the player: the capability to jump, the aim, and also added RNG so it feels a little more "chaotic". The player can only run and shoot their hook but they take the risk and can die trying.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 80 to 61 of 97 · Next page · Previous page · First page · Last page
Submitted(+1)

Great and smooth gameplay. Small bug, see my other comment below on the screenshot of Mika la Grand. Overall very well done and good game

Submitted(+1)

Nice, but yeah ditch the completely random aiming. Another possibility (if you still want the aim to be hard to predict) is to make it move back and forth really quick from whatever direction you point it at. And the random explosions aren't fun. I still had fun with it though since I just ended up sprinting through the whole thing; it almost seemed the hook aimed better when I did that? Might be just dumb luck.

Submitted(+1)

Really liked this. However, the random explosions made it very frustrating. It's challenging enough fighting against the randomness of the hookshot. Exploding near the end of the level when I'm waiting for the right aim was very annoying. I do like the idea though and main mechanic though. Maybe some refinement and polish and this could be a great game to continue with

Submitted(+1)

Great core idea, maybe doesn't need the random explosion mechanic as well as the random aim, and the crosshair could stay on screen the whole time - but with some tweaking this has real legs!

Submitted(+1)

Some really nice stuff going on here. Definitely could use some tweaking and maybe rethinking certain mechanics, e.g. if the aiming is totally random, does there really need to be a random possibility of death with each shot? Seems a tad capricious ;-) 

Oh, and I would love a shorter transition to respawn after death, as... death... well, it's frequent. In any case, nice work! 

Submitted(+1)

This is super original and cool - but I would maybe add a way to cancel the grapple instead of having to wait if it's clearly not going to go where you want it to. It would also be nice if there were multiple ways to beat a level - since it's random, you don't want to have to wait for the one position you need. Great concept!

Submitted(+1)

The random grappling hook was so much random, I couldn´t clear a level because it didn´t go up. It is a really nice game, I liked the art very much. Good Job.

Submitted(+1)

Great game but the grapple was so random as to be unplayable at times.
I would suggest  letting the player aim in the general vicinity and then have it fire off at a random angel with some wicked recoil or something.  just so the player has some say in the matter and it becomes a challenge as apposed to a waiting game

Submitted(+1)

Interesting concept, but it is quite hard since you have absolutely no control over the grapple hook. It was managable until the part pictured below. Especially the part on the right is nearly impossible. Perhaps you can make the grapple hook more intelligent, since it now seems to move randomly.


Submitted(+1)

Had the same issue on this level. My crosshair and grappling hook seemed to be locked to the left part of the level. It was not anymore going up or right from the character.

Submitted(+1)

The art's nice and I like the animation of the crosshair going around. Some fun levels and an interesting concept!

Submitted(+1)

Great Work. I had some issues with multiple cursors showing on my screen. It may of been from me pressing space just as the timer had ran out. Other than that, its a nice platform. The randomness was a bit much so i found myself just pressing space over and over without actually grappling to get it in the right location.

Submitted(+1)

I think I made it to the end! It was fun, but maybe a little too random. There was a lot of pressing space bar and waiting for the target to be in the right quadrant

Submitted(+1)

I had a lot of fun with it when I got accustomed to the mechanic. I did feel a sense of being out of control, but it felt like I slowly established a relationship with that feeling which oddly made me more in control.

Submitted(+1)

Cool concept, and a really nice artstyle. I think that the gameplay could be improved in later versions, since it could sometimes be frustrating if the target went off the screen. Maybe it would have been better to have a random direction on the little character rather than a random point? Also, I found the clicking noise when your grapple a bit distracting. However, I liked the puzzleyness of it, and it was something you had to think in a very different way to most platformers I've played.

Submitted(+1)

Cool concept, and a really nice artstyle. I think that the gameplay could be improved in later versions, since it could sometimes be frustrating if the target went off the screen. Maybe it would have been better to have a random direction on the little character rather than a random point? Also, I found the clicking noise when your grapple a bit distracting. However, I liked the puzzleyness of it, and it was something you had to think in a very different way to most platformers I've played.

Submitted(+1)

Cool concept, and a really nice artstyle. I think that the gameplay could be improved in later versions, since it could sometimes be frustrating if the target went off the screen. Maybe it would have been better to have a random direction on the little character rather than a random point? Also, I found the clicking noise when your grapple a bit distracting. However, I liked the puzzleyness of it, and it was something you had to think in a very different way to most platformers I've played.

Submitted(+1)

Interesting concept. Perhaps you could bias the randomness to help the player a bit? Other than that great game.

Submitted(+1)

What a creative concept, and great art! The puzzles were tricky and the movement was snappy and fun. Since the grappling hook always shoots the full length, making the cursors appear the same distance to the player might help gameplay. The cursor going off screen made game play a little difficult, but still super fun.

Submitted(+1)

Super cool game concept! I like how it still feels like a fun puzzler despite the lack of control. As others have mentioned, the RNG could use some tuning because certain areas just involve waiting around for the crosshairs to move to the right spot. Still a very fun game!

Submitted(+1)

I enjoyed this. I think with some tweaks to the rng, or maybe just keeping the cursor on screen as others have mention, this could really work as a polished game. I'd also like if the spike hit boxes were just a teensy bit more forgiving.

Viewing comments 80 to 61 of 97 · Next page · Previous page · First page · Last page