Great and smooth gameplay. Small bug, see my other comment below on the screenshot of Mika la Grand. Overall very well done and good game
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You Can(not) Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #618 | 3.744 | 3.744 |
Presentation | #627 | 3.800 | 3.800 |
Overall | #1258 | 3.233 | 3.233 |
Fun | #2128 | 2.763 | 2.763 |
Ranked from 215 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My approach was to try to take away things that are used to be in control of the player: the capability to jump, the aim, and also added RNG so it feels a little more "chaotic". The player can only run and shoot their hook but they take the risk and can die trying.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Nice, but yeah ditch the completely random aiming. Another possibility (if you still want the aim to be hard to predict) is to make it move back and forth really quick from whatever direction you point it at. And the random explosions aren't fun. I still had fun with it though since I just ended up sprinting through the whole thing; it almost seemed the hook aimed better when I did that? Might be just dumb luck.
Really liked this. However, the random explosions made it very frustrating. It's challenging enough fighting against the randomness of the hookshot. Exploding near the end of the level when I'm waiting for the right aim was very annoying. I do like the idea though and main mechanic though. Maybe some refinement and polish and this could be a great game to continue with
Great core idea, maybe doesn't need the random explosion mechanic as well as the random aim, and the crosshair could stay on screen the whole time - but with some tweaking this has real legs!
Some really nice stuff going on here. Definitely could use some tweaking and maybe rethinking certain mechanics, e.g. if the aiming is totally random, does there really need to be a random possibility of death with each shot? Seems a tad capricious ;-)
Oh, and I would love a shorter transition to respawn after death, as... death... well, it's frequent. In any case, nice work!
This is super original and cool - but I would maybe add a way to cancel the grapple instead of having to wait if it's clearly not going to go where you want it to. It would also be nice if there were multiple ways to beat a level - since it's random, you don't want to have to wait for the one position you need. Great concept!
Great game but the grapple was so random as to be unplayable at times.
I would suggest letting the player aim in the general vicinity and then have it fire off at a random angel with some wicked recoil or something. just so the player has some say in the matter and it becomes a challenge as apposed to a waiting game
Interesting concept, but it is quite hard since you have absolutely no control over the grapple hook. It was managable until the part pictured below. Especially the part on the right is nearly impossible. Perhaps you can make the grapple hook more intelligent, since it now seems to move randomly.
Great Work. I had some issues with multiple cursors showing on my screen. It may of been from me pressing space just as the timer had ran out. Other than that, its a nice platform. The randomness was a bit much so i found myself just pressing space over and over without actually grappling to get it in the right location.
I think I made it to the end! It was fun, but maybe a little too random. There was a lot of pressing space bar and waiting for the target to be in the right quadrant
I had a lot of fun with it when I got accustomed to the mechanic. I did feel a sense of being out of control, but it felt like I slowly established a relationship with that feeling which oddly made me more in control.
Cool concept, and a really nice artstyle. I think that the gameplay could be improved in later versions, since it could sometimes be frustrating if the target went off the screen. Maybe it would have been better to have a random direction on the little character rather than a random point? Also, I found the clicking noise when your grapple a bit distracting. However, I liked the puzzleyness of it, and it was something you had to think in a very different way to most platformers I've played.
Cool concept, and a really nice artstyle. I think that the gameplay could be improved in later versions, since it could sometimes be frustrating if the target went off the screen. Maybe it would have been better to have a random direction on the little character rather than a random point? Also, I found the clicking noise when your grapple a bit distracting. However, I liked the puzzleyness of it, and it was something you had to think in a very different way to most platformers I've played.
Cool concept, and a really nice artstyle. I think that the gameplay could be improved in later versions, since it could sometimes be frustrating if the target went off the screen. Maybe it would have been better to have a random direction on the little character rather than a random point? Also, I found the clicking noise when your grapple a bit distracting. However, I liked the puzzleyness of it, and it was something you had to think in a very different way to most platformers I've played.
Interesting concept. Perhaps you could bias the randomness to help the player a bit? Other than that great game.
What a creative concept, and great art! The puzzles were tricky and the movement was snappy and fun. Since the grappling hook always shoots the full length, making the cursors appear the same distance to the player might help gameplay. The cursor going off screen made game play a little difficult, but still super fun.
Super cool game concept! I like how it still feels like a fun puzzler despite the lack of control. As others have mentioned, the RNG could use some tuning because certain areas just involve waiting around for the crosshairs to move to the right spot. Still a very fun game!
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