Play game
Joint Temporal Custody's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #21 | 4.268 | 4.268 |
Overall | #28 | 4.268 | 4.268 |
Originality | #76 | 4.254 | 4.254 |
Presentation | #329 | 4.070 | 4.070 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gameplay deals with the interesting consequences of the player having joint custody of the character. The character is being controlled by the force of time as well as the player.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is brilliant, I absolutely love the idea. Really well implemented
Thanks so much! I'm glad you liked it.
Fairly simple to understand, solid execution - felt a bit tight timing-wise in some spots. Either way, cool game! Cheers
Thanks! Yeah, it was tough to balance to timer somewhere where you didn't have to rush but you also don't have to wait too long.
WOW! This was so fun! Some of these levels are pure fun! I think some of the level ordering and little things like that could be tweaked but overall just incredible work!
Thanks so much! I'm glad you liked it. The ordering of levels is always harder than you want it to be.
Oh for sure! Especially in the heat of a jam. We all just sort of throw levels in and if we get lucky have a little time to switch some around haha
That's pretty awesome. There were some really clever little puzzle-y moments in there. It only kinda fits the theme but good enough.
Thanks so much! I tried to make it a puzzle platformer, so I'm glad that came through at points.
Thanks! Great minds think alike. I spent a lot of time on the UI, so I'm glad that it was intuitive.
Well polished and tight controls.
Thanks so much! I'm glad you enjoyed it.
Cute!
Really cool! Minimalistic but cute art and good level design, I like it
Thanks so much! I was hoping people would think it was cute.
Great idea and level design. Got quite challenging at the end.
Thank you! Level ideas just kept coming to me, so I made as many as I could.
Very innovative! I really enjoyed this
Thanks so much! I'm glad.
Charming visuals and idea, well done!
Thanks! I'm still getting the hang of pixel art, but I'm pleased with how it turned out.
I really love this game and idea behind it. Job well done!
Our Team's Submission
Thanks so much! I'm glad you like it.
Oh, wow that's a great and innovative mechanic ! The controls are a bit hard, it could be smoother, but that's a great idea ! Good job !
Thanks so much! I agree that the controls could be a bit smoother.
Really excellent mechanics, and really well presented - well done!
Thanks! I spent a lot of time fiddling with how best to present everything, so I'm glad it turned out well.
Nice one- I had some trouble with the sections where you had to drop as a rock on a row of three, but not smash the last one.. I feel like I was maybe missing a mechanic? But the game feels great and has a nice polish to it. Great work!
Thanks so much! Yeah, that part can be a bit tricky. You've got to jump right before you drop to stagger it enough that it ends only after breaking the first two rows.
Great game. Hope it wins!
Thanks so much! I'm glad you liked it.
Very nice. it's actually pretty similar to mine lol. I love the way the background tells you when something is gonna happen, instead of it just being like a meter in the corner or something (like I did).
Thanks so much! I had it as meters in the corner too at first, but I kept getting annoyed by having to dart my eyes back and forth. Solving that wasn't easy. I'll have to check yours out!
pretty challenging ! gg
Thanks. Yeah, it can be a bit difficult, but hopefully not too much so!
Nice! Makes for some cool time based puzzles! Good job
Thanks! I'm quite pleased with how it turned out.
This game is amazing! With a few more levels and mechanics this could honestly make for a good full release
Thanks so much! I couldn't stop thinking of different level concepts. 48 hours is a blessing and a curse.