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Joint Temporal Custody's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #21 | 4.268 | 4.268 |
Overall | #28 | 4.268 | 4.268 |
Originality | #76 | 4.254 | 4.254 |
Presentation | #329 | 4.070 | 4.070 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gameplay deals with the interesting consequences of the player having joint custody of the character. The character is being controlled by the force of time as well as the player.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Really enjoyed this game! Nice work, and love how you are able to escalate everything throughout the levels. Have to admit I got a bit stuck on one of the levels, which is going to bother me. Though I'm sure I'll realize what I was missing when I'm trying to fall asleep tonight...
Thanks! You'll figure it out. I believe.
This game is amazing! The gameplay feels really nice, aesthetic and sound effects are great. Really fun!
The only thing that can improve is the jump, sometimes if you want to jump just after landing, you need to time it right. (in platform games it's usually a good practice to check if the player presses the jump button just before landing to make the controls feel more responsive). Other than that, I think the game is perfect!
Thanks so much! Yeah, I wanted to add a jump input buffer, but that was one of the things that I didn't have time to do.
I loved the design and concept. Game was really fun and original. Also the music was a nice match.
Thanks! I'm glad the music fit well.
Great idea executed well. I managed to beat all of the levels. Though, I did notice that there were a couple of 'empty' levels, in which you just need to walk to the end. Maybe you forgot to finish those? They were in the middle of the game, not at the start where you would expect something like that.
Thanks! Some of the less involved levels were meant to give the player a chance to breathe before something new is introduced. That was the goal, at least.
I just rated your great game! Thank you very much for watching the stream yesterday!
I would appreciate it if you could check out my game too!
Thanks! Will do.
Really cool game! Everything is so intuitive. and the difficulty is just at the right level.
Thanks! I'm really glad the difficulty felt right.
Oh boy u are a frickkin machine to make 30 levels. This game is awesome mate.
Loved it all the way.
Awesome mechanic, smooth platforming and good audio.
Thanks so much! I'm glad you enjoyed it.
Yeah, 30 levels are a lot. You could say he's out of control...
Haha! that's true
Neat idea for the jam, fits the theme. Has simple yet very effective presentation, great music as well. Gameplay feels solid and provides a good enough challenge. Good job!
Thanks so much!
This is so well-done. The level progression makes everything very intuitive, and the onscreen timer is really helpful in planning your next move. Great job!
Thanks! I'm so glad to hear the level progression and UI worked out.
Of course! We'd love your feedback on our game as well, if you haven't already. SpaceBus
Ooh, I haven't yet. Let me check it out!
Thank you!
This game is really cool. Haven't had the time to finish playing it off-screen yet, but still planning to!
The platforming challenges are fun, the timing is close at times but not unfair, only issue I had was that it wasn't always predictable how many boxes would break below me.
Thanks so much! Yeah, breaking the right number of blocks below you ended up being a bit harder (even for me) than I wanted it.
Loved it! Very smart utilization of the concept of limited control. I think the puzzles can be a bit more challenging with those mechanics (it felt more like a platformer than a puzzle but it has puzzle elements you can really emphasize IMO)
Thanks for playing! I agree that it could certainly be a bit more puzzle-y.
Excellent. Just excellent.
Thanks for playing!
Really cool game and well explored mechanics! Some levels are really tricky :D
I like the retro 2bit style, makes the levels very easy to read.
Thanks! I tried to make the game easy to read, so I'm really glad that came through.
Awesome game! I really liked the clock interface used to show when you would be forced to do certain actions.
Thanks for playing! I spent a lot of time on getting the UI to be readable and make sense, so I'm glad it worked out as well as it did.
i like this game a lot. I wouldn't be able to tell that it has been made during a game jam if it wasn't precised
Thanks a lot! I'm glad you liked it.
Thoroughly enjoyed this one. Great execution of its core concept; really feels like every meaningful possibility was explored. My only frustration is with my own brain for knowing what I wanted to do but not sending the right signals to my hands to execute it!
[Edit] If I were to suggest anything, it might be a button to accelerate time to keep waiting to a minimum, since I don’t believe this would interfere with the game’s challenge.
Thanks so much! Oh, adding a speed up button is fantastic idea. I can't believe I didn't think of that.
Really fun game. If you continue working on it, try to keep the necessary waiting to a minimum.
Thanks! Yeah, it was hard to balance the timer moving too fast and having to wait around too much. That part could certainly be improved.
Really enjoyable twist in the concept. I could see this being expanded into an entire game that twist the concept even more, please. The only comment of desire for future feature, which I said on a stream while this was being played. Is it would be cool if the sound effects due to them being on a timer was tuned to the music so they kinda flow with the background music.
Thanks so much! I wanted the timer to fit with the music, but I sadly didn't have enough time to put it together. I would definitely do that for an expanded version.
Awesome! Great game
This was a pretty funny game! Would love to see more about it.
Thanks! Yeah, so many level ideas just kept coming to me and I didn't have time to implement them all.
Thanks!