Play game
Thyme's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #676 | 3.434 | 3.434 |
Overall | #858 | 3.420 | 3.420 |
Originality | #1456 | 3.343 | 3.343 |
Presentation | #1874 | 3.091 | 3.091 |
Ranked from 143 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Controls are loose, giving the player a feeling that they are "Out of Control". There is also an obstacle that reduces the player's control over their movements.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
To be honest, my first impression was "rather meh". Mostly because I did not understand the reason why you could rotate the camera. But then in the second stage, the game got really interesting, especially once the obstacles and mechanics got combined into larger puzzles!
So, great game! :) just my main feedback: I think the early levels are a bit too long, the last two stages are were the game gets really exciting in my opinion!
I completed the game! The challenge progression, game idea and visuals were pretty good, the music was good but got repetitive over time. The only problem with the visuals were the menus really. The game runs and looks great and the controls and mechanics feel "out of control".
really interesting mechanic, the only complaint i have really is the music being grating to listen to
Cool game with a neat mechanic
Fun game, as others already said, the camera resetting when you die was a bit confusing at first, but I figured out that it was doing that quite quickly, and having it axis aligned after death was actually quite nice, so maybe it just needs something to give people a sense of direction.
The difficulty curve is really nice, and it introduces mechanics gradually without plainly telling you what to do after communicating the controls which is really a style I like.
I got stuck in the blue part!!! i don't know what i have to do.... 😕
Apart from that, and the fact that i don't like how dying rotates the camera and some text is hard to read beacuse is rotated, I really like your game, feels very polished, a great experience, great mechanics, excellent music, great in general... Good job!!!
Pretty nice game!
The game is really good. I feel like the stripes kinda got me a little dizzy, but that might just be me. It does remember a lot of old flash games, so good job!
Really good one. Had alot of fun playing it.
The physics feel great! I would love to be able to just fool around with them in a sandbox. Good stuff!
I had a lot of fun playing this game! I like how you incorporated the idea of out of control not only into the movement and gameplay but into the story as well. One thought I had while playing was that is has the beginnings of a great rage game.
Admittedly, I gave up after the first couple of Parsley's challenges, I'm not a very good gamer. What I saw seemed pretty neat though!
It was pretty disorienting having the camera reset on death though, I ended up accidentally going the wrong way at least a few times.
really good
This was the first game Ive played all the way through so far. I think ive rated 30+.
It was a lot of fun, and a big aha moment when i understood parsleys solution and how that is used for the rest of the game,
I understand the out of control lies in the story and a little bit in the actual controls
Only thing was i was going insane from the music and had to turn it down manually. Maybe a mute button or volume slider?
Keep up the good work!
If you have time I would love it if you could try my game and give feed back. Its called Drone.
Great idea. Some polish and a bit art for it would be a good game!
Loved the story text on the background with explanations=)
Cool controls, took me a little bit to understand it even moves where my mouse is around the player. Through mouse was only forward ^^ got a lot easier to control after that
Interesting control scheme. You've got a good base that can lead to some interesting game play. If you plan to further develop this game, I'd suggest introducing mechanics to the player one at a time. That way it's not too overwhelming from the start.
You could also implement some sort of minimap as well, or at least a North-Up compass so the player has some sense of orientation.
Okay so, after dying and restarting from a checkpoint, the camera orientation changed and couldn't really remember which way I was supposed to go ^^
Really good game and a nice polished controller! Great job!
Great concept. I would suggest including a timer to encourage people to speed up during the trials.