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Thyme's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #676 | 3.434 | 3.434 |
Overall | #858 | 3.420 | 3.420 |
Originality | #1456 | 3.343 | 3.343 |
Presentation | #1874 | 3.091 | 3.091 |
Ranked from 143 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Controls are loose, giving the player a feeling that they are "Out of Control". There is also an obstacle that reduces the player's control over their movements.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Fantastic game that I can see people wanting to sink hours into playing if there were more levels. The way the story was presented was extremely powerful and coupled with the art style chosen, made for an extremely well rounded gameplay experience. One of my favourite games I've played so far this jam.
That's a really well mastered level design you got there, I loved it! Did you made other games before this one? This really doesn't seem to be your first one, or you're very talented.
Some people said the screen rotation was introduced too early but I think it was perfect this way : I spent a the third of the game thinking it was an useless mechanic until it became necessary and I suddenly felt so proud when I figured it out after being blocked. Didn't think the storytelling could help teasing an important mechanic, that was a nice one!
There is still room for debate on some of your design decisions : For instance I'm not sure it was a good idea to introduce checkpoints as circles instead of lines, I sometimes missed them and felt very frustrated from having to do a puzzle again; I feel like this shouldn't be part of challenge.
Some slightly less punishing hitboxes might also help without affecting the difficulty too much.
Anyway, thanks for that; it was a good entry!
Really cool game! The movement is tuned well - it's very satisfying to play and feels out of control without being infuriating. Nice job!
Nice game. I like that the controls are a little bit challenging at the beginning :)
I enjoyed that alot. Your art style was effective and the controls felt really good. Good job!
nice and challenging game!
Loved the game, it reminded me of the worlds hardest game (as others pointed it out). A little too long for a jam playthrough, but I enjoyed it so much that I had to play it 'till the end.
The art and music is quite nice and I like the 'Worlds Hardest game' vibes that it has. I did find it quite nauseating to spin the screen though, so found myself avoiding it completely and missing out on the text in the game. Still really fun to play though and I would have definitely had a blast playing this on CoolMathGames as a kid.
I had a lot of issues progressing at first...
I thought the red dots were mines and tried not to touch them.
The rotation changes on death which was disorienting. Didn't know which way to go. I was doing downwards before dying so when I died I continued going downwards but that was now not the right direction. I was going backwards until I realized that I had reached the "trails" text in the beginning of the game.
Restarting the game didn't help since the old checkpoints replaced the new and I had to start from the beginning.
Now, after getting past those hurdles. Pretty fun game. It has a lot of content and a good amount of variation.
Really cool gimmick, definitely reminds me of the flash games mentioned in the description. I feel it took a little too long to start using the camera for puzzles but it was really cool playing around with the mechanics past that point.
awesome game!
Stopped reading as soon as I figured out how to rotate. Fun stuff!
Good job
Nice job. Needs a few quality of life things. Like arrows on the direction to move forward. Because the camera gets reset after death it confuses my frame of mind on it. Also the camera rotating almost seems pointless except to read the text.
I really liked playing extreme curling, I mean Thyme. I played it all the way through and enjoyed the whole thing.
A few notes:
Thank you for letting me play your game. Again; I really enjoyed this one.
Really liked this one, rotation mechanic was neat
I was sooo concerned when I got past a section and almost missed a checkpoint! Def a patient mans game!
This is an interesting mechanic I haven't seen someone do yet - but I would give it a bit more relevance in the beginning, as there isn't really any reason to use it early on - I see that it's used later more, but I would implement it in some fashion in the beginning.
I like the movement system but i don't feel like the rotating adds much to the game, maybe you could include gravity somehow