I saw this on the stream, then got assigned it on the reviewers server. This is really quite intriguing. The waiting mechanic was a little annoying (I appreciated the debug button to speed it up, but since it's called a "debug" feature I'm assuming it's not really intended). The puzzles weren't too difficult, but it was fun. :)
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Between a Clock and a Hard Place's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Overall | #31 | 4.254 | 4.254 |
Presentation | #61 | 4.423 | 4.423 |
Fun | #97 | 4.015 | 4.015 |
Originality | #105 | 4.215 | 4.215 |
Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
(***CHECK THE README FILE THAT COMES WITH THE GAME FOR "DEBUG" OPTIONS. You can use O and P to skip levels, among other things. I left them in so Jam players can quickly see the whole game.***) We interpreted this meaning "out of the player's control" rather than "chaotic". There is an ancient spirit messing with you and testing you. The movement of the room cannot be controlled by the player. It can get out of hand if you do not take time to plan. However, you can interact with objects to influence your own movement and get to the exit, solve the ancient spirit's puzzles, and escape.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
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