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A jam submission

TrianguloidsView game page

Too many triangles!
Submitted by expitau — 11 hours, 54 minutes before the deadline
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Trianguloids's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3913.8903.890
Overall#4253.6853.685
Fun#4713.5893.589
Presentation#9303.6033.603

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Just TRY to control my hecktic blob of triangles

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 20 to 1 of 36 · Previous page · First page
Submitted

This game has a neat concept. Definitely not the first shoot to move, but the hub-building, man that added a whole level of ingenuity! The theme is very evident in this one. Although I'm not a fan of difficult controls (and the theme won't help you here). Fortunately for this game, I enjoyed that difficulty!

Glad I played this game!

Developer

Thanks! This theme DEFINITELY brought out the best and worst in games with difficult controls

Submitted

Reaaallly really cool game. It's amazing that you managed to make the triangle attachment mechanic in just 2 days!

Developer

Believe me, it wasn't easy. I'm glad you liked it!!

Submitted

Yoooo this game is sick! I love the hub-building and the uncontrollable spinning.

I'd love to see this with a bit more visual polish on the player and enemies to bring them in harmony with the environment (or vice versa). So far as mechanics are concerned, I wish I could have more than four guns at a given time (maybe I can, and I'm just bad at the game) -- that would make things even more hectic.

The music you composed is lovely, and really fits the mood of the game well. I may be out of control, but I feel like everything is going to be okay.

Excellent work! One of my favorites of the jam!

Developer

You can have more than four guns at a time, modules on the hub become guns when they have two open sides (though admittedly a better tutorial is sorely needed) Thanks for the feedback!

Submitted

Awesome concept and take on the theme! Definitely quite a good challenge to try and stay in control!

Developer

Thanks!

Submitted

cool concept. i would love to see controller support, as the buttons already have the correct colors. really fun game.

Developer(+1)

One of the best suggestions I've had so far, I will seriously consider this for a later update.

Submitted

Really fun and creative concept. It's very very hard to control (10/10 on theme matching), but you can still try and wait for the right moment to fly in the right direction or shoot an enemy. Great job!

Developer

Thanks for the feedback! I'm glad you liked i

Submitted

I really like the idea. Only small thing I would have changed: The keys are pretty small in the bottom right corner, I would have printed them directly on the modules so that you can look at the player model all the time instead of looking at the corner from time to time. Besides that: Really really nice game, fits the theme perfectly!

Developer

This is actually a pretty common suggestion, though I don't want to print letters directly on the hub (as that would detract from the minimalism), perhaps I'll think of another way to do this post-jam

Submitted
Deleted 184 days ago
Developer(+1)

It is very difficult to get used to the controls. 

Submitted
Deleted 184 days ago
(+1)

Difficult, but worth the investment :)

Developer

Yeah, it's really fun once you get into it

Submitted(+1)

I love the concept, though I've seen games with the same idea of recoiling to move. Anyways, great job!

Developer

Yeah yeah I made a shoot-to-move game hahaha. Though it is slightly different as you have multiple, configurable cannons that are shot in sets, rather than a single gun. 

Submitted

You are right, its different, but I was talking about the relevance to the theme too.

Submitted(+1)

I really felt out of control all the time :)

A bit too difficult, maybe you can find a way to let the player be more in control, without changing radically the mechanics because it's fun. Maybe instead of rotating when shooting, constantly rotate?

Developer

I probably won't change how the player moves, as it's pretty core to the game. However, re-balancing enemy spawns is definitely a possibility.  You actually have a lot of control over your ship after you get used to it, though there's a learning curve to it.

Submitted(+1)

This is just so creative! Really nice game concept! But maybe a little too hard for me XD

The art is simple and the sound are feeling very nice!

Really well done!

Also, pls feel free to check out my game :D

Developer

Definitely a hard game, I'll probably re-balance it post-jam

Submitted

This game makes me go YES!

Developer

Thanks!

Submitted(+1)

It was fun to shoot and move! You should keep working on it! Congrats on successfully submitting a game to the jam and I hope you learned a lot of new things.  Please check out my game when you have time :D

Developer

Thanks for the feedback! I think I actually already saw your game haha!

Submitted(+1)

Nice game i really  enjoyed it and i gave it a rating, also if you could check out my game and give it a rating that would mean a lot :)

Developer

Hahaha! Sure thing :)

Submitted(+1)

Ah, really went on the nerves but i still managed to get 1420 in score. Cool idea, well done!

Developer

Congratulations! Any score over 1200 is really good. I'll honestly be very surprised if anyone beats my high :) 

Submitted(+1)

Very frustrating, but also very on-theme!

Developer

I agree, it is very difficult

Submitted(+1)

Nice idea, love it how you lose control when you get hurt.

Developer

Haha, you lose control no matter what you do :)

Submitted

I meant actually losing part of yourself which leads to less control.

Submitted(+1)

Very cool and unique idea, pretty fun as well. It does get kind of hard to control, but I guess that's part of the challenge of the game. I noticed a bug where the square enemy guys could sometimes spawn outside of the map, just thought I'd let you know about it.

Developer

Thanks, I'll try to fix that in a post-jam version

Submitted(+1)

A really good idea, kinda hard and derpy though (reminded me a bit of QWOP if you played it ^^).

Is the level randomly generated ?

Developer(+1)

Thanks for the feedback. Yeah, the level is procedurally generated using  a form of cellular automata

Submitted(+1)

Awesome, always wanted to get my hands dirty on this kind of generation to do some worms-like level but never had the courage to get my head into it. Especially for a 48h jam ^^

Developer

Here's an amazing series that I used https://www.youtube.com/watch?v=v7yyZZjF1z4

Viewing comments 20 to 1 of 36 · Previous page · First page