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A jam submission

Lost ControlView game page

Kill your targets. Keep control. (Made for the GMTK Game Jam 2020)
Submitted by LlamaMoon Games (@LlamaDevGames) — 9 hours, 33 minutes before the deadline
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Lost Control's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#15043.3303.330
Presentation#18083.1253.125
Overall#20552.9092.909
Fun#24832.6252.625

Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about the player's mental health going out of control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 31 to 12 of 51 · Next page · Previous page · First page · Last page
Submitted(+1)

A bit too barebones for me, but I also ran out of any time to finish off all the things I had planned too, I think the unity default colour background makes it extra obvious though haha

Developer

Haha lol

Submitted

This game makes me go YES!

Developer

Just like [REDACTED]

(+1)

Love the atmosphere :) Hard to get that in such a quick game I think

Submitted(+1)

Very neat game! Definitely has potential be expanded on past the original 24 hours!

Submitted(+1)

Nice concept and good take on the theme of the jam. To further develop the game:

  • You could add in an environment so the player isn't free to roam and has to navigate obstacles too.
  • There could be higher priority targets which give more money.
  • There could be hidden 'dangerous' targets which know how to fight back.
  • There could be police patrolling where if they see you stab someone, they'll chase you and take your money (very realistic I know)
  • After you stab someone, other people could run away, which makes it harder for you to catch them.

Overall good stuff!

Developer

thanks for the ideas! The last one is already a thing, but only the people in a certain radius around the kill run away

Submitted(+1)

The game had cool effects and definitely gave off a creepy vibe.

Submitted(+1)

I could immediately feel the creepy/murderous vibes before I even played the game from the thumbnail! I love the idea that the player is losing control as your progress and I'm glad you start getting paid more than 5 bucks to kill someone XD

Submitted(+2)

A ncie take on the theme that didn't take control away from the player. Well done :)

Developer

thanks!

Submitted (1 edit) (+2)

Losing control over your insanity is a unique idea. Nice game!

Submitted(+2)

This game is very morbid feeling though it feels like that's the intent and it's spot on with the animation for when you stab people. I wish the people didn't spawn in and out so often. I like the weird feeling to the game that comes from the music and the grainy effect. Overall it's an interesting experience

Submitted(+2)

Honestly I find the depictions of both mental health and violence pretty tasteless in this game. The way the game depicts murder and the lack of meaningful alternatives in game play implies either the game wants me to murder a bunch of people harming the characters mental health or to turn off the game and do something else. The message is pretty much a bleak "Let psychosis get worse, or do nothing"

Developer (1 edit)

That was not the intended message, but I do see why you may think that. Other options were planned, however weren't implemented due to time constraints. Nonetheless, thanks for the feedback!

Submitted(+1)

Nice idea with getting crazy and losing control of what you're doing (without losing any game control  for a change !).

Submitted
Deleted 4 years ago
Developer

Not what you are supposed to do, but sure you do you

Submitted(+2)

Love the effect you did for when you kill people. I enjoy how you connected the theme to mental health. Great work!

Developer

Thanks, we wanted to be unique when we came up with the mental health idea

Submitted(+2)

Very deep game - once the alerts dissapear you really feel yourself slipping away.

Submitted(+2)

The idea that you're just slowly going insane is pretty cool. I like how after you kill a certain number of people, the alerts disappear and you can no longer tell the difference between between a target and an innocent, really contributes to the insanity theme.

Submitted(+2)

No real people were harmed while playing this game.

The post-processing effect looks nice and makes it interesting to see what happens if you keep playing the game. And it's kinda interesting that marks get harder to notice with time.

There were a couple of issues like people despawning while I was trying to catch them, and the soundtrack gets repetitive, a longer loop would be better perhaps. Nonetheless, good job!

Developer

Thanks for the feedback! The reason the people disappear is because i used an object pool. I realised that wasn't going to work very well after it was too late 

Submitted(+2)

Nice game, I love the distorsion effect :)

Developer (1 edit) (+1)

Thanks! (Used post-processing)

Submitted (1 edit) (+2)

Its really one of a kind. I have played it ore than five times, and will play once more. I'm in love with the music and the distorted visuals. Great job, keep it up.

Developer(+1)

Thanks very much

Submitted(+2)

Maybe I'm just a psychopath, but it was becoming so much funnier with each new killing XD 
I mean, you expect something to happen, but you just kill and kill more and more people while listening for a calm and relaxing music, ahahah. Nice visual and music, though, they fit the game perfectly. Liked the game!

Developer(+1)

I see the game had the opposite effect on you. We have a special one...

Submitted(+1)

It seems that you made a game that discovers your inner maniac ahahah. But without jokes, good game with interesting idea, keep up with it!

Developer(+1)

Thanks

Viewing comments 31 to 12 of 51 · Next page · Previous page · First page · Last page