A bit too barebones for me, but I also ran out of any time to finish off all the things I had planned too, I think the unity default colour background makes it extra obvious though haha
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Lost Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1504 | 3.330 | 3.330 |
Presentation | #1808 | 3.125 | 3.125 |
Overall | #2055 | 2.909 | 2.909 |
Fun | #2483 | 2.625 | 2.625 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about the player's mental health going out of control
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Very neat game! Definitely has potential be expanded on past the original 24 hours!
Nice concept and good take on the theme of the jam. To further develop the game:
- You could add in an environment so the player isn't free to roam and has to navigate obstacles too.
- There could be higher priority targets which give more money.
- There could be hidden 'dangerous' targets which know how to fight back.
- There could be police patrolling where if they see you stab someone, they'll chase you and take your money (very realistic I know)
- After you stab someone, other people could run away, which makes it harder for you to catch them.
Overall good stuff!
I could immediately feel the creepy/murderous vibes before I even played the game from the thumbnail! I love the idea that the player is losing control as your progress and I'm glad you start getting paid more than 5 bucks to kill someone XD
A ncie take on the theme that didn't take control away from the player. Well done :)
Losing control over your insanity is a unique idea. Nice game!
This game is very morbid feeling though it feels like that's the intent and it's spot on with the animation for when you stab people. I wish the people didn't spawn in and out so often. I like the weird feeling to the game that comes from the music and the grainy effect. Overall it's an interesting experience
Honestly I find the depictions of both mental health and violence pretty tasteless in this game. The way the game depicts murder and the lack of meaningful alternatives in game play implies either the game wants me to murder a bunch of people harming the characters mental health or to turn off the game and do something else. The message is pretty much a bleak "Let psychosis get worse, or do nothing"
Nice idea with getting crazy and losing control of what you're doing (without losing any game control for a change !).
Love the effect you did for when you kill people. I enjoy how you connected the theme to mental health. Great work!
Very deep game - once the alerts dissapear you really feel yourself slipping away.
The idea that you're just slowly going insane is pretty cool. I like how after you kill a certain number of people, the alerts disappear and you can no longer tell the difference between between a target and an innocent, really contributes to the insanity theme.
No real people were harmed while playing this game.
The post-processing effect looks nice and makes it interesting to see what happens if you keep playing the game. And it's kinda interesting that marks get harder to notice with time.
There were a couple of issues like people despawning while I was trying to catch them, and the soundtrack gets repetitive, a longer loop would be better perhaps. Nonetheless, good job!
Its really one of a kind. I have played it ore than five times, and will play once more. I'm in love with the music and the distorted visuals. Great job, keep it up.
Maybe I'm just a psychopath, but it was becoming so much funnier with each new killing XD
I mean, you expect something to happen, but you just kill and kill more and more people while listening for a calm and relaxing music, ahahah. Nice visual and music, though, they fit the game perfectly. Liked the game!
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