Nice looking game and great concept with switching the colors, but don't know really how it fits the theme, anyway great work.
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NeoGenesis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1412 | 3.326 | 3.326 |
Fun | #1761 | 2.907 | 2.907 |
Overall | #1785 | 3.012 | 3.012 |
Originality | #2117 | 3.058 | 3.058 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Out of control ending
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Oh man, I love that concept. I would prefer to have more control over the character, because now he's sliding like in early Mario games. It adds unnecessary difficulty, because managing double jumping is alone hard enough. Great entry, keep rockin'!
nice game, the double jump was a nightmare to pull off. I feel like the game has 1 too many buttons. I would also like up not to be jump in platform games but that's just me. the multiple endings is a nice touch but think the jam theme should be more present throughout like the colour switches out of your control or something.
That was a devilishly difficult mechanic. I love it. Very nice entry!
Really liked that you need to be vulnerable to shoot an enemy. It creates interesting decisions!
Very interesting mechanic combining movement (double jump) and color swapping. I would like to see what other combinations like that you can come up with. I think the basic platforming mechanics need a little polish, like swapping colors resetting your vertical velocity and platform colliders being very unforgiving. Great job!
Great visuals, and I like the color changing mechanic. My favorite part was tying the double jump mechanic to the color change, so you really have to think about each step! I would make the color change instant rather than have it on a delay, because sometimes I get hit as I'm changing color and it makes me lose a life. I would also lower the boss hp, he feels like he has way too much health.
I feel it is very slippery... I would change the collision shape from capsule to box. Also I think there are couple bugs, when you shoot and transform sometimes the bullet change (I think? something weird is going on there) or when you jump, transform and fall a little then you can't do double jump because the gravity forces you down...
I didn't had 1000000 monies to have the good ending:(
Fun idea, and a really hard challenge, though I feel like it could have fit the theme a little better. I also noticed that the death barrier for falling feels a little too high up; since you have double jumping, lowing that barrier would allow someone to recover rather than just instantly dying.
It was by a very talented HeatleyBros. This is their youtube: https://www.youtube.com/channel/UCsLlqLIE-TqDq3lh5kU2PeA
I like how when i die, the enemies change color. it's cool.please check out my game :D
Really like the art style here, you've made a fun, difficult and interesting platformer. I did feel like the bullets were a little hard to see sometimes, but good job!!! :)
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