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A jam submission

NeoGenesisView game page

3 levels ... 3 endings
Submitted by nedryz — 20 minutes, 34 seconds before the deadline
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NeoGenesis's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14123.3263.326
Fun#17612.9072.907
Overall#17853.0123.012
Originality#21173.0583.058

Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Out of control ending

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 28 to 9 of 48 · Next page · Previous page · First page · Last page
Submitted(+1)

Nice looking game and great concept with switching the colors, but don't know really how it fits the theme, anyway great work.

Submitted

Oh man, I love that concept. I would prefer to have more control over the character, because now he's sliding like in early Mario games. It adds unnecessary difficulty, because managing double jumping is alone hard enough. Great entry, keep rockin'!

Developer

yes I guess unintentionally i added all the difficult mechanism to this game. maybe because it is my first platformer, i made following a tutorial and put everything i learned

Submitted

nice game, the double jump was a nightmare to pull off. I feel like the game has 1 too many buttons. I would also like up not to be jump in platform games but that's just me. the multiple endings is a nice touch but think the jam theme should be more present throughout like the colour switches out of your control or something.

Developer

yes. I feel like my game is little off from theme, especially after playing other entries. Thank you for playing

Submitted(+1)

That was a devilishly difficult mechanic. I love it. Very nice entry!

Developer (1 edit)

yeah, I got it maybe because I thought it. And it is time consuming to learn and get habituated. Thanks for playing. If you have time try jumping over left wall in 1st level

Submitted(+1)

Really liked that you need to be vulnerable to shoot an enemy. It creates interesting decisions!

Developer

Thanks for playing. here is a bonus if you want to try: jump over left wall in 1st level

Submitted(+1)

Very interesting mechanic combining movement (double jump) and color swapping. I would like to see what other combinations like that you can come up with. I think the basic platforming mechanics need a little polish, like swapping colors resetting your vertical velocity and platform colliders being very unforgiving. Great job!

Developer(+1)

Yeah, I got the platform colliders a lot. And I like the gravity reseting idea. Here is a bonus for you if you like to try: jump over the left wall in 1st level.

Submitted

Great visuals, and I like the color changing mechanic. My favorite part was tying the double jump mechanic to the color change, so you really have to think about each step! I would make the color change instant rather than have it on a delay, because sometimes I get hit as I'm changing color and it makes me lose a life. I would also lower the boss hp, he feels like he has way too much health.

Developer

you reached the boss. There is a gameplay video of how to beat the boss. And I would love it if you try jumping over the left wall in 1st level, a very quick ending to the game

Submitted(+1)

I feel it is very slippery... I would change the collision shape from capsule to box. Also I think there are couple bugs, when you shoot and transform sometimes the bullet change (I think? something weird is going on there) or when you jump, transform and fall a little then you can't do double jump because the gravity forces you down...

I didn't had 1000000 monies to have the good ending:(

Developer

you actually completed it. Cool, try jumping over the left wall in 1st level. There is very quick ending to the game 

Submitted
Deleted 70 days ago
Developer

haha. No, i guess the game is too unforgiving for a jam entry

Submitted

maybe return the rating?

Developer

No its how you felt about the game. And i would love you to try jumping over the left wall in 1st level. 

Submitted

Fun idea, and a really hard challenge, though I feel like it could have fit the theme a little better. I also noticed that the death barrier for falling feels a little too high up; since you have double jumping, lowing that barrier would allow someone to recover rather than just instantly dying. 

Developer

you just made me think 'aha!!' thank you

Submitted(+1)

I love it a lot! very well done! :D

Submitted(+1)

It looks so Cool and cute i like this :DD

Submitted(+1)

Good game! I think it's really original. The visuals are nice. You made a nice job. Keep creating games!

Submitted(+1)

This game is very cool! with a bit more polishing it can became an amazing game, please continue it after the jam! btw, the music is Amazing! please check out my game too :D

Developer

It was by a very talented HeatleyBros. This is their youtube: https://www.youtube.com/channel/UCsLlqLIE-TqDq3lh5kU2PeA 

Submitted(+1)

This game makes me go YES!

Submitted

Nice game, with a cool graphics. the trasform/jump was a bit hard to control, but maybe it's because of the qwerty/azerty difference, Very nice platformer overall, good job :)

Developer(+1)

ohh. just looked at azerty keyboard. Indeed z and x, and m and n both are far apart

Submitted(+1)

I love the pixel art you did, cute little paltformer!

Developer (1 edit)

thank you, glad you liked it

Submitted(+1)

I like how when i die, the enemies change color. it's cool.please check out my game :D

Developer

I did, had fun playing it

Submitted(+1)

Really like the art style here, you've made a fun, difficult and interesting platformer. I did feel like the bullets were a little hard to see sometimes, but good job!!! :)

Developer

thank you, maybe I should have added trail to them.

Submitted

fun idea but SUPER hard. 

Developer

yes, I wish I made that 2nd level bit easier. So people could focus more on ending.

Viewing comments 28 to 9 of 48 · Next page · Previous page · First page · Last page