Play game
Make The Way's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Presentation | #49 | 4.465 | 4.465 |
Fun | #59 | 4.119 | 4.119 |
Overall | #90 | 4.051 | 4.051 |
Originality | #1227 | 3.441 | 3.441 |
Ranked from 413 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character's movement is out of the player's control. It moves and you must manipulate the level to guide them to the goal.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Awesome game :) Love the graphics
This is a very well done game and I quite liked the graphics and the puzzels, well done Vimlark!
Things I liked:
In your development video, you made it clear that your main priority was the polish and graphics. You certainly succeeded there-- it's incredibly rare to find a game jam that feels as finished as this one. The character is super likable, the stretch/squash animations did exactly what you hoped, and I was just as enthralled by the death animation as you were. Your concept was simple but easy to understand, and communicated clearly through the first two levels-- I know you were concerned about making your game easily accessible to a new player, and it shows in your game. Even the menu felt great, which is unheard of for game jams.
Potential areas for improvement:
The quality of life issues you and others have mentioned weren't that big of a deal to me. However, you mentioned that you have trouble designing levels for puzzle games, and that's something that I felt like was definitely noticeable. Most of the levels felt very linear, with a simple, clear path from beginning to end, and even then I was able to complete almost all of them with pieces to spare. I think you were hurt by trying to make the game more complex initially-- it's probably more obvious in hindsight, but I think by splitting your attention to thinking about the speed boost and changing toolkit, you weren't able to really hone in on the consequences created by your simpler set of elements. The last level, where you had to jump into a box on a platform, was brilliant and I would have loved to see more of it; maybe bouncing a box on a spring, maybe removing a platform while the robot is on it, maybe bouncing the robot over a wall of spikes to bounce off a clear patch of wall.
Overall:
This game works perfectly in every area you set out to succeed in-- it's gorgeous, with an extremely cute robot, and very accessible and enjoyable for anyone. Even my critiques on level design could be easily due to personal preference; the other comments seem to like the simplicity of the levels, and it definitely helps fit your criteria of being fun for everyone. Well done!
Really fun puzzles! I feel like I was left wanting more though :(. A few more levels could be fun to play. The art and sound are both fitting and nice. Something I really like is how much it feels like a finished product. You don't get that much in game jams, but here it feels like a finished flash game. I wish the idea was a bit more out there, as now it feels like something that has been done before. Either way, really fun game, I had a nice time!
Very cute game! Really fun!
Great game and highly polished! Definitely fits the theme for the jam. Well done!
If you want, please check out my submission.
One of the cleanest games I've played so far in the Jam. Great job on a simple concept with a fantastic execution. I played all 10 level through the end. If anything, I would suggest putting the objects on a snap grid movement to make it easier for the player to place and drop. Great Job! I hope this gets featured.
Really great game! So much personality!
Congratulations, Nick! It's a sweet little game, I especially love how the robot keeps spawning and the simulation continues. Good job!
This was really, really well done, it's great that you were able to pretty much create a full game experience in 48 hours.
Excellent game!!! Loved the graphics and the clever use of C3 mechanics. Your game idea is very similar as what I also created (in C2!!), but the overall final product you have created is so so much better, polished and fun!!
All the best and hope you win!
Very cool execution, thanks for this!
I found a small exploit that allows you to generate more boxes :
1 - Put a platform somewhere
2 - Put a crate on it
3 - Put a the bumper under the crate
4- Remove the platform
And tada, you gained one additional box
Very fun concept. It got a little annoying towards the end with the robot dying every 2 seconds, but other than that the game was great.
I have played really good puzzles today, yet it felt fresh and exciting.
Yeah i really like it :) This RoboTV is so cute <3
Super fun! I want to play more levels :D
This is such a cool little puzzle game. Felt very polished and complete. Great job!
Super fun. The puzzles where well thought out. Being able to move the platforms while they were placed would of been nice. Overall awesome game :D
Wow, just wow! this is so polished for being done in 48 hours love the idea and the art, this feels really good to play and is vary entertaining