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A jam submission

DekimasenView game page

A samurai fighting against his own sleep paralysis demon. GMTK Game Jam 2020 submission
Submitted by Titanite Project (@TitaniteProject), Victroium — 2 hours, 42 minutes before the deadline
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Play Dekimasen

Dekimasen's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6033.8183.818
Overall#10433.3253.325
Fun#10563.2083.208
Originality#17663.2083.208

Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
One mechanic is unusable for a few seconds, changes randomly.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 48 to 29 of 68 · Next page · Previous page · First page · Last page
Submitted(+1)

i like idea of the game, but will be nice improve control of characters and add some life buttons

Developer

Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented, unfortunately.

Submitted (1 edit) (+1)

I think you a quite similar idea to my game! :))

It's quite simple but also really challenging, I think you should tune down your difficulty a little bit so I can enjoy more of your game!

Developer

Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented, unfortunately.

Submitted(+1)

Me: seeing a Japanese and clicking on the game. Great game!

Developer

Thank you :D

Submitted(+1)

What's not the love about samurai?

Developer(+1)

Thank you :D

Submitted(+1)

Oh, apparently I can go faster by running in diagonals! :P

The main mechanic is interesting, but doesn't pay off in the game. The different actions are not balanced enough. Most of the time I lose because I can't move anymore, and when the attack is locked the best solution is mostly to flee. As for the dash, having it removed has no big impact, since it's mostly "the attack do do when you can't use the regular one".

Still, the art is quite beautiful, especially for a jam game! And despite having flaws, it still plays really well and procures a bit of fun! Even if I'm not a fan of the "unusable mechanic" idea, it's still a nice game! :)

Developer

Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented, unfortunately.

And the diagonal movement, oof, I didn't even realized while playtesting ^^"

Submitted

Oof, losing a team member during a jam makes thing quite complicated indeed (especially when it's a dev). It's really cool that you were still able to make it! =D

Submitted

A neat presentation, but I'm not sure how fun taking movement and controls away from the player is in the middle of combat, I'd be running away from an enemy, only to suddenly be standing stock still, as my no sword changes to no movement. I know there's a timer, but there's no way of knowing which one is going next.

Developer

If you don't know what's coming next, it means that the game fits the jam theme perfectly :) 

Submitted(+1)

Your enemies are well trained.

The wounds are great, as they make the battle tougher.
Best score was 60.
If only it were on an easier difficulty level.
I wanted to embark on a journey to master the Samurai Way.

Developer

Thank you :D

Submitted(+2)

neat idea, well done! i would balance out the chances of getting the same move taken out by make it less likely to happen each time. was in a situation where i lost movement like 7 times in a row haha

Developer

Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented, unfortunately.

Submitted(+1)

you got the idea across, that's what matters!

Submitted(+2)

I like the concept of a random move being taken away every 6 seconds, really made you think as the enemies were piling in, great job! :)

Developer(+1)

Thank you :D

Submitted(+2)

Very enjoyable game!

Great job!

Developer

Thank you :D

Submitted(+3)

Love the custom art, love the idea of losing certain mechanics, but the game was extremly hard and some of the mechanics you lose are really punishing; maybe just lose the ability to move in one direction instead of all directions? i.e. when I lost the ability to move, i couldn't attack enemies that would show up behind me.

Developer(+2)

Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented and some polish I could't do, including fixing the hitbox, unfortunately.

Submitted

I felt the same way, loved the idea but wished it didnt' completely lock me down sometimes

Submitted(+2)

cool and fun! music tempo fits the game very well, it get very hard fast

Developer(+1)

Thank you, really appreciated :D

Submitted(+2)

This game is really good! The music fits it's mood nicely and the art looks great. Sadly it is a bit too hard for me... but maybe I am just bad overall nice work!

Developer

Thank you :D

Submitted(+2)

Game looks great! Would like to see better feedback about what is disabled, icon on side of screen was hard to keep track of in the middle of combat. Seems like idea could be more fun but disabling controls alone does not give a lot of agency to the player in a way that made me have more fun than just playing 'normally'.

Developer

Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented and some polish I could't do, unfortunately.

Submitted(+2)

It seemed like every time I started there was an enemy right next to me, so I had to mash the attack button when spawning in. Other than that it was pretty fun, and doesn't take too long to increase your skill! One gripe I have is that the menu uses mouse, but the game portion uses keyboard. it would be nice if the menu worked with the keyboard. I also tried to turn down the sound in the options and it didn't seem to work.

Developer

Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented and some polish I could't do, unfortunately.

Submitted(+2)

Cool game even though it's hard, I had an enjoyment :)

Developer

Thank you :D

Submitted(+2)

Got a little frustrated in the beginning, and after a few minutes of trying again I got the hang of it. 5/5 for the originality!

Developer(+1)

Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented and some polish I could't do, unfortunately.

Submitted(+2)

Hey that's nice, pretyy hard too! I like hard games.  Didn't get too far but I might try later again.

Good job!

Developer

Thank you! :D

Submitted(+2)

a bit hard but art and music are  awesome ! -Ivory-

Developer(+1)

Thank you! :D

Submitted(+2)

Love the concept and presentation - the game's a little too hard to really get into out the gate (maybe icons remind you which powers you DO have as well as what is timed out?) But the visuals and music are brill!

Developer

Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented and some polish I could't do, unfortunately.

Submitted(+1)

Even more reason to be proud of what you achieved in that time - great stuff

Viewing comments 48 to 29 of 68 · Next page · Previous page · First page · Last page