Play Dekimasen
Dekimasen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #603 | 3.818 | 3.818 |
Overall | #1043 | 3.325 | 3.325 |
Fun | #1056 | 3.208 | 3.208 |
Originality | #1766 | 3.208 | 3.208 |
Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
One mechanic is unusable for a few seconds, changes randomly.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
The artwork and samurai aesthetic look great!
Thank you! :D
Very cool concept. The hitboxes are a bit weird at times, but great game overall! Love the music
Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented and some polish I could't do, unfortunately.
I found it a bit difficult. It was still really cool. Great job
Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented and some polish I could't do, unfortunately.
super hard but super fun!
Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented and some polish I could't do, unfortunately.
Great game! I really enjoyed playing it!
Thank you! :)
Loved the art-style and the music! I think some more feedback as to both the range of your attacks and the enemies attacks would've made it more punch-y. Also a faster respawn time. Still a great entry!
Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented and some polish I could't do, unfortunately.
really hard, but very enjoyable!
Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented and some polish I could't do, unfortunately.
Well done, I would have never noticed that your dev left 1/2 way through!
Really nice game :)
Thank you! :D
Loved that dashed attack when it went flying. Dunno what i did to do that though because it only happend sometimes. Good job!
We didn't except that mechanic to turn that way either LOL
This is a really hard game. When the punishment is not to move it was certainly death. Being a samurai has never been so hard hahaha
Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented, unfortunately.
The polish is here. Well done.
Hahahahah thank you. Sadly our programmer left us halfway through so we didn't even implement the final mechanic.
I think that's Japanese, not Polish.
Neat game!
Thank you!
Good visuals, but I think the gameplay could use some improvements.
Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented, unfortunately.
One of the best of the jam, excellent visuals and audio! A quick restart would be nice, but overall, a great entry. Best of luck team!
Thank you! :D
Looks good with great audio. The gameplay mechanic was neat but I didn't feel in control of the combat.
Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented, unfortunately.
Cool game :) The audio is really great. Fun gameplay too :)
Thank you! :D
Very nice graphics and fitting soundtrack! Theme interpretation is rather basic, but with fun gameplay overall.
Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented, unfortunately.
Great game guys, it is a really good entry for such a short period of time, really liked the SFX.
Thank you very much :)
This game is surprisingly nice for a jam game! The only complaints I have about it is that there could be more variety in the enemies, or maybe some sort of incentive not to just do one strategy over and over.
Thank you! Sadly, our dev left us mid jam, we recovered the gameplay as best as we could. There were many ideas ready to be implemented, unfortunately.
Great Job! The art, music, and SFX are fantastic. It's hard to believe you made it all in 48 hours. The game play could have been a bit more friendly. Almost every time on spawn I got a sword to the face. That coupled with the aggressive AI made my first few runs pretty short. But it kept me engaged and I kept trying until I could survive for a reasonable amount of time. Overall was fun to play. The aesthetics were the real star of the show.
Thank you very much :)
We would have liked to polished the game but our coder left the team halfway through the jam
Thank you for playing it! It was an hard time recovering halfway through the jam without even knowing how to use Unity, we could't do much more than this for the gameplay.