The concept is most definitely there. I had thought about doing something like this too. Just needs a bit (or a lot) more polish and boom, we have another zombie train of a survival game!
Play game
Weapon[Index]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #368 | 3.669 | 3.669 |
Overall | #1075 | 3.309 | 3.309 |
Presentation | #1839 | 3.108 | 3.108 |
Originality | #2598 | 2.878 | 2.878 |
Ranked from 139 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Out of Control: 1. Weapon Switches. 2. Weapon Fire. 3. Air Control. 4. Enemies after death (you'll see ;)) 5. You (after death :P) 5. Depending on your skill: you're framerate :)
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
I really liked the slow build up to the point of impossibility, really captured the whole zombie feel in a nutshell of gameplay! I was having a blast on my last hold out atop a ramp as the hordes just kept coming, each step back would be a step never taken forward again.
Some more polish would go a long way to making it feel even more addictive :D
It's really interesting how addictive it is, if the map had more variation or was bigger, I can see people playing it for quite a while. Well done.
This was super fun! Loved the holy hand grenade, and the gameplay was great. Obviously quite quirky, but nothing got in the way of me having a blast!
Cool idea! I thought it was glitched at first until I remembered the game jam theme haha... I need to go to bed. Well done!
This game is really fun!! although it is hard to notice when I take damage
This is a really fun concept. A couple of weapons feel a little too weak due to the lack of feedback (delayed grenade expositions and the number of shots it takes to explode barrels); but it's still really good.
It fits the topic perfectly and is also very simple, good job!
This is fun. Having to change your approach based on your weapon every few seconds gives it almost a WarioWare kind of feeling, and the explosive barrels are a pretty clever weapon.
The weapons kinda lacked power, though. Sometimes I wasn't really sure if I was even damaging the enemies. And there wasn't really any feedback when taking damage either, so I kept dying without realizing I was even low on health. These things are pretty easily excused in a game jam though.
With more weapons and maps, multiplayer, and art that wasn't put together in under 48 hours, I could see this mechanic making for a fun party game.
Not going to lie. I went a little Rambo. xD
The barrels are a nice one, found myself throwing them strategically knowing they can blow up later and take out a bunch.
Though, all the explosions could have a lot more kick to them (camera shake) and a large area of affect. It sometimes felt like I wasn't doing anything even though everything was exploding.
Either way, great little game!
Thanks :D We tried different explosion settings and smaller explosions ultimately felt a bit better because you didn't constantly blow yourself up ^^ The explosions also don't cause screenshake because all of those explosions going of were kinda nauseating and we didn't have time to add an options menu to turn it down so we decided to remove it entirely :)
Thanks for playing
Ah, that's fair and makes sense.
You could try having a larger kill box for the "zombies" and smaller one for the player. That way you can do bigger explosives that do more damage without kill the player. It would make the player feel more powerful, and still have the risk of blowing themselves up when too close. Hope that's helpful. : )
This was a lot of fun actually, I ended up getting trapped in a corridor and kaboomed my self to death XD!
Leave a comment
Log in with itch.io to leave a comment.