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A jam submission

I WishView game page

Control a Magical Genie on a fight against a swarm of Scarabs, while your fool Master Human makes wishes out of control.
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I Wish's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2973.7343.734
Overall#3093.7813.781
Originality#4173.8753.875
Presentation#5503.8593.859

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control a Genie from a magical lamp. Your owner human constantly makes wishes to you, changing your form. The forms are out of control: you need to accept the form that was asked by the human

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page
Submitted(+2)

Really unique use of the theme. I like that there was a fair amount of randomness for the "out of control" bit, but it never felt like the player had no control at all.  One issue was that I felt like the master mechanic never really affected me. I basically just ran around shooting scarabs while ignoring where he was, and he just ran around gathering lamps while ignoring both the scarabs and me. Maybe he was afraid of the scarabs, but I couldn't tell. Good game though. One of the more polished, fun games I've played during this jam.

Developer

Hey, thanks for the kind words! The team will be happy to read it
And yes, the Master gets afraid when there are scarabs close to him, so you need to drag their attention or defeat them so the Master go proceed to the next lamp. The game indeed lacks of indicators for this and the tutorial also doesn't explain this specific thing, so I can understand your confusion!
But yeah the multiplier goes up to x5, which can drastically increase your score, that's why the Master is important. If we get to continue the game, I'll surely make this more clear
Thanks again!

(+2)

That was super neat! Great incorporation of the theme and had a smile throughout XD If only I could hit our master... 

Developer(+3)

Hahahahah, hitting your master to make him stop wishing for a while could be a nice mechanci xDD

Submitted(+2)

Interesting concept and theme for your game. Problem is, and I know it can be complicated to foresee, but in top down shooting, you want the player to be able to aim while moving. Shooting (attacking) in the direction of the walk is only good for melee attack. I know it's a bit of a pain for the art (you have to have backward walk and stuff like that), but one easy way is to go around it in 2D is going for a 90 degree top down view like Hotline Miami. It's not as pretty, but it get the job done for a quick jam. Otherwise, you could still create a 2D top down isometric view in your spare time and use it latter. Top down shooter are quite versatile concept.

Anyway, good game overall !

Developer(+1)

Thanks for the tips! Yeah, a full top-down view would make the work easier for a jam, so I'll definitely consider this on the next time that I do a top-down game for a jam

Submitted(+1)

Nice twist on known top-down shooter mechanic. Cool audio and visuals.

As mentioned by other reviewers, main menu looks a bit out of place (and I understand that; better to improve gameplay in the short amount of time you have) and transition animations are a bit too long. Click to shoot while not aiming with the mouse was a little confusing but I figured it out eventually. The difficulty curve is too steep though: it was hard to withstand a couple of transformations. Maybe increasing scarab spawn rate with time would help it. Also I noticed that scarabs managed to spawn right besides me, perhaps tweaking the spawn logic to make sure that there's enough distance between player and scarab would be nice.

Looks like I've written a lot of critique, but the game was actually fun and I liked it. Excellent!

Developer

Thanks a lot for the detailed explanations!
As for increasing spawn rate, we do have this, depending on how many time elapsed, the spawner does it a little bit quicker, but it's not easy to notice it as the game is very frenetic hahah

Yes, the sacarabs spawning some times is frustrating I agree with you, I'm thinking of making them always coming from some spots on the scenario, such as from the mouth of a snake statue and such

Again, thanks for the feedback and I'm glad you had fun with it!!

Submitted(+2)

Really good game! I love your take on the theme: it is very original and funny. 

From a graphic point of view it is also lovely, except for the main menu UI (totally understandable since there was very little time XD).

I really didn't understand why the attack command is in the mouse since I cannot use it to aim: personally I whould have preferred using the space button or something on the keyboard.

Good work anyway, keep at it!

Developer

Yeah you understand me regarding the main menu UI xD
And yes, you're totally right about the shooting button. I should have put it on space bar or some other keyboard button, indeed. The original plan was to have shooting in more directions, but we had plan changes regarding this, and I was so busy doing other stuff, that I forgot to change the fire button
Thanks a lot for playing it!

Submitted

I totally understand: there's also too much to do and too little time XDanyway it is really a minor issue, that's still a wonderful game!

Submitted (1 edit) (+2)

This game was good ! I liked the style and the idea was well executed. Really, good job !

Developer

Thanks! Me and the team are very happy that you liked it!!

Submitted(+2)

Great game! I like the concept with the wishes and different abilities a lot. Maybe there could be a clearer indicater, when and where enemies spawn, as quite some times I found myself standing in an enemy spawn point. Maybe the enemies could come in through one way gates or something like this.

Developer

Got it! The gates idea is nice. We even had an art for huge gates in the shape of Snake's mouths, but didn't manage to put it in. Thanks for the tips and for playing the game!

Submitted(+2)

I really liked the concept and it was great fun to play. I think with some more development time and some more polish this could be a really great game. Good job.

Submitted(+2)

This game was a hilarious blast!! The genie concept was great, and all of the different moves were super fun to play with! My favorite was definitely the biiiiig salamander. The controls were a little finicky, and it was frustrating to have to fully stop to properly aim at the onslough of baddies. (Got killed instantly a couple of times because of that.) Maybe there could be an option to get health, post jam? Besides that, I had a lot of fun and I hope you continue working on this game in the future! Good job. 

Developer(+1)

Thanks for the suggestions! I'll surely think of some some health collectibles, and maybe the Human can eventually ask for all enemies to be destroyed just to give you time to breathe haha. Thanks for playing!

Submitted

I think the genie would greatly appreciate those wishes! Of course, this was a lot of fun. :D

Submitted

Fun game, great job

Submitted(+2)

This game has an ever-changing ruleset, but they cleverly wrap it in cartoonish and often funny theming that makes you want to keep trying for a higher score. Great work!  For the record, my favorite transformation is the teeny tiny lizard

Developer

Thanks a lot for playing! And yeah, the tiny lizard is veeery nice. Super fast and still nice fire bombs!

Submitted(+2)

Hahaha what a great take on the theme! Love how the guy just kept changing me around. The chicken was definitely my favorite. Awesome job!

Developer

Thanks for playing! The chicken is nuts hahah, the giant chicken is just mayhem

Submitted(+2)

Really enjoyed it, cool concept, genie animations were great, though the scared master sprite was unfitting in my opinion, overall solid entry

Developer(+1)

Thaaaanks!

Submitted(+2)

Great concept, and so easily expanded as you can be literally anything your "master" wishes.    A lot of opportunity for a already fun great game.    Beautiful Art and sounds.   Controls were a bit frustrating sometimes, but that is likely just learning curve :)

Developer

Thanks a lot! Yeah, we have some openings such adding more Genie forms, also wishes for the scenario (make it all dark, make a water floog, lightning bolts), and also the Human can wish for himself ("I wish I was a brave knight!"), etc
And yeah, there is some learning curve regarding the controls! Thanks for the attention to the details =)

Submitted(+1)

Fun concept, fun game! :) 

Submitted(+3)

addicting little game , awesome idea where u get to play as different types of animals and such , good job , ur in my top 20 collection.

Developer

I'm glad you liked it!! Gonna try your game too right now

Submitted(+3)

This game is pretty neat! I liked the background music, it's a style I haven't heard in any of the other games I've played so far, and the art has a nice style to it! The gameplay is pretty dang good, and I enjoyed clicking rapid-fire to see how quickly I could defeat the swarm that just spawned. Also liked the attitude of the tutorial genie, was pretty funny. Nice work! :D

Developer(+1)

Wow, you got it JUST right! hahahah, exactly, rapid fire into swarms that just spawned is one important detail. It's a fast paced game! Thanks for noticing all the details, and I'll let the artist and sound designer know about your opinion! (I was coder & game designer)

Submitted(+2)

Had a lot of fun playing through this game, great take on the theme and solid presentation!

Developer

I'm glad you liked it, sir!

Submitted(+2)

Great idea! Maybe the enemies are too aggressive, I think that different enemies and each form countering a specific type of enemy could make the game more interesting. Overall, great game and aesthetics!

Developer

Thanks for your feedback! We'll take these into consideration on further game improvements!

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