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Endocytosis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #403 | 3.676 | 3.676 |
Overall | #895 | 3.490 | 3.490 |
Presentation | #977 | 3.588 | 3.588 |
Originality | #1882 | 3.206 | 3.206 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All slimes are controlled at the same time, the goal is join together the good slimes
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game!
Loved the variety of slimes and mechanics! The art is also really cute. Good job!
I like the idea and presentation but the tutorial feels too long for me. I would've loved to see a few more complex levels with this mechaninc but still a pretty good jam game
Although I've seen the basic premise of moving two characters at once and trying to get them together, I thought you introduced very interesting mechanics with the colours and abilities! It was a pity there weren't more levels, because I see loads of potential in it! The one issue I found was that it wasn't always clear to me which was the "main" character and how the others would move (they don't always mirror, I think). Some other visual cue so that this is obvious from the start would be great (for the levels you set up this wasn't crucial with your first movement, so it wasn't a problem, but it might be in more complex levels).
I also really liked the art! It looked simple but conveyed loads of information with a quick glance. Awesome job!
Interesting idea with character elements! Good work! :)
It’s a fine game! Good job.
A simple premise with an even simpler goal. The catch? the fun is real. This was neat and I thoroughly enjoyed trying to figure out some of the puzzles.
Really good concept, I enjoyed the game very much and the level design was great! It took me a while to work out one tricky level but I got there in the end.
I quite enjoined the game, the level desing is pretty good. I think the that a feature that will move the character if you keep holding the keys will be nice. Other than that nice job!
It's cool! The art is nice and levels are pretty interesting.
loved it!
great little mechanic that you managed to explore more and more throughout the level design.
loved how you interduce more slimes with different actions-
but I felt you could space up the levels order a bit more so I could enjoy some of the new slimes before I get introduced to a new one.
but hey! its a jam game and yet you managed to create a long and interesting experience with the level design in such a short time. congrats!
also the art was so cute! and always happy to see more slime games! yay for that.
loved it!
great little mechanic that you managed to explore more and more throughout the level design.
loved how you interduce more slimes with different actions-
but I felt you could space up the levels order a bit more so I could enjoy some of the new slimes before I get introduced to a new one.
but hey! its a jam game and yet you managed to create a long and interesting experience with the level design in such a short time. congrats!
also the art was so cute! and always happy to see more slime games! yay for that.
This game is so well done, so simple and yet so engaging. I love it!
A small suggestion: Add a movement limit so levels can be more challenging.
EDIT: Itch posted my comment twice, deleted first one.
lovely puzzle game, well done!
This jam really makes lots of good puzzle games, I like the artstyle too !
I see a lot of game with this "every character move using the same input" concept in this jam.
and I like it all, really like this kind of puzzle.
Really enjoyed it! Love the classic graphics and the level design. Also, very noob-friendly which is always addictive, well done.
Great game! I really enjoyed it, awesome concept.
fun game but the movement was a bit weird since you did not use WASD but instead, D and S were weird to press to move up other than that good game.