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Muted's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #335 | 3.951 | 3.951 |
Overall | #980 | 3.455 | 3.455 |
Fun | #1095 | 3.268 | 3.268 |
Presentation | #1726 | 3.146 | 3.146 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Music and platforms are joined together. When there is no sound, there are no platforms. The louder the sound is, the more it influences the platforms. Different layers of music interact with different parts.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow, this was honestly incredible. Probably one of the most creative and interesting mechanics from all the game jam games Ive played. It is so brilliant to have different tracks of the music tied to different platforms and aspects and have to cleverly turn them off/on or even increase their effectiveness. It took me a few tries to get through that last part but the challenge was welcome. Very creative design overall. Loved it!
Cool idea, but some parts feel a little tricky or impossible. I'm unsure how to beat the part where there is the second occurrence of a green platform.
You can use the slider for the green platform to increase the jumping height if you touch the green platform. The orange(upside down triangle) platforms you can jump through. Hope this makes it a bit more clear!
Oh -- I guessed that, but I couldn't do it. Any tricks to getting higher?
This is one of the most unique games I have played in the whole jam. It is really innovative!
However, trying to manage sliders and platform was very difficult and unfun. I would Highly recommend adding a more platform friendly adjustment method!
Still, though, a really great idea!
This is certainly a unique concept. The controls work really well, but it just feels a little weird to be managing a slider with one hand and platforming with the other. Larger slider fields would definitely help. The bouncy slider was my least favorite and caused the majority of frustrations - including almost quitting until I saw the description mentioning to try sliding things. Maybe that could be worked more organically into the game and intro levels?
Negatives aside, I really enjoyed this. This immediately got design ideas churning for more platforms and integrating different soundtracks for different levels. This could be a really cool full experience. I liked it a lot. Super well done and nicely polished for just two days. Incredible!
pretty fun, a bit hard to control, only got the green platforms unlocked, would love to see a more fleshed out version of this, I'd recommend making respawn a bit quicker tho
Really like the concept, I could never think of it myself. The only thing I can suggest is making the slider thing bigger, has some trouble with that while platforming.
Unique idea to mix the slider with the visibility of the platforms. I also appreciated how when I died I respawned in that room instead of all the way at the beginning. Nice stretch and scale animations on the player to help sell the movement. Good job!
Really unique entry for the Jam. Loved the level design.
I just could use a thicker sliding bar where instead of dragging I could click easily. Or if you chose to remove that mechanic, disable the ability for the slider to be clickable and only make it draggable. Also, death effect seems very bland.
But conceptually an awesome entry. GJ!
This was a really cool concept! I got stuck at first, but after reading the comment of "try moving the bar" I realized that you could jump higher. I also liked the music and the integration with the game.
Seems like we had a really similiar interpretation of the theme! I really like the touch of the player getting stuck on spikes if they touch them, its like they are getting impaled hehe. Anyway, you did a good job, I feel like the concept is flushed out and polished. Cool game!
That's a very cool concept ! The only suggestion I'd made is to make the sliders thicker, to be able to click on it more easily :)
i liked the idea. execution is ok too. needs a little more juice maybe. well done!
I love the concept. Couldnt get past the green pad at first but then looked in the comments. Thats genius, very well done
An interesting concept! I liked the parts where you tuned the speed and jump power on certain blocks, however it was a bit hard to change the slider midair to land one some parts. Overall I enjoyed it!
LOVE! Great integration of gameplay and music! So fascinating and really fun and cool mechanic that is very dynamic! ;) haha Great Great job and really really creative stuff! Nicely done!
I love the idea to use sound to build platforms, very original. I would highlight the platform a little more when they are activated to help the visual. I like the simple and clean graphic, great game!
We played this co-op, with one person on the keyboard and another on the mouse and it worked really well! (though still too hard - I'm bad at platformers :P )
Such a great idea, and really well executed. Well done!
That's really cool! Did not think anybody would make it a 2 player game, but here you are!
Nice concept and good music! The levels had a good stagnation in difficulty and were nicely done. I think better graphics would impact alot in terms of presentation :)
Nice concept and good music! The levels had a good stagnation in difficulty and were nicely done. I think better graphics would impact alot in terms of presentation :)
Liked the concept, quite original.
The controls are a bit harsh, it's hard to change the volume while jumping around.
Could not get past the first green pad, I think I should press jump while am touching the green pad?
You should check out "coyote time" from Marks video "Why Does Celeste feel So Good to Play".
The green pad is an auto jumper, the louder that part of the audio is, the higher you auto jump. This way the audio and level design are joined together, just like for the first slider where you have more platforms the louder it is. Try to get the volume to a high enough level to jump through the gap!
As for coyote time, I thought I put it in but thanks for telling me that it is in fact not in the game!
Oooh, that's nice, I did not thought about that. :D
I thought I have to jump too, cause I think sometimes you can jump and auto jump for a higher jump.