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A jam submission

Strapped n' LoadedView game page

Strapped in a chair, along with a bomb.
Submitted by CodeGnat — 13 hours, 53 minutes before the deadline
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Play Strapped n' Loaded

Strapped n' Loaded's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1744.1184.118
Presentation#2434.1594.159
Overall#2463.9063.906
Fun#7633.4413.441

Ranked from 220 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're tied to a chair the entire game, limiting your movement.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 84 to 65 of 104 · Next page · Previous page · First page · Last page
Submitted (1 edit) (+1)

This is so fun, short & sweet, I can see you continue the development of the story after this opening act. Solid visuals & sound, the ticking time bomb made me really anxious & so immersed, excellent work! :)

Developer(+1)

Very, very happy you enjoyed!

Submitted(+1)

Is it bad that I laughed at the absurdity of being strapped to a bomb for "joined together"? This is one of the most creative applications of the theme I've seen yet. It's a fun game that gives the impression of a Indie title people would speedrun. The presentation works excellently for the experience you're trying to express. Th execution was on point, although I'd like to see more puzzles and variety in a future update. Absolutely a concept that could be expanded in the future, and definitely a Top 20 Game.

Developer

I think the speedrunning part it interesting, but the most fun things to speedrun are physics based platformers usually with a broken mechanic. Glad you enjoyed!

Submitted(+1)

Full marks for originality! In its constraints, it reminded most of a puzzle in Monkey Island -- the infamous underwater scene, specifically.

I loved the idea of being joined to a chair (and a bomb), but I what I was missing was how it impacted the mechanics of the character. That is, I could still "walk around" and pick up items as if it was a standard point and click, I just had to click more often.

If you were to expand on the idea, I would love to see you find a way to incorporate the chair either a unique constraint to standard mechanics to dream up never-before-implemented lateral thinking puzzles. I can imagine some really devious ones involving using your chair as a lever, or by holding an inventory item between your teeth (you can only hold one, and the items are limited).

Or.. to go the narrative route make the chair an extension of the character the way that Full Throttle implemented the "boot" as a verb.

I had a blast. Thanks for sharing and best of luck in the jam.

Developer(+1)

I've played Monkey Island and through some of Full Throttle so I see what you mean. Glad you wrote something up with lots of thought. One item between the teeth does sound interesting, but it would probably limit everything too much. I mean, the movement alone is "novelty", right? It's slow, clunky, and only for a three minute game, small segment, or intro sequence. I feel like this could be the intro to a longer game, and then I could maybe use the teeth deal only in the beginning. I get it, you can "walk around" and it's just slower. I still think that it's applicable to the theme in the end of the day. Happy that you enjoyed my game, I put a ton of work into it. Cheers.

Submitted(+1)

Props for making "joined together" work on so many levels. I really liked the game!

Developer

Glad you saw the theme application!

Submitted(+1)

Really an Amazing Game . I really liked the concept.

Developer

Very glad that you enjoyed.

Submitted(+1)

I liked this timed puzzle-solving, and the scenario as well. You really made the beginning of what could be a whole game! The narrative is there and the mechanic could be explored more in the long-term throughout the game. Great stuff! 

Developer

I hope to explore the narrative in the future!

Submitted(+1)

Such a funny concept! I love the idea of frantically trying to defuse a bomb while slowly hopping around on a chair. Really well thought out puzzles and beautiful pixel art. Amazing work!

Developer(+1)

Thank you, I really appreciate it!

Submitted(+1)

This was such a fun game!

Developer

Thank you!

Submitted(+1)

This was an AWESOME game

Developer

Thank you, I really appreciate it!

Submitted(+1)

Really original ^^. I spent some time understanding the mechanics for combining what with what, but after that really cool/

Developer

Glad you enjoyed, sorry if the item combinations were too hard!

Submitted(+1)

Who would've guessed someone would make a narrative-driven game for the jam and pull it off? The game has a sense of urgency that makes it unique from the other games I've tried out. The mechanics are simple but the polish in the execution of the urgency as a goal really helps.

My only complain is that the movement feels a tad sluggish, but then again, that also adds to the sense of urgency, so I'm not entirely sure if that's a good or bad thing. 

My game goes in the complete opposite direction, so I would love your feedback as well. Thank you for making this.

Developer(+1)

Yeah, something narrative driven is definitely different than most other games I've mad for games jams.

Submitted(+1)

The game pulls it's punches well with it's amazing narrative XD. I'm always an sucker for point-n-click action games. Although the movement felt slow at times, I enjoyed listening to the music and the gorgeous art :]

Developer(+1)

Glad you enjoyed the narrative!

Submitted(+1)

The concept is really original.

Developer

Thank you, I appreciate it.

Submitted(+1)

I really felt the tension the whole way through, great work!!

Developer

Thank you!

Submitted(+1)

The bomb ticking really add for the atmosphere, feel like it can explode any time.

also liked how the text wiggle on some words, it adds a lot.

small suggestion:  i would love to be able to use the keyboard. (played on laptop and the trackpad wasnt fun)

good job :)

Developer

Oh, man. Sorry about that, I didn't consider trackpad users! Thanks for playing even with the weird controls!

Submitted(+1)

The tension...it...it...was awesome!

Developer(+1)

I'm very happy that you liked the tension!

Submitted(+1)

not only i liked everything! but the tension..wow

Submitted(+1)

I really love the idea of the limited timing for a point and click type of game, just a little disappointing that the bomb was not actually on a timer. Kind of takes away the gameplay aspect of the limited movement. It makes for a tight experience though.

Developer

Glad you liked it!

Submitted

I really love the idea of the limited timing for a point and click type of game, just a little disappointing that the bomb was not actually on a timer. Kind of takes away the gameplay aspect of the limited movement. It makes for a tight experience though.

Submitted(+1)

I totally missed a piece when I go to upstairs:D And the tick really made me nervous! Good atmosphere! Both the art, sound and gameplay combine into this tense experience!

Developer

I tried to make the gameplay as tense as possible!

Submitted(+1)

The worldbuilding is just amazing. I would have liked to know more about the story.

The beep sound made me in a constant panic mode. Especially at the end where it goes really fast. Coupled with the rather slow gameplay, it really made me tense.

In my opinion, the theme of the jam has not been sufficiently integrated into the overall gameplay. I understand the plot and that you need to "join together" parts to craft something new. But i had the feeling there was still something missing in the core mechanic.

Despite that i think this game is really good. Great work.

Developer(+1)

Yeah, the thing is: the join together part isn't about the items. It's about the movement. It's vastly different than anything I've ever played, and it's incredibly limited.

Viewing comments 84 to 65 of 104 · Next page · Previous page · First page · Last page