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Heavy Soul's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #578 | 3.848 | 3.848 |
Overall | #913 | 3.485 | 3.485 |
Originality | #997 | 3.576 | 3.576 |
Fun | #1598 | 3.030 | 3.030 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character is joined together with a metal ball (a soul with heavy burdens).
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great game! It is pretty challenging (especially the dogs). The art is cute and very well done and there are a lot of creative ideas in the level design. The movement of the chain is a bit unpredictable though. Pretty impressive for a jam game!
A platformer controlled entirely via the mouse is a great idea. I enjoyed the jumping challenges once I got comfortable with the controls. Later stages can be a bit frustrating, though. Thematically the game is also very cool, and the aesthetic works in its favor.
I adore the art direction of the game! The level design is fun, but the controls are a bit difficult to get good at.
I like the concept of immaterial (ghost) and material (metal ball) chained with physical mouse control, level design deserving well. anticipation of jumping is hard to understand in first place butpresentation is pretty cute!
As a lot of people are saying the jumping is awkward and the timing and precision needed makes it a bit frustrating, but overall it's a good idea and well developed.
Good job!
Solid concept, and the purely physical mouse control is definitely interesting to see. The color palette and visual design also works very well for readability.
I found the "jumping" to be inconsistent (which was especially frustrating given how perfectly timed it has to be to make it over the chained dog-spirits) and I'd have liked to have more of a preview of what was coming up for the falling level. I also wasn't personally a huge fan of the spirit's "hnnng" noise.
Interesting control! It feels good and ready to be put into smartphone or tablet. I would recommend to give more visual feedback on the movement or a preview of the action my mouse will take. Sometimes I pushed up but felt a bit off, like not perfectly responsive.
As some people mentioned here - controls are a bit awkward BUT I really liked idea of being a ghost but having materialized ball, it gives opportunity for many nice puzzles!
Loved it, controls could be a bit awkward but got a nice little easter egg for finishing it!
Cool game! The controls were a bit finnicky at times but than that, Great game!
Nice idea. The controls felt a bit clunky, especially when it came to avoiding some hazards. Also, loved the art :)
fantastic! love it, the fire dogs were definitely hard to get past but fantastic game!
It is clever making this plays with the mouse, also, cool art, it's cute !
But I felt it can be hard sometimes to get through the "fire dogs", especially the one above the stairs ! Also, the puzzle part is a bit behind, I feel like you were chained behind your idea, I'd guess it could wether be a platformer or a puzzler, but hard to be both.