Play game
Grabball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #514 | 3.902 | 3.902 |
Overall | #712 | 3.582 | 3.582 |
Fun | #821 | 3.412 | 3.412 |
Originality | #1344 | 3.431 | 3.431 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a ball game that grab and connect objects and use them as projectiles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the idea of Katamari but firing the stuff you grab. Puts a cool twist on the genre.
This art style is so calming and unique. These physics are amazing for just 48 hours.
What a cool and zen game. The sounds, colors, lighting and music all created a really beautiful mood. I spent a bit of time dodging the enemies and enjoying it but then remembered I could shoot and even that was beautifully done. Great entry!
Thanks for that really nice comment, I'm glad you try it and had a good time!
I liked the game, good graphics and juice, but the graphics card I don't think is happy...
Thanks for your play and feedback! I agree with you, this game request a bit of hardware, or at least be sure you have a fire extinguisher next to your PC ;-)
Visuals look cool and the gameplay is interesting and fun. The sounds are quite satisfying. Great game!
Very cool visuals and physics.
It looks good.
Really cool visuals, very fun. Currently, it does feel a bit lacking in content, though that's understandable due to the time limit. This could be a very cool shooter-type game if you expand it a little.
Nice work!
neat little tech demo! materials and lighting are quite pleasing. seems like the game has more buttons than it really needs, imo wasd + space to fly up would have been enough (and Q/E for flight is kinda awkward while also pressing wasd)
would be cool to see a game based on this with more structure, e.g. tutorial / levels
Thanks for the comments and your play! The Q/E keys were an exploration but I think you right, just a jump is enough. From your feedback I'm motivated now to push a little more that game :-)
Very shiny, nice concept and satisfying movement. With that visual splendor the missing audio is more prominent though imho. Also I often was not sure why I died exactly.
Thanks for your feedback, the audio was a little hard to manage with all the parts moving around, good catch! I need to work on these features.
Simple but cool and original concept, had fun playing it. I’m a sucker for glowy things, so I’m a fan of the visual aesthetic. Had some FPS issues as a result but nothing too terrible. Got a score of about 14k in the end.
You got the best High Score! From your comments I think I should add some setting for different video card to help the FPS, thanks !
Love the visuals and audio! I like the idea of collecting mass and shooting it at an enemy, but I did wish I could see where I was shooting (my hulking mass of cubes was in the way so I had to aim semi-blindly).
Thanks for your play and feedbacks, that mean a lot too me !
I was immediately struck by the aesthetics, very nice uses of light and so... many... particles!
The gameplay is fun, it's a cool idea, though maybe a tad too short. Would love to see more of this and where you can take it!
Super nice feedback, I did only one level so now with your comments I'm motivated to push the game a little but more :-)
This is a neat idea! It reminds me katamari, which is awesome cause that's one of my favorite games and we need more! Grabbing the GIANT cube is especially fun. It is a little tricky to aim at the smaller enemy though. Maybe having some kind of lock on or colored cursor when the enemy is in range would help.
Thanks for the feedback, aiming is clearly something I need to work on, I like the idea of having a visual cue on the target.
Pretty cool! The visuals and sound design were really neat, and the concept of katamari damacy but you use your collected items to attack is interesting. I couldn't quite tell what I was aiming at though, which was a bit confusing at first, but in all, you did great!
Thanks for playing it, your comments mean a lot! I need to find a better way in the future to indicate how the auto-aim works in my game :-)
I thought there was auto-aim, but I wasn't quite sure. Good to hear, and glad I could brighten your day!
Lovely visuals, the music helps the great atmosphere too. The goal of the game wasn't too apparent and aiming at the enemies was a little tricky since you block your own vision looking at them.
Thanks for playing it, that means a lot to me. You right about the goal, I should have made it more clear; you have to clean all the cubes or kill all the enemies to max points. Also, there is an auto-aim to enemies when they are in close range, another things I should share :-)
this on BEAUTY alone is great
Thanks to had taken the time to play it and rate it, that very nice of you!
Very organic game made with love, super polish and fun!
Really cool! But my FPS did sufffer a bit, but the katamari damacy like gameplay with some combat was a nice idea!
Thanks for trying it, I'm sorry for the FPS, I can't resist to add too much stuff and kill my resource budget, need to learn to manage that lol
Nice job! My high score: 3210. Hopping to see if someone can top it
Playing kinda felt like the olden days when I would get lost playing the flash game "cube field". If the enemies were infinite, one could certainly get lost in this game
Wow thanks for trying my game, you beat me for sure with 3210 pts haha!