Fun game. I like how you made a twist on the theme.
I would be very happy if you would play my game.
Criteria | Rank | Score* | Raw Score |
Overall | #106 | 4.077 | 4.077 |
Originality | #109 | 4.180 | 4.180 |
Fun | #186 | 3.902 | 3.902 |
Presentation | #250 | 4.148 | 4.148 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core mechanic involves joining together (and often taking apart) pieces of your shape. Pieces can change the way the game functions once they are joined onto your shape.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Fun game. I like how you made a twist on the theme.
I would be very happy if you would play my game.
Great concept. Great vibes. Easy to pick up and play. I did find the floaty movement to be a little frustrating at times.
Damn, this is exactly the neon aesthetic I wish my game had had! It took me forever to clear the "H" level (2-2 I think), one small thing that could be improved would be the collision with the end shape - once I just flew right over with one second left, and died :(
Music is on point, art is great, gameplay is great - GG!
It broke me, it's so unique! Only bit of feedback - I wanted to snap into the shape better at the end. And reversing controls is so harddd.
Had a ton of fun. The central mechanic's both complicated enough to support a lot of varied levels, and simple enough to where I picked it up almost immediately. Yellow block are the worst though, but I found a way to manage.
Really great idea and execution. Love and aesthetic and music. Presentation overall very good. I liked the different blocks which affected your 'ship' in different ways, and how the enemies served a dual purpose to remove misplaced blocks.
My only critique is I think the movement was a bit too floaty/slippy for a game built around such precise movement.
Very neat idea for a minimalist game and fits the theme. Nice!
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