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A jam submission

MonolinkView game page

A hard platformer where you need to view two different points of view
Submitted by Blank Slate (@BlankSlate119) — 10 hours, 41 minutes before the deadline
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Play Monolink

Monolink's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3393.7303.730
Overall#8843.4953.495
Originality#12813.4593.459
Presentation#14543.2973.297

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two different points of view join together to provide the bigger picture of the environment you are in

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

It's difficult, but Man, it's fun!

The concept is creative, the artstyle is simple enough, but it has its downfalls, like the jumping/double jumping doesn't feel right.

Submitted(+1)

Very cool game concept. It was very challenging but this presented a challenge so great level design. It had a little bit something of geometry dash. Great sound design in this one and the graphical style also fitted the game.

The only thing I would maybe have changed is a menu button in the levels and sometimes on some tries the double jump didnt function...or I am just bad XD.

I really like that you can select all levels from the beginning on so even if you are not able to finish one you can play the next one.

All in all a very cool game so great work!

Submitted(+1)

Nice game. The visuals are simple but clean. The game is challenging, but I'm into it. First it feels like another game where you have 2 characters controlling by one input, but the the twist came out. Are in the same world, but because there is for example black background you don't see black blocks. I really liked where the characters were moving both in different directions. It made more deph to the game. But one thing that I would change are colliders on spikes. Now they are same size as the sprite, but it's better to have smaller colliders at things that can harm you and bigger at thing that can help you (coins, hp, checkpoint and so on)

But I liked the simplicity of this game. Good job.

Developer

Thank you for your feedback. I will definitely take the spikes idea into consideration since even I found them a bit too troubling at times.

Submitted(+1)

This was so fun to play! The levels were challenging. Some screen sakes would have been cool though! But this game was really fun!

Submitted(+1)

the platformer mechanics feel just right. I've seen the idea before but this one does feel like the most technically stable one. Did like the change of normal to the mirrored screen. that took me by surprise.

overall great job.

Submitted(+1)

I really like this game! =D

There are many games in this jam where you control two characters at the same time but in most of those games you can just focus on one of the characters and everything works just fine. But here you really have to pay attention to both sides - very well made! =)

Submitted(+1)

Nice game! The music was a bit repetitive, but it was okay!

Thumbs up for this game!

Submitted(+1)

Nice puzzle platformer!  At first I felt like I could play the game by just looking at the side that was relevant (i.e., the side with the reachable platforms), but quickly realized as I progressed in levels that it was important to pay attention to both sides (especially when controls were mirrored).  Nice level design and creative concept!

Submitted(+1)

Nice game, interesting use of dual-platformer idea. Level design is especially good. And the mirrored level blown my mind!

Submitted(+1)

Nice concept well presented.

I especially liked the idea of having both views of the world side-by-side. I’ve seen a few variations on this ‘dual-platformer’ theme as part of the jam, but this original take on being able to see both at the same time really improved the playability :)

Submitted(+1)

Really like the mechanics on this one, really fun, good job!

Submitted(+1)

It took me some time to figure out what was going on but after you have the idea its pretty fun,the different gravities and reversed movement caught me by surprise, great game

Submitted(+1)

Cool game! At first it was tricky to keep eyes on both screens, but it was fun to figure out how to make the jumps. Also the clean art style works great for this type of game! Good job!

Submitted(+1)

The repetitive music is probably my biggest complaint. The controls felt very good and responsive. The levels were maybe a little long in my mind and I am not sure if the mirrored levels added fun difficulty or simply more difficulty. It would have to be used carefully. Overall, a fun game you made, well done.

Submitted(+1)

This is such a neat concept, there is so much potential for mind bendy level design with this simple mechanic.

Submitted(+1)

Challenging and fun!

The levels get really interesting when the other world becomes mirrored. The controls were simple and felt great to play with. The artstyle was simple and clean. The music was repetetive so that could be improved but overall an,

Amazing entry!

Submitted

Good job! The split screen mechanic was very interesting and definitely fit the theme "joined together." The level design too felt really great to play and was fun to progress through. :)

Submitted(+1)

Nice, clean aesthetic and honestly pretty fun as a tight platformer. Others have already mentioned the double jump bit so I'll just move on to the good job!

Submitted(+1)

I liked the creative level design! It started getting hard with the mirrored controls, but I think that is a good thing because it was the right level of challenging and fun!

Submitted(+1)

Art and music are solid, the learnability of the game is also quite good, but I think the main mechanic is a bit more frustrating then fun. This is probably more to do with me generally being bad at video games than it has to do with the game itself. The challenge was fun, you've done a pretty good job in regard to difficulty I think. Congrats

Viewing comments 26 to 7 of 26 · Next page · Last page