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Lets Get Heavy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #551 | 3.796 | 3.796 |
Fun | #896 | 3.370 | 3.370 |
Overall | #1361 | 3.278 | 3.278 |
Presentation | #2775 | 2.667 | 2.667 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mr.Sumo needs to connect with the Weights to pick them up and finish levels. But there are obstacles which he must overcome using the weights cleverly while trying to reach the target weight. He must analyze the paths and connections he can make to finish each level.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very creative & very original concept. Its fun to mess around with the physics, but also made me frustrated after a while, dont worry I'll figure it out eventually, just need a little break :D
Amazing work though! Nice job!
Fairly well executed game wit ha straightforward concept. The controls were a little too floaty for my likings but overall I had fun with this. I think the difficulty could have increased a little faster and require you to use the placing of weights sooner.
Nice game and execution
This is an interesting game. It's cool to see someone else implement the mechanic of having things stick to the player. I'm a little curious about the technicals of how you pulled it off, because my solution (using Godot) was kinda messy.
I'd like to see the trade-off of more weights making you more difficult to maneuver explored further. As it is, there's no incentive to go above the minimum requirement, so the best strategy is to stick with the minimum required (plus what's needed to make platforms). It would be interesting to see some sort of reward for having more weights than needed at the end.
I agree that the level design was kinda boring. It took me a while to get the mechanics working and then realised I had 6 hrs left for art and levels combined. Thanks for playing.
I love Katamari games so his was right up my alley. Using the weights as platforms was a really fun mechanic too.
What a pleasant surprise. Good job in exploiting Unity's weird physic system to make a fun game :D Graphics & audio could use some polishing of course, but what's there works perfectly fine. Great stuff!
The physics in this game are really nice , and there are many levels, i like it!
Dude, really fun game! I think beign able to let go of the weights is a little op, but great concept.
The idea is really interesting. Was challenging and fun.
The idea is really interesting. Was challenging and fun.
THANKS FOR SUBMITTING TO MY FORM! I finished the entire game, 1000kg lets go!
THE GOOD (what i liked, and what stood out for me):
I enjoyed the idea of the game, very unique. The premise was very,very fun and allowed for some interesting mechanics, such as being able to fly by repeatedly locking and attaching yourself to the dumbbell, or creating a height bridge by abusing the jump reset everytime you touch a weight. But the satisfaction for solving a level is beyond many other games, This game is very unique and fun to play, make it a full game!
THE BAD (what i disliked, the bugs, and other problems):
there was a lack of sound in the game and the art was quite basic compared to other games, although quite comedic. Perhaps including much more game juice, such as when you jump and sfx for when you jump, or particles when hitting the weight measure at the right amount, or maybe fireworks at the end? the possibilities are endless
THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):
You could add a variety of different dumbbell types. Examples include: heavy, big dumbbells, heavyweight belts that don't stick out but give you weight anyways, jump boosts, or maybe even enemies?
OVERALL: A very fun game, a solid 5,4,3. I don't rate many games with a 5 in fun, good job! And thanks for submitting to the stream!
I love that you're just this huge sumo guy rolling around lol. Having to place your own platforms is a really cool mechanic
fatamari damaci(original joke, not stolen)
Thanks a lot for playing. really had fun watching you play it too.
Cool idea with linking things into space, makes you think how to jump next :)
Thanks a lot for playing,
A great idea for a fun game, loved the mechanics of the game, Looking forward for more of it.
Thanks a lot for playing. Glad you enjoyed it.
Super clever mechanic! I really enjoyed the concept! :)
Thanks a lot. Really happy you enjoyed the game!
Such a fun game made out of really simple mechanics. I love any kind of game where it gives me the tools I need to come up with stupid plans and then try them, and this is one of those games. I made a sumo wrestler pole vault. What more can you ask for?
Really happy you enjoyed the game. It was fun seeing you make the pole and come up with innovative solutions to the game.
Absolutely killed it! It reminds of the beloved flash games. Waiting for more games from this developer <3
Thanks a lot. Hope you enjoyed playing the game.
Loved the game <3 ! The concept is new and refreshing and I found myself immersed in it trying to get through the levels, excited to encounter a different challenge in the next one .This game definitely has a lot of potential. Can't wait to see more levels and play more!! Keep up the good work !
It's a fun game! I think with a bit of polish it can be a very challenging game kinda like Getting over it!
Thanks a lot. Getting over it came to my mind several times while making it.