Well executed and clever idea! Took me a while to understand, wWould be great to see an in-game tutorial!
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Color Theory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #600 | 3.771 | 3.771 |
Fun | #1127 | 3.257 | 3.257 |
Overall | #1411 | 3.257 | 3.257 |
Presentation | #2604 | 2.743 | 2.743 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join/mix the primary colors to create the secondary colors
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
A simple premise, but works! The moments when you have to move almost perfectly really add to it! Well done!
I love the color theory, and your are similar with mine, but it's different. You focus on timing, mine is running. Nice work!
It's simple, original, and fun. The idea behind the game is intuitive to understand and play, and I love the dynamic of being powerful vs powerless depending on the player's and the enemies' colour. I also figured out that if you position yourself just right in front of the enemies without touching them, they'll teleport over you without doing any damage. My only real criticism is that I wish that the player would stop right where the mouse so I could be more precise with my movements instead of just stopping a small distance away from the mouse. Some relaxing background music would be also nice, music can add a lot to the feel of the game.
You can make a great mobile game out of this! I tried it on my mobile device and it works just as well as on my laptop.
Wow, thanks for all this feedback! I'm glad you found it intuitive to play and the power dynamic between colors really interesting! I've had inconsistencies with the dash and I couldn't fully fix it in time, and it's really interesting you would prefer to have the player go right on top of the mouse's location. Music is something I would have added, but I was afraid of spending too much time looking for something that would fit perfectly so it just slipped my mind at the end. Again, thanks for the feedback, so happy to see you enjoyed it!
Love the mechanice - and feels very good to play - the blobs are a bit fast for me and I found the colours tend to clumb when you're trying to run away which makes it hard to go after 1 colour in particurlar if you're being chased by a group of 3, other than that well done.
Good concept and neat minimalist design. It did take a while to understand the objective until I read the instructions more carefully.
Some sense of progression might be nice, such as starting slower with fewer enemies, or perhaps a wider viewport, since it seems quite challenging from beginning.
What you built in 48 hours seems very solid!
Very original idea, nice work. I'll be honest, I didn't read any of the instructions because there was so much text. If you can introduce the core loop of the game without any text then this game will become great. In any case, this is a very cool game and I hope you keep it up.
Tricky at first but super fun when I got the hang of it. Sometimes you can accidentally pick up a color because it spawns right next to you which is frustrating. The start screen basically being a little tutorial was super neat and fun to play around with!
Nice job! I like the tension between defense (when you're the wrong color) and offense (when you're the right color)! I agree the enemy ai can be a bit tricky to follow, but the core loop feels solid!
First solo game in unity, in 48 hours, AND you actually shipped it? That's impressive
I totally get it, it's the one thing I kind of wish I had added but it took me so long just to get the dash to function I was just so mentally exhausted. The game doesn't change over time, I found it just made the game too difficult if it infinitely scaled with more enemies or faster speed. I was thinking of making a more polished version in the future, so I'll keep what you've said in mind! Thanks for the feedback!
Pretty addicting game once I figured out what I was supposed to do. I wish there was more of a distinction between enemies and pickups, also that there was an indicator of when your color changed primaries vs becoming a secondary, as I'd often lose track :)
Thanks for the feedback, and yeah there was a lot I would have liked to add especially in terms of visual clarity. I'm glad you were able to figure out what to do, I wanted that part to be somewhat intuitive. I want to make a more polished version in the future, so I'm glad you brought these points up!
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