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Until We Meet Again's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #45 | 4.330 | 4.330 |
Presentation | #113 | 4.375 | 4.375 |
Overall | #128 | 4.039 | 4.039 |
Fun | #823 | 3.411 | 3.411 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In “Until We Meet Again” players use a combination of joining and breaking chains of RINGS to create a system that sorts and filters a random group of shapes. The organised shapes need to then be re-grouped on specific RINGS (marked with rockets) order to clear the level and send the aliens home! We're aware there are logic issues that were unresolved by the end of the jam - we were unable to resolve them design-wise at that time and we understand it can feel unintuitive. I would suggest that if you're stuck (ish) that you reset the level as it's much easier to clear from a clean level.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
god dam is this game annoying I tried to enjoy it but the small space, janky snapping, and shapes swaping between adjacent rings inffuriates me. I would love to see an update to this game that gives you more space to work with (use full screen), some form of GUI that shows where the tracks will end up and what it will be connected too, and I would love it if shape coliosons woulndt cause a trafic jam or just change the direction of flow for each circle.
First impressions of this game are so good. The art is simple and easy to read, which fit the chill vibe of the music perfectly. I struggled slight with the controls, and found the circles snapped to one another at the exact wrong time if I wasn't paying enough attention. Overall all the game is really satisfying to play, well done!
Good presentation. The art style is very clean and pleasant to look at.
Nice and calm well designed puzzler :)
I kinda missed being able to speed things up, though.
Neat idea! Sound track suits the mood of the game!
This is a pretty cool game, i really enjoyed playing, one feedback i would have is to place the restart button somewhere else, many times i went to move the main circle, i would restart by accident. this was a great concept, kind of reminds me of mini-metro (at least the look and feel) great job
The controls are a bit finnicky, but this is a super cool idea and really nice looking execution! Good job!
The idea is great and the realization is superb. I just wish it was intended to build all filters in one go and then just watch the shapes go, instead of having to move the filters around while everything moves inside. I think having to move them around on the go gives the game a somewhat messy feel that I would have preferred to avoid. But anyway, didn't prevent me from spending half an hour toying with filters :') good job
5/5 great mechanic
It took a few minutes to understand how the filtering works, but it's actually quite clever! The art and music is also really nice. One improvement would be to add a button to speed up the game, for once you already know you've built the correct filter setup. Well done!
This is a beautiful game. It look me a little time to understand how to filter and manipulate the pods but one I understood it I was completely absorbed. Reminds me of things like mini-metro. Lovely aesthetic and really nice tweening animations. Well done, this is a fantastic game.
Haha, thanks! Mini-metro was definately the epicenter of the moodboard for this project AND FOR EVERY FUTURE PROJECT.
Very cool puzzle game, I'd love to have this on mobile. Nice art and music as well, love how minimal yet meaningful it is. Bravo.
Thank you so much! We usually make mobile games so I'm so glad our concepts feel like they would still translate well to our main platform even when its not intentional >.<