Play game
Until We Meet Again's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #45 | 4.330 | 4.330 |
Presentation | #113 | 4.375 | 4.375 |
Overall | #128 | 4.039 | 4.039 |
Fun | #823 | 3.411 | 3.411 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In “Until We Meet Again” players use a combination of joining and breaking chains of RINGS to create a system that sorts and filters a random group of shapes. The organised shapes need to then be re-grouped on specific RINGS (marked with rockets) order to clear the level and send the aliens home! We're aware there are logic issues that were unresolved by the end of the jam - we were unable to resolve them design-wise at that time and we understand it can feel unintuitive. I would suggest that if you're stuck (ish) that you reset the level as it's much easier to clear from a clean level.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
The mellow guitar in the background is really relaxing. Picking up and placing the different rings feels hefty and satisfying (both in animation and sound design)
This is a really chill and aesthetically pleasing game to play, I really enjoyed the game and the music fits perfectly :D
This is a great puzzle idea - a bit hard to pick up, but really satisfying once you understatnd the concepts.
Very satisfying and soothing. Lovely music, design, and concept. Occasionally frustrating, but that's how you know your brain is working. The little physics pile-ups were a little bothersome, and I felt like there could be more space to work with, especially the levels with more circles. Loved it!!
Definately agree!! There was a period where we were considering having the physics pileupes as part of the 'expreience' but we didn't end up leaning into it (so they're just sad remnants of an older design now) but they sure as heck made the system more flexible and easy to complete in the time period. (but yes the game feels like its working best when you dont have the pileups)
Love the concept! It was a lot of fun trying to figure out the right way to filter the shapes and colors. Amazing work! Hope you had as much fun making it as I did playing it
While how it worked was a bit confusing at first, this game becomes quite fun once you dive in! I love the minimal style here and the music oh wow it was so relaxing after 48 hours of intense jamming! Great work!
Haha, thanks for spending wind-down time on our game :) There are DEFINATELY some things with the logic that haven't been quite ironed out yet, so honestly its confusing even for me sometimes haha...
Great art style and calming gameplay! Has a sort of Mini Metro vibe.
Very very mini metro :P
When I moved the big circle clicking on the center it reset the level. I would fix that, but otherwise the concept and the art are amazing!
I really like the graphic design. The primary color scheme is really pleasing. I also thought the design was very intuitive and approachable resulting in a really chill time. Nice job!
Love the simple aesthetic, very satisfying!
Very relaxing entry, good job
Amazing presentation and very original, but It's a bit hard knowing which way the aliens will move, sometimes they stay on one orb when they could go to another one and sometimes they dont, other than that I like it!
Yep, there's more to do with the logic of the aliens but not because of time! Honestly could NOT figure out how to resolve the logic lol, it's like ALMOST there but there's something about it that makes their movements unpredictable and odd.
Very calming game! The simplicity is great! Sometimes the rings don't work how I expect them too, but all in all, great submission! Very impressive work!
I love the simplicity and it's relaxing. Feels like a mobil game i would love to play while riding the bus
I loved the simple and relaxing art, music and gameplay! I liked the elegance of having the simple filters that need to be combined. It reminds me of and/or/not-type logic, which is a fun puzzle.
The design is beautiful! If I wasn't so small brained I would be able to complete more but the little that I managed to complete was really fun!
Thank you for trying it! I think we could have done more on our part to scale the difficulty up a bit slower too - we just designed the obvious levels instead of really designing the experience lol.
Love the design, it's both super simple and great at the same time.
Thank you <3
Love the art and it's very unique. However I think the game would be much better if there was a on each circle where items unload. It's very hard to eyeball each circle when you connect them. Tried to beat the second level for 20 minutes and got nowhere.
Haha, thanks so much. We were debating whether there should be a 'delivery point' SEPERATE from the filters, which would definately be easier to understand.
We to push for elegance (by having more multi-purpose pieces) but perhaps a bit too far. If you're stuck for a long period of time, it's usually best to reset the level because we couldn't find a way to make sure the situation didn't get 'dirtier' and harder to solve as you played :P
Didn't understand very well, but cool concept! Loved the graphics too
Thank you for trying it out!
Left a comment on the game page, really well executed small puzzle game. I like the art direction.
Thank you so much! We BAREEEELY made in time. :P