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A jam submission

Your screen is not privateView game page

Submitted by latewend — 2 hours, 49 minutes before the deadline
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Your screen is not private's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3983.8963.896
Overall#16793.1443.144
Presentation#16913.1643.164
Fun#31142.3732.373

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the enamy has connected "joined together" to the player main screen. the Player has to becrafull when entring his code

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted (1 edit)

I saw this on the livestream of GMTK. As Mark and other's already have said, it is not very clear on how to play this game. It took me some time to understand and unfortunately i still don't know exactly which strategy to take for defeating the AI.

The timer puts me under a constant stress situation, where i would like to strategically think about on which code i want to enter.

Overall i think this is a really nice concept and just need a bit more polishing. Great work though.

Submitted

Interesting concept, but I don't think it suits the theme very well.

Submitted

Very cool concept and I love the matrix style hacker art you've used.

Submitted

very cool game. Reminds me of the matrix. Seen this game get played on like every stream. 

Submitted

Very original and cool concept! Just like everyone else, it took me a while before I got it... I think once you get it, it's a bit too easy to "cheese it": just enter the unused symbol a few times, then the real code, and then delete the unused symbol. The AI seems to fall for this trick almost every time...

Anyway, would play agian. :-)

Submitted

I'm basically gonna say what everyone else is saying: concept is very, very good, but the tutorial is very difficult to understand. I was able to figure it out after a few tries. Outplaying the enemy AI is very fun. Great concept!

Really novel and nice concept. Perhaps is too hard and fast the first time you try, when you get it is really fun!

Looks good, but a bit short. It also takes a bit to figure out how to play.

Submitted

difficult to tell how to really play it, which becomes frustrating quite quickly

Submitted

difficult to tell how to really play it, which becomes frustrating quite quickly

Submitted

Surprisingly fun for a game that is essentially about typing fast, I kept playing for longer than I expected. The art is neat and well-made, and fits the aesthetic very well. Some sound would be a nice addition, and possibly a lower difficulty, although it is possible that I didn't really understand it or I'm just a very slow typer!

Submitted

Super neat concept and does a good job making me feel like a code breaker / hacker. A little too easy to cheese, I'd love to see a slower paced version of the game with a more fully featured hacker adversary.

Nice idea. But falls behind because of the lack of clarity. Even though tutorial is there, it takes 3 to 4 games to understand what exactly is going on.

Submitted

Cool concept  but at first i didnt understand other then that its amazing

Submitted

Not straight forward, but pretty clever. I felt like a code breaker while playing this x3 

Good stuff <3

Submitted

Super fun, I have no feedback lol, just add audio and its amazing.

that is feedback...

Submitted

This a very original and cool idea.

Submitted

Very cool idea, don't think I would have figured it out without the hint option though. I think a bit slower introduction to the mechanics would be better. Still nice job on the game!

Submitted

Love the take on the theme. I feel like this game suffers from one of the more common jam problems, of assuming everyone else will be as competent at your game as you are. Toning down the difficulty would have gone a long way here.

I feel like this game has a lot of potential, but falls just short. The theme were by the opponents can read your input and use it for their own is interesting. But I feel like this is more frustrating then actual competitive. I feel like if there were more ways for you to influence your opponent, and the opponent to influence you this would be a kicker of a game.

At last the game as a whole doesn't really feel like a standalone game, but as something to be used in something much bigger. 

All in all I really like the design and something you should be proud of, even if it didn't turn out perfectly. Showing a design that doesn't work can be just as valuable as one that does. But I definitely feel that this game with a bit more thought and polish that this game can be amazing.

Viewing comments 20 to 1 of 28 · Previous page · First page