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CARGO AIRTIME's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #209 | 3.940 | 3.940 |
Presentation | #214 | 4.196 | 4.196 |
Fun | #361 | 3.714 | 3.714 |
Originality | #380 | 3.911 | 3.911 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are joined together with a ball
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I’m not sure what happened but I think the pilot got bored, died of old age and ascended to some higher plane of existence https://i.imgur.com/FrLTb9W.png
I think if you climb high enough it goes out of bounds or something and you can avoid all the obstacles
Of course I’m only realizing after the fact that I was supposed to be doing tricks for points…
Anyway, cool concept, could use a bit of polish. Right now it’s a bit difficult to tell how close you are to the buildings and I kept crashing into them when I thought I still had more time to move out of the way
ha ha yea its not something we intended but we do want to polish that exploit out. distance of the buildings too, we have some ideas how we can better help the player locate themselves in 3d space. thank you for playing our game and we really appreciate the feed back!
Sweet! Great presentation!
I wish a couple of things:
thank you for the input
Fun concept!
Good game! Liked how restarting was made easy. Its a big part of why its fun and not frustrating, as death comes quick...to me at least...
Very cool game. Feels good to play, and its well made. Maybe a stretch to fit the theme, but an interesting concept anyway.
Very polished game! I love the idea, the music, visuals everything! I hope you make it to the top 20!
Nice! Kinda like if starfox and space jam had a baby!
This is such a neat concept! I love games that have an element of mastery to them. The stage the player goes through is the same every time, so a lot of time spent playing Cargo Airtime was in figuring out the perfect opportunities to rack up lots of points, instead of worrying about where obstacles and buildings are going to appear whenever I retry. This and the lack of any real bugs has kept me coming back to it a few times today to toy around with - great work!
Maybe having the cargo floatier than the ship to allow for more skillful and risky plays would help to really push this concept further. The gameplay, presentation and art is super cohesive and the music ties it up into a really fun little package.
thankyou! we really appreciate the feedback
All 5's from me and that's rare. Great art, audio and gameplay. Nice job!
Fantastic. Really creative take. Music, art style, the core idea, everything is great.
Love the art style and design. The music was amazing!
Super creative game, the visuals are nice and its awesome that you were able to make a 3d game in 48 hours! The game is fun too, and the music is great! Overall great game!
Yep making a 3d game was really frustrating on this time limit. Glad you liked it <3
Great game. Everything is perfect. BUT I cant do a barrel roll.
you can't do a barrel roll YET :P
Very fun and original. Could see this being a good mobile game, it just needs some polishing. Good job!
Well, you read our minds. We are discussing just that.
Looks very charming, has a very unique take on the jam theme and is hella hard.
Really well done!
The gamplay is fun, the visuals and style are also very good. I feel like you culd make the ball feel more heavy or impactful. Great job!
The gamplay is fun, the visuals and style are also very good. I feel like you culd make the ball feel more heavy or impactful. Great job!
i really felt like a ball whilst playing this
Nice style! Gameplay was very chory
whoa!!! le epic