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Conjellied's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #468 | 3.945 | 3.945 |
Overall | #603 | 3.644 | 3.644 |
Fun | #768 | 3.438 | 3.438 |
Originality | #1064 | 3.548 | 3.548 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A cabal of slimes, separated in a strange laboratory, must join together both metaphorically and literally to overcome its challenges!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The two control multiple character trope was used a lot, but I like how you used it in totally different way. Joining the jellys to make a bigger one is very interesting. The challenges are well put and I liked how there are tips on what to do. (thanks for the volume changer ingame too).
I just found it frustrating some parts because of the collider - maily the ones of buttons I had already pressed. But despite that I had fun, great game
I am just realizing now I could've just not had a collider for the pressed buttons. Very very silly me! Thanks for the feedback!
Been playing this for a while - so I can say it's a bit addicting and very interesting.
Nice SFX, animations and design, looks really nice.
What a great idea and execution! I was surprised by how long I ended up playing this game. Very smartly designed.
Very well done, fellow slime game developer :)
I hated those enemies that shoot lasers through the wall. Also big jump charge time may be faster.
The character is so awesome a squishy! Very cool idea and it is has juicy art :D Super neat entry to the jam! Please check out mine when you have time.
The idle animation is so subtle yet I love it
cool idea, and good execution. volume sliders are ALWAYS a great addition so I don't blow my eardrums out haha. not that they were needed as the music and sound were nice to listen to and well mixed. the map layout was interesting without feeling too massive.
I have a couple of small gripes those being: that the knockback effect after being damaged often led to me being completely stunlocked which was a little frustrating at times. the high jump also felt a little inconsistent. lastly, I did at one point manage to accidentally clip into the terrain and was unable to get out which was a little frustrating.
overall a great game that doesn't feel like it was made in 48 hours but instead over several weeks/months. Good Job!
The music is really great, loved it! The slimes could decelerate faster, I think it would make platforming better!
I like it, its fun to play and has good visuals
Fun idea, definitely a good twist on a classic metroidvania. Can be a pain to get all the slimes back to the machine after taking damage but otherwise a very enjoyable experience.