Play game
SPACELINKS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #199 | 3.951 | 3.951 |
Originality | #220 | 4.056 | 4.056 |
Presentation | #305 | 4.093 | 4.093 |
Fun | #376 | 3.704 | 3.704 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In spacelinks you join together different pieces to make a 2D, physics-simulated, improvised spaceship.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice work! Although, the spinning camera did make me dizzy, I also found it mesmerizing...
I just LOVED this so much. The music adding up, the tension to navigate on the empty space, the feeling of being a cargo ship that needs to clean space trash, I love every aspect of it. The ending was the cherry on the cake, congratulations, one of the best games I've played so far in this jam!
Amazing job, one of my favourite games so far I've played from the Jam. The physics are amazing, flying through space feels great and collecting the pieces and bringing them where they should be as well and the music and sounds are really fitting. My favourite part was the one in the end, just smashing through everything haha. Great job!
๐ thanks a lot! Very happy to hear that you made it to the end!
The game is pretty cool and a lot of the physics is great. I got vertigo from spinning lol. I think the adaptive audio is really cool and how it triggers as you collect more blocks. It was difficult trying to find the last set of blocks and I wasn't too sure how different elements actually related to each other or made a difference.
Cool game! I really liked the visuals and audio. My main suggestion would be to somehow keep the camera fixed. I had fun trying to navigate around the areas, but I got dizzy pretty fast. Overall, I think you did a good job on this game.
Wow! Really cool interpretation of the theme! LOVE the presentation. Nice clean art style. Also, the icons on each ship component are a nice touch. The soundtrack was my favorite part, how it builds with each new component.
The camera was a bit dizzying at times though. After a while I had completely lost where I was on the map, just blindly following waypoints. An option to turn off camera rotation would've gone a long way.
Overall, the concept shows lots of potential and the presentation is already perfect. Would love to see you continue to develop the game and add more stuff!
Super fun! It's the first space game I've played so far :D Makes me respect that people really dock spaceships to space stations ahaha. Super neat game for sure~ check out mine if you have time.
I like the visual style! It's clean and reads well. The thrust power is pretty low so it's hard to move around quickly but I dunno if the intent is for it to be a very slow paced experience hehe. Also the camera movement is cool and immersive but a little dizzying - might be a good idea to have a fixed rotation option for those who are particularly sensitive lol. Nice work!
Thanks for the feedback, indeed with tried both camera options.
Fixed rotation was a bit stiff and bringing the overall feel a bit down and less polished.
Camera with a bit of damping was making a better feeling tho
But the idea to add it as an option is actually super smart ^^
For the movements, since we were working with physics it was kind of tricky to gauge it to avoid having a lot of speed and loosing control and smashing debris around.
Also if at some point it becomes a full game it would be nice to be able to change the behavior of the ship with modules.
:-)
Whilst sometimes it can feel a bit hard to control, I really like the way this game exploits the idea of connecting different parts together (many games going for a much more traditional approach)
The controls are a bit the tricky aspect of the game since it is Physic based.
Actually! maybe changing the steering power if you are going slow or standing still could improve the agility of the ship in some needed situations.
Thanks for the feedback!