Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

chained escapeView game page

A platform adventure with a special twist.
Submitted by Lpf-Game — 2 hours, 13 minutes before the deadline
Add to collection

Play game

chained escape's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14373.3083.308
Overall#18513.0773.077
Fun#20832.8212.821
Originality#21493.1033.103

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two prisoners escaping jail who are chained together.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

the controls are a little too sensitive. The players' movement are too fast also. This game has a good idea, just lack of a good execution.

Submitted

Hey, nice game! I think you got a great idea, but the characters are too hard to control most of the time (however I tried to implement hinge joints on Unity for my game and was hard as hell to have something consistent, so I feel you haha). Congrats for your submission!

Developer(+1)

Thank you, and yeah Wirkung with hindge Joints :)

Submitted

The controls are a bit floaty, and I couldn’t figure out how to end the game. When I got to the fire it just kicked me back to the start of the level after showing like an image of a space bar key or something. I tried it with and without picking up the power-ups.

The concept of having one character be responsible for moving and the other for jumping, chaining them together and only enabling their respective abilities when they are touching (or almost touching) the ground is interesting, but the execution here could use some polish.

Submitted

Interesting idea! I was able to launch myself in crazy ways which was pretty fun! Great Job!

Developer (1 edit) (+1)

Thank you. It really means a lot that you had fun!

Submitted

Cool game but too hard for me ... I cannot even get to the next platform without falling and falling and faaaaaaaaling.. Nice graphics and the sound matches nicely to the game.

Developer

Yeah I really should have mde the first half a bit easier, so everyone can really understand the controls. Also thanks for the overwhelming feedback :)

Submitted

Cool idea! Some physics were a little off,  but it could work well as a rage game if it were to be expanded on!

Developer (1 edit)

Thank you :)

Submitted

The physics are kinda wack, but the level design is pretty good. Good job!

Developer

Thanks a lot :)

Submitted

The jumping mechanics were hilarious, but that's what made it fun! This seems like it'd make a great human fall flat or stick fight type game. I do think some things, such as physics, could be polished a bit. 

Developer(+1)

Yeah, with a fighting mechanic this could really be a fun 2d Party Game. Also thanks for the nice feedback 🙃

Submitted(+1)

It's definitely understandable considering the time limit. My team had some game errors as well, but we hope to polish things up. Again, great job and best of luck!

Chaotic and fun :)

Developer(+1)

Thats what I hoped it would be, thanks :)

Submitted

Difficult to control, but great concept fitting the theme

Developer

Thanks a lot :)

Submitted

I like the art style. It feels to me like after the game was programmed you figured out the art later then made it look like wind was in the air to fit the game play. If that's what happened that's pretty clever.

Developer

Thank's for the awesome feedback :) I will just take the compliment to be clever :9

Submitted

Really hard, but really fun game! I also enjoyed fining glitches to fly over the map and speedrun it all xD

Developer

Thank you really much for the overwhelming feedback I will just say the flying over the map was a feature :)