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chained escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1437 | 3.308 | 3.308 |
Overall | #1851 | 3.077 | 3.077 |
Fun | #2083 | 2.821 | 2.821 |
Originality | #2149 | 3.103 | 3.103 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two prisoners escaping jail who are chained together.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
the controls are a little too sensitive. The players' movement are too fast also. This game has a good idea, just lack of a good execution.
Hey, nice game! I think you got a great idea, but the characters are too hard to control most of the time (however I tried to implement hinge joints on Unity for my game and was hard as hell to have something consistent, so I feel you haha). Congrats for your submission!
Thank you, and yeah Wirkung with hindge Joints :)
The controls are a bit floaty, and I couldn’t figure out how to end the game. When I got to the fire it just kicked me back to the start of the level after showing like an image of a space bar key or something. I tried it with and without picking up the power-ups.
The concept of having one character be responsible for moving and the other for jumping, chaining them together and only enabling their respective abilities when they are touching (or almost touching) the ground is interesting, but the execution here could use some polish.
Interesting idea! I was able to launch myself in crazy ways which was pretty fun! Great Job!
Thank you. It really means a lot that you had fun!
Cool game but too hard for me ... I cannot even get to the next platform without falling and falling and faaaaaaaaling.. Nice graphics and the sound matches nicely to the game.
Yeah I really should have mde the first half a bit easier, so everyone can really understand the controls. Also thanks for the overwhelming feedback :)
Cool idea! Some physics were a little off, but it could work well as a rage game if it were to be expanded on!
Thank you :)
The physics are kinda wack, but the level design is pretty good. Good job!
Thanks a lot :)
The jumping mechanics were hilarious, but that's what made it fun! This seems like it'd make a great human fall flat or stick fight type game. I do think some things, such as physics, could be polished a bit.
Yeah, with a fighting mechanic this could really be a fun 2d Party Game. Also thanks for the nice feedback 🙃
It's definitely understandable considering the time limit. My team had some game errors as well, but we hope to polish things up. Again, great job and best of luck!
Chaotic and fun :)
Thats what I hoped it would be, thanks :)
Difficult to control, but great concept fitting the theme
Thanks a lot :)
I like the art style. It feels to me like after the game was programmed you figured out the art later then made it look like wind was in the air to fit the game play. If that's what happened that's pretty clever.
Thank's for the awesome feedback :) I will just take the compliment to be clever :9
Really hard, but really fun game! I also enjoyed fining glitches to fly over the map and speedrun it all xD
Thank you really much for the overwhelming feedback I will just say the flying over the map was a feature :)