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Ted & Rosie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1777 | 2.939 | 2.939 |
Originality | #2098 | 3.121 | 3.121 |
Overall | #2180 | 2.949 | 2.949 |
Presentation | #2501 | 2.788 | 2.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game fits the theme because the two characters can not be apart from eachother or the player will lose, moreover it is required in the game to use the two characters different abilities to progress in the level
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It is certainly an interesting take. It does fit the theme and the concept is fairly straight forward. The art and audio was take from premade sources but that's fine. The controls were a bit sluggish.
Really liked the artwork and music, and the gameplay fit together with the theme, but it felt kind of clunky movement-wise. Still a pretty fun game. Good job!
Swinging on the ropes is very fun, the gun aiming seems to be a bit weird though
The tutorial was really cool, I liked the idea you had there. I also loved the concept of each character, and the "breakdown" was really creative. I saw other games with physical connections, but this game has a mental connection, which I found very cool.
Though, the physics is pretty weird (movements is very slippery, can't jump on top of other characters, etc.)
Nice game!
Nice game, I liked the art and music. Characters have different abilities which is cool. Well done! Sometimes the gun is aiming at the opposite direction but it's somehow got fixed by itself I didn't notice that.
Cool little game, I like that both characters have unique abilities. I think the movement controls can be smoother tho, not sure why they have momentum.
Nice game! Cute characters and consistent art style with gameplay that holds together well and is fun to play. Nicely done!
There was a small bug with where the gun was pointing in relation to the mouse cursor. Maybe you were flipping the game object to which the gun was parented instead of flipping the sprite? Regardless, its a great submission!
Very cool game, love EVERYTHING about it. Wish I could use W to jump. It's cute, fun and very nice.
love this game :)
Some of the effects could use some work but the general idea is there. I would suggest just making some things more readable with some feedback and also tighten up the controls a bit.
i like the idea of only one character having a gun. Player controller could use some work, as well as maybe show don't tell with obstacles in your game.
Nice characters. One of the better linking of characters powers as well compared to others. Felt a bit unsmooth to play but fun game once i started switching freely.
We think the linked character idea is a good one! Also, Rosie wielding an AK47 is hilarious! We think the controls need a bit more polish, and for some improvements, we'd like to suggest some feedback about what causes Ted's breakdown! Well done!
it's mentioned in the game, It happens when Ted gets too far away from Rosie , glad you like the game :)
I love the ideas presented however my main issues have been stated before and much better than I ever could. But the characters are cute and I love the concept if polished this could make for a really cute and enjoyable platformer.
nice!
pretty good!
neat, art is great loved it
Love the idea, but the control is too slippery, and there are some weird transparent collision boxes on the ground that blocks the movement sometimes, and you can't jump on each others, which is kinda unintuitive, if polished it would make a fun game!!
I love the idea and the art itself. My issue is the same as stated by Punica, especially for it being too slippery. Although, that doesn't bother me much. However, I'm not sure if it's only me or the screen is a bit too close, I didn't know the enemy is near and coming towards us. About the enemy, they move a bit too fast for me, since we have to control both of the characters, I had to repeatedly smash the Q button (lol) in order to save both of my characters. Perhaps lowering the enemy's speed might help or take the camera a bit further away from the characters would do the trick. Despite all that, great job!
It took me some time to realize what you meant by "shooting ropes". I was like "What's that black thing coming out the gun? Why doesn't it hurt the other character?"
The idea and the mechanics are cool, and it can be expanded into a great puzzle-platformer with action elements!
Currently, the biggest issue with the game is control. First, the characters are way too slippery; and it's way too easy to fall of the edge. This is especially an issue in this game, since there are two characters. I don't want to worry about the last one while I switch to the other. Second, precise jumping is very hard. The amount of speed you had before jumping effects the jump a bit too much, making it hard to make jumps from a standstill. Also the control you have in you jump while in the air feels very limited.
Once the issues with the control are fixed, I think this would make a great game! The art is amazing, the music is great, the idea and the mechanics are nice... I would definitely encourage you to work on this game after the jam!
Short and sweet, nice mechanical ideas. The varying pixel density of the art and the controls both feel a little jarring. A good proof of concept that could turn into quite the enjoyable puzzle game!