Interesting concept, the player speed could be increased (as it has already been mentioned in the comments)
I also noticed that the player hops a bit when spacebar is pressed, but the play can't actually jump. I think the game would get a lot more interesting if jumping was allowed, that would also lead to new possibilities in the level design. A walking animation could also help make the game better. But overall, it was an amazing entry!
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You Are g00p's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #787 | 3.674 | 3.674 |
Presentation | #1441 | 3.304 | 3.304 |
Overall | #1442 | 3.246 | 3.246 |
Fun | #2201 | 2.761 | 2.761 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I have decided that places in space that are usually disconnected will be connected, this makes for very confusing gameplay
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Yea the spacebar thing is remnant of an old piece of code that allowed you to jump, it would let me get rid of it for some reason. Not allowing the player to jump was a conscious decision, it also was the wrong one. I completely agree with you that it would've made the game a lot more interesting. Thanks a bunch for the feedback <3
Really interesting concept, I would advice increasing the movement speed and gravity as others have mentioned.
Really mind-bending! It reminds me of Antichamber, and probably some other games. Finding sections flipped was really cool. I especially liked what happens after the credits! :) I agree the motion could be much faster. I would have liked at least one really challenging puzzle: trial and error seemed enough to get me through. Still, it really made me think! Thanks!
Good game! It's fun to find how things link. A couple gamefeel things were lacking - gravity is constant and super slow, so getting around in places that make you fall is slow and doesn't feel great; that means it's also hard to figure out where the connections are because you don't get quick feedback. So, speeding up gravity (and giving it some acceleration to terminal velocity) would go a long way towards making it feel better.
It felt slow and the movement was frustrating. Visual design for areas and the character could maybe be improved. I wouldn't have felt as frustrated with not being able to jump if I didn't have legs.
The premise is very nice. I always love a mind-F game like these, imagine pairing this with a portal-like puzzle and also dimensions that enlarge and shrinks you while you walk pass them!
However the movement feels a bit clunky, especially the slow falling. The lack of jumping can feel frustrating at times too. It could use more background to make each area stand out more and to indicate the loop.
Love this game and hope you continue to work on it. Would love to play a full release! Feel free to come and rate my game as well.
Thank you so much man! I really wanted to make the character fall a little faster but it broke my code a bunch. As for the jumping, it was a conscious design decision (as jumping wouldn't do anything), but I can clearly see it was the wrong one, because a LOT of people felt this way. Thanks a bunch for the feedback, I'll go try your game in a bit <3
A great puzzle game, it made me question where I needed to go and whether I should follow the arrows or try and avoid them. This was a great game and I hope that they expand upon the game after the jam.
I felt like a confused wanderer trapped in an eternally looping dimension. 5 stars!
The platforming physics feels wrong, but the illogical levels are extremely confusing and feel very good to explore ! Also the character design fits the theme well (I get some sort of chtulhu-esque vibe), but I'd like a bit more animations.
I'm so confused by this game. And I love that I am. Pretty unique take on the theme, but I would appreciate if g00p fell a bit faster. Also, a walk animation would be nice.
Cool! I like how you integrated the text into the terrain. Maybe when the Goop falls it could accelerate. Good game!
Loved the unique presentation. A little confusing at first, but got the hang of it soon. Kudos.
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