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A jam submission

(Dis)SOLVEView game page

A puzzle platformer where you split and join together to solve challenges.
Submitted by Spacespy (@spacespy_tv) — 1 hour, 2 minutes before the deadline
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(Dis)SOLVE's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2753.7933.793
Presentation#3824.0174.017
Overall#4793.7303.730
Originality#14633.3793.379

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In (Dis)SOLVE, you split and "Join Together" to solve puzzles the game throws at you. When Joined Together you get access to double jumps.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 36 · Previous page · First page
Submitted

This is a great game! I love it quite a lot. I feel you went all and beyond on the effects. My laptop doesn't like it xD

Developer

Thank you!

Submitted

Wow this is incredibly polished for a 48 jam! Huge props, it looks and feels amazing. The controls are really tight and the levels very clever. Also, I'm a fan of the chromatic aberration, it looks so good. Amazing game!

Developer(+1)

Thank you so much! It took a little work getting the chromatic aberration effect going but it came out so awesome in the end. Thanks for playing!

Submitted

Fun and very interesting mechanic! I love the glitchy aesthetic :D

Developer(+1)

Thank you so much!

Submitted

Fun game. The art was simple, but did the job. I don't like the "overdone Post-Processing" style, but thats personal preference. The controls felt ok, but were a bit unforgiving when you had to make tight jumps. To sum it up, fun little experience with minor flaws, great work!

Developer

Thank you so much! The post processing tried to give off a tv glitch effect, sorry if you didn't like it! Thanks for playing!

Submitted

One of the best games I've played so far, polished, works perfectly, Stage 7 was hard af :D Mechanic is unique and used perfectly, the level design is just right. Love it!

Developer

Thank you so much!

Submitted

Really slick and polished. The controls were a bit too responsive/finicky for my liking but otherwise I had a lot of fun and played through the whole thing in... an embarrassing amount of time.

Developer

Thank you so much for playing! Thank you much more for beating the entire game!

Submitted

Fantastic game and great polish, even though it took me more than 240 seconds to beat it, heh.

Level 7, is a... Beast, to say the least hehehe.

Developer(+1)

Thank you so much for playing! Yes, I did get a little evil with 7 hahaha.

Submitted

Very Challenging and Smart Experience

Submitted

great job on the mechanic and level design, it feels like super meat boy and I love super meat boy 😀

Submitted

I really love the fuzzy art style of this game, the mechanics are also really nice and fit the theme of the game jam well

Submitted

Very elegant idea explored in really well! some of the execution was really difficult but it was quite fun

Submitted (1 edit)

Nice twist on the two players style platformer, I enjoyed it!

Submitted

I would have liked to see the white squares have some kind of advantage to complement the fact blue can double jump. Something like the white squares being smaller and thus able to fit through a narrow gap. As it stands blue can overcome an extra obstacle type over white which coupled with the fact that it's harder to control 2 things over 1 makes it so the player almost always wants to be merged if possible. Otherwise I liked the puzzle presented in the game and the mechanic itself. I also like the relaxing music used.

Submitted

Hello, mate.  I have some feedback about your game.

Firstly, I can't use enter on the menu screen to start playing?

Secondly, "One on top" blends with the UI on top of the screen. Furthermore, WHAT DOES "One on top" and "One on bottom" even mean?!?!

Now, this is very important: There is no coyote-time. 

WHY IS THE DIFFERENCE OF POSITION BETWEEN THE PLAYERS WHEN THEY SPLIT SO BIG AAAAAH

This jump specifically is also too hard:


Most levels are well designed tho.

Lastly, I like post-processing effects ( hmm yes post-processing )

You should make a win screen. I want to prove that I beat the game, but I can't. At least you, the developer, now I did.

Developer(+1)

Thank you so much!

Submitted

Excellent execution, tight controls, and good level design.

Submitted

Love the whole art deal you got going on! The music was nice and smooth and the whole presentation was great, I couldn't beat the last two levels cuz I'm a noob lol.

Pretty hard

Submitted

Great game Space! I love the post processing and the main mechanic is great! Well done!

Submitted

Absolute stunner. Stylish, clever, perfect implementation of the theme. A joy to play, honestly. A level of polish that you wouldn't expect from 48 DAYS of development, let alone hours.

Developer

Thank you so so much! I appreciate it a ton!

Submitted

it's a good concept, it would have been cool if you could split down into more than 2 pieces, or join 2 bigger ones together to get a 2nd ability. 

Developer

Thank you so much for playing! I would have had more pieces, but I really didn't want to overscope. Great idea though!

Viewing comments 20 to 1 of 36 · Previous page · First page