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Duality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2124 | 3.111 | 3.111 |
Fun | #2499 | 2.639 | 2.639 |
Overall | #2568 | 2.778 | 2.778 |
Presentation | #2958 | 2.583 | 2.583 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has two dimensions that are joined together, as actions in one directly affect the other.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice game! Maybe the controls should stay the same in each dimension. I think it only adds difficulty without real additional value
Pretty solid. Cool that there's a save feature. The light story with the area names and intro text added alot. cool game!
I wish the swapped world did not have reversed commands, i got stuck so many times accidentally getting crosswired in my brain hehehe
Pretty solid execution of the idea and pretty good level design. Reusing earlier areas was a fun idea! I do agree that swapping so often in some solutions gets a bit tedious but it's fine, great job! P.S. Good choice in music as well!
I loved the swap dimenssion effect at first but having to change so many times between dimensions make it a little too repetitive. But I really like the game ^^. Nice job!
Really cool! It has a really nice twist with the boxes and the controls being reversed. I trully liked it! Good work!
nice game! I like the idea of the two different dimensions. Got stuck on one part and couldn't figure it out. Also, bugged it out a couple times so I kinda wish there was a restart level button. Overall, good work!
I'd appreciate it is you could play/rate my game as well! :)
Really solid idea and good execution, good job
I like the idea of worlds connected, but I am not a big fan of inverted controls, specially considering the world mirrors itself. But that concept has some potential when applied good level design!
Cool idea- I liked the reversed world concept.
Although it makes sense, mechanically, I think you could have got away without the reverse controls- the level/reverse level puzzle is satisfying enough without the indirection :)
I like this ! it's like a simplified "Thomas was alone". Great game and the control schema felt very smooth, including the swapping of characters.
Cool concept with an interesting mechanic that really makes you think. The transition effect between the 2 characters was especially cool, great work!
The game is very clean, i really like the concept of flipping the controls.:) Please check mine, when you get time
Oh wow, this concept is really similar to what I ended up doing. Really cool game you have here, well done!
Woah! That was epic!! it reminds me of the old flash move the block games but with a spin/twist that just MMMMMMMMMMM
Well Done!
Cool ideas, but I feel as the reversed controls were too confusing and the gameplay at the beginning introduces so many new mechanics, it's hard to get a foothold on the puzzle solving.
really like the concept and it fits the theme well, however it these different mechanics can be quite confusing, especially how in the 2nd dimension the controls are reversed, but the world is also reversed. The reversed controls seems a bit unnecessary and confusing.
Nice concept, but maybe it would've been good to introduce the mechanics gradually over several levels. The tutorial level was a little bit sprawling. I really like the zooming in and out effect when switching dimensions, though!
I actually did like how the controls were flipped along with the world but I can see how it would be confusing and does not really add much to the gameplay. My bigger issue was with how the controls would both sometimes be unresponsive and other times double move. It ended with me being trapped in the level.
The base idea of the dual worlds is neat and having to think of what can be modified in each.
Oh, we thought we found all possible softlocks. And the base idea of dual worlds made it just as difficult to make the puzzles as it is to solve them :D Thanks for your feedback
I didn't really like how the controls switched in the other dimension, also the movement was a little off. A lot of cool ideas though