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A jam submission

No Square Left BehindView game page

Two Squares Are Tethered and Must Coordinate To Succeed
Submitted by Bennett Johnson — 41 minutes, 9 seconds before the deadline
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No Square Left Behind's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#4643.6333.633
Presentation#6583.8003.800
Overall#9303.4783.478
Originality#23613.0003.000

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The two characters are tethered, and share movements. In some ways one drags the other down, but by working together the two squares can navigate the challenges ahead of them.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted(+1)

Really really fun, I love how intuitive the controls with the two characters were! I found some of the swinging a bit jank, but overall the levels were really satisfying to complete! Great job!

Submitted(+1)

Cute concept & music, but wasn't a huge fan of how the physics worked, it got trying at times.

Submitted(+1)

Nice, this is probably one of the (if not the) best games of this kind I've played on this jam. It's challenging, the physics are nice, making the jumps and making use of the speed boosts properly is rewarding, the hanging cube screaming is adorable and it's very charming. Good job!

Submitted(+1)

This one has so much character, the little sounds the cubes make when jumping and falling are incredible, and though their haunting soulless eyes certainly give hesitation, they are still fairly cute. Overall the presentation is quite good, and I like the concept a lot as well, though I do think that somehow some more oomph has to be given to both building momentum and using it, I liked when I finally got it, but, it wasn't terribly intuitive or repeatable and takes a fair bit to build proper momentum as well. All in all I had a fair bit of fun with it and it'd be cool to see it developed out. Nice work!

Submitted(+1)

This one had a lot of character, the screaming blocks were a nice touch. I got a stuck on the "momentum" level, I think some of the friction and jump timing made it hard for me to get a good flow going on that one. But I liked the concept overall, and it'd be nice to play a post-jam version if you're planning to do one.

Developer

Appreciate you trying it out. I think that's the hardest level, I wanted to use it to teach doing a longer jump (which turns out to be not exactly intuitive), but it's definitely a bit too difficult in its current state without any in game guidance.

Submitted(+1)

Love physics based games and this was a joy to play. I like the art style and the controls felt responsive enough. Great job for making this, fun!

Submitted(+1)

The tiny screams were amazing. They made the game for me. Weirdly reminiscent of animal crossing voices. The movement felt super unique and interesting. Really great job!

Submitted(+1)

The gameplay is great and the sound design (specially the screaming) is really fun! Really well done!

Submitted(+1)

I don't know the last time I got such a kick out of sound design like this hahah I really love how this game handles and sounds. Due to the solid personification of the blocks I oddly started to care for them :) 

There were some rough edges with the art, but nothing a bit of polish couldn't do to help ( i.e. the nothingness outside the map ) I feel this game could do really well released as a mid-length puzzler if you continued on post-jam! At least, I'd really love to see it around and I know people would lose it over the sound hahah

Great job on the jam!

Developer(+1)

Thanks so much & thanks for playing!

Submitted(+1)

Adorable! Great art, the mechanic felt very fluid and satisfying! I love how cute it all felt!

Submitted(+1)

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-"
One of the best parts of the game! This was so much fun to play, and the squares were super cute! Nice work!

Submitted(+1)

Good platfomer, good levels, could do a better job with the "springiness" of the rope

Submitted(+1)

nice game.

Submitted(+1)

Nice physics-based puzzle platformer with a twist :).  Good art style.

(+1)

SICK game.

Submitted(+1)

Nice game ^^

Deleted post
Submitted(+1)

The squares changing faces was a really good touch 

Submitted(+1)

Fun entry for the jam. Honestly, one of the funniest parts about this game was the characters screaming (or rather interacting with the environment). It felt quite entertaining, however, after a while it gets more annoying. You can fix this by either cutting the rate or by adding more samples. In rest, the game has personality and a good core loop, and that's the most important part for the jam (besides finishing the entry at all, lol).

Submitted(+1)

I had a load of fun honestly, I might come back to it. I got real stuck on one level in the middle and had to stop but it was still a lot of fun. A level skip might be nice so people can enjoy the full game while still being bad like me haha. 

Viewing comments 20 to 1 of 23 · Previous page · First page