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A jam submission

Slimes in SpaceView game page

Sleepy slimes join together to put the stars in the sky.
Submitted by Lonebot — 8 minutes before the deadline
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Slimes in Space's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#594.4874.487
Overall#1004.0914.091
Fun#2023.8853.885
Originality#3893.9033.903

Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The slimes need to attach to each other to create star constellations.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 35 to 16 of 55 · Next page · Previous page · First page · Last page
Submitted

Superb! You guys knocked it out the park again, well done.

Developer(+1)

thank you ❤️💚

Submitted

Love the atmosphere. Clever idea and lots of focus on polish. Great job!

Submitted

Very nice game, mechanics well implemented, sounds and atmosphere is great. Loved it!

Submitted

Nice game.

Submitted

Very nice take on the theme! I loved the art and audio - they paired nicely. The controls felt great except for rare occasion when needing to untangle threads in some later stages. Perhaps rightclicking connections to break them instantly instead of trying to hold click might feel better? The latter puzzles felt a little tedious - particularly the one with the yellow slime that needs to reach around a wall to navigate blues around spikes. Needing to pass stars back along the chain was tedious and accidentally hitting a spike reset the entire level which felt pretty bad because by that point, the player has figured out the puzzle and just needs to complete it. 

I really liked the slow introduction of new slimes and mechanics. Great design. :)

Developer

i agree! we barely had a chance to even playtest our levels, 48 hours is tough ^^"! thanks for playing!!

Submitted

Very well done.  A surprising number of high quality levels and very polished!

Submitted

Love this! Puzzle design was really good!

Very enjoyable game to play. Good work on this one!

Submitted

I'd be surprised if this wasn't a winning entry. Superb athmosphere, amazing mechanic, cohesive presentation and an intuitive mechanic at it's core.  

The only tiny little problem is that the levels were a little on the easier side overall, even later on, but that's usually better for jams anyways. Outstanding work.

Submitted

It was incredible! The art is so so cute, I specially love the little blue clouds. The gameplay was really really fun and the puzzles well thought. I love the little touch that you give a small grace period when a connection breaks to create it again, it makes it less frustrating and it adds a lot. It was so gooood, congrats!!! :D

Submitted

Very genuine puzzler with great art and soundscape. Superb work!

Submitted

Really good puzzle game, simple and intuitive

Submitted

This was fantastic, you've done really good work. I loved the puzzle mechanic and I'm really glad there were so many levels exploring it. Lots of variety and really interesting implications and puzzles. Thanks!

Submitted

This was fantastic, you've done really good work. I loved the puzzle mechanic and I'm really glad there were so many levels exploring it. Lots of variety and really interesting implications and puzzles. Thanks!

Submitted

That was quite an enjoyable game! Relaxing, and at a difficulty that just keeps you there in the flow. The slimy sounds were a really nice touch, and the soundtrack fit the game like a glove.

Submitted

nice puzzle with intuitive controls

Submitted

5/5 on all fronts, game good

Developer(+1)

wowie thanks!!!

Submitted

Very cute game, I loved all the small bits of sound the slimes make! The puzzles were pretty well-designed and overall it was a pretty smooth playthrough from start to finish. I think my favorite puzzle is the + shaped level with the yellow slime!

Some minor feedback is that it was a little bit confusing at first that you had to click and hold to delete chains. I thought the tutorial sign actually meant that I could _not_ delete a chain once I formed it. In fact, maybe there could be an alien type that worked like that. There seems like a lot of room to explore the mechanics further!

Submitted

Good job, enjoyed playing it 

Submitted

i like it. Nice game and cool idea

Submitted

Clever and fun idea. Great level design with the repeating pattern of "teach new mechanic and then reinforce it in the next level", I was amazed at how many levels and mechanics there are, especially given the high amount of polish this game clearly received. The calm atmospheric music fits really well with the cute alien creatures. Very good job!

Viewing comments 35 to 16 of 55 · Next page · Previous page · First page · Last page