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Slimes in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #59 | 4.487 | 4.487 |
Overall | #100 | 4.091 | 4.091 |
Fun | #202 | 3.885 | 3.885 |
Originality | #389 | 3.903 | 3.903 |
Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The slimes need to attach to each other to create star constellations.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really smart design, and great work on all aspects of the game!
clever game design, very good presentation and nice music. Great job!
Well made, but it stays simple for too long. Also when the connections are short, it is very difficult to break them, which was kinda frustrating.
Very fun game!
Nice puzzle game ! Very polished and fun to play ! In only 48 hours you managed to create a game with this much content !
Good job ! :)
Really cute art style and fun game play!
I loved it! The art is great, and the transitions between levels was awesome.
This was really relaxing and I loved the progression in complexity.
The mechanic itself was really satisfying and felt great to play around with.
Another brilliant little game by Lonebot. Super charming and fun!
so kind!!!
Deceptively simple puzzle game. Love the different slimes and seeing how they work together(blue slimes are best slimes). Also really dig the aesthetic. One of those games that makes me wish I knew how to do pixel art.
even a programmer like me had a hand in the game's art style! you should totally try it!!
What a fun little puzzle game! The idea of having to connect together long chains of slimes to try and reach all of the level was interesting, and I love how it was implemented - as the networks you made became longer and more complex, it became more and more satisfying to solve each puzzle. The different types of slime added a lot to the game as well, keeping each level interesting. One thing I would say though is that it was a little confusing at first, without any explanation. That led to some slightly frustrating trial and error, but I figured it out eventually. A few bugs took away from the experience too, like getting stuck in the locked doors, so thank you for adding a restart button!
The artwork was wonderful - it was simple and readable, but still had a strong aesthetic going for it as well! I liked how visually distinct each different type of slime was, even with the little variations between them, and how that made the game clearer. The connections between slimes looked nice too, and the longer they got, along with the sound effects, reminded me of World of Goo - and that's a good thing! The only issue was that at first it was unclear that I had to hold down to remove links, so maybe that could've been conveyed better. The sound effects were nice and charming as well and they gave some nice personality to the game, and the little amounts of feedback when clicking on things or moving them into place helped the game feel that much more fun. The ambient background music was a great fit for the mood of the game as well; it helped the atmosphere but didn't feel out of place or intrusive.
I really liked this entry; it had charm, it was fun, it looked and felt great, and there was a good amount of content for only 48 hours, so brilliant work on making this!
thank you so so much for the indepth review 💚💚
Awesome entry!
Chill puzzle, on-point with theme and adorable slimes. Loved it!
YESSS MORE SLIMES!!!
Lonebot did it again
Very cute and relaxing puzzle game. All the different kinds of creatures were very cute but also their mechanic was very clear. Great entry!