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Momma Duck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1229 | 3.430 | 3.430 |
Originality | #1347 | 3.430 | 3.430 |
Overall | #1379 | 3.270 | 3.270 |
Fun | #1751 | 2.949 | 2.949 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a momma duck, and your chain of ducklings follow you closely.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun concept, cute execution, great game!
Not too often that you find a platformer with auto-navigation. Very cool stuff, and it was honestly the best way to move around in my opinion. Nice work!
PS: I also made a game about ducklings, though yours are much more well behaved.
Cool concept! Really polished game mechanics and really cute sprite design!
I cheesed my way through by making the ducklings hit the enemies, they seem the bug out afterwards.
Interesting concept! Would be a good fit for mobile with the simplicity of the point and click controls. Bit tricky to get all the ducks to keep following when using arrow keys. Cool game!
Nice game!
great idea, duckling management. I thought it was really good, but I felt that the controls could be tightened up a bit, felt it was a bit hard to play.
Interesting idea!
I even got a level highscore under 2 seconds (if you leave a level immediatly the highscore is still set) :DD
Also thanks for list of used tool, i will take a look at the sound creation ones :D
Lol, <2 seconds, AMAZING!
Yeah, I really like BFXR for really easily making great 8-bit sounds extremely quickly.
And Deflemask is a nice chiptune tracker.
Hi Levi!
How did those little ducklings get so high on the platforms!?
I am a huge fan of ducks and though this game was a fun take on one of their signature behaviors. Tough game! My little ducklings are not very good at platforming!
One thing I found strange was that I could zoom out all the way to see your entire level design(including where the background cuts out!) or all the way in to almost a single pixel. I think that zooming out is nice to see the whole level so you can strategize, but it felt like it should have some limits.
Great music and I had fun!
Best,
Brandon from TheIndieDream
Hi Brandon!
Ducklings have mad hops, don’t you know??
Yeah, it’s mostly by design that Momma has to restrain herself to let her ducklings keep up. But there are still some rough edges in my navigation logic that would have made it feel a tad better.
Ah, I forgot to remove the ability to zoom out! Oh well. I think mostly people don’t find it? If you’re using the click-to-auto-navigate controls, then that has some built-in camera panning that makes it easier to see more of the nearby level.
I really liked it!
:) Thanks! I really liked making it!
Well done! The theme fits perfectly!
:) Thanks! I was really pleased with the duckling idea too!
This is so cute and fun!! I might be biased, because I love ducks too much 🦆 but I love this!
😉 Aw, you’ve spotted my secret to success! Pick a theme that’s irresistible, and people will forgive all the other faults in your slap-job game…
noice
👍👍👍 thx!
Cute little game!
:) Thanks! It was a lot of fun to make!
The game is really cool! The music, the artwork makes a cool impression.
:) Thanks! I’m really glad you like my music and art!
Nice music!
:) Thanks! I like all the bits of the game-dev process, but music is always especially fun to make.
What an adorable game and music! So satisfied! :3
:) Thanks! I’m glad you liked my music!
Pretty cool mechanic! I love the duckling walk cycle
:) Thanks! They gotta walk to fast to keep up!
Sweet game! The point-and-click AI is really impressive and also surprisingly satisfying for navigation. I sometimes forgot that there were manual controls. Overall I love the cute design and aggressively cowardly ducklings. :D
I noticed that the music/sfx were kinda slow/laggy on web, not sure if that was just my machine. Also, sometimes click-based navigation didn't seem to work (when going back down a ledge), and I wasn't sure why.
Great job! :)
:) Thanks! Yeah, I almost took out the manual controls entirely, but it easier to leave them in.
Yeah, I noticed the audio lag too. I’m not sure what was causing it…
There can sometimes be false-negatives in the platform graphs, and I should have playtested more to find where they were!
Great game. The art was cute and the option to point and click or move with keys was a nice touch.
:) Thanks! Yeah, I like the point-and-click mechanic, because it makes a platformer like this a lot more approachable for more casual gamers. I used a library to add the point-and-click pathfinding here.
It's awesome to think that this was made in only 48 hours !!
:) Thanks! Not my first jam! …but also, I lot of the heavy-lifting was from two libraries I used: one for screen-navigation and GUI-layout, and one for platformer pathfinding.