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A jam submission

2 Atoms in a MoleculeView game page

Inseparably Entwined
Submitted by Physi (@joe_marriage) — 18 minutes, 42 seconds before the deadline
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2 Atoms in a Molecule's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#5733.7873.787
Overall#11473.3693.369
Fun#13423.1493.149
Presentation#16783.1703.170

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Bonding Atoms

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted (1 edit) (+1)

I like the idea, but you made a fairly major mistake when it comes to chemistry. You're referring to the atoms as ions, and saying that -2 ions must bond with other -2 ions. To form an ionic bond, positive ions must bond with negative ions to create a sum charge of 0. Additionally, Hydrogen atoms form h+ ions, not h- ions, and carbon does not form ions at all.

I believe that where you went wrong was that you confused ionic bonds with covalent bonds. Covalent bonds are the types of bonds that join molecules (ionic bonds typically form salts), and are based on the number of valence electrons that an atom has. Oxygen has 6 valence electrons, and 'wants' 8, so it must share two electrons with other atoms (it has two 'slots', if you will). Hydrogen has 1 valence electron and 'wants' 2, so it must share 1 electron with another atom (1 'slot'). Carbon has 4 and 'wants' 8 (4 'slots')

So the gameplay itself is largely physically sound, and the math works out, you just need to fix your terminology a bit.

Developer

Hey, Uwerta - thanks for the review. 

Sadly, I must admit, I was aware of all the chemical issues with the game. After the first day, it was possible to form covalent and ionic bonds and most of the chemical issues were solved. However, after showing it around to some people they all agreed it was just too complicated. I ended up scrapping all the different bonds and making some chemical errors in a last-ditch effort to make the game more fun. I'm considering releasing the full, complicated game another time. However, after the jam, I'm not sure I'll have the motivation.

Submitted (1 edit) (+1)

Cool idea; made me have to dust off the old Chemistry GCSE :P

I thought the presentation was good to, nice style and slick interface. I did find the free bouncing element backfired a few times- either bonds would happen before I got a chance to stop them, or they’d not connect because they didn’t collide properly.

But restarting was quick and easy, so no harm no foul :D

Developer

Thanks, Thomas!

Sorry for taking you back to your school days. I think giving the particles a little more drag would make it a bit easier to play, I definitely don't want it to get frustrating. But I'm glad you found my game cool

Submitted(+1)

is this a chemistry class?  Wow, a nice idea I love the puzzle game it makes me think and learn something new. Good game bro!

Developer

Thanks for playing, Victor! I’m glad you enjoyed it.

Submitted(+1)

I love how you managed this idea! I had fun playing it, Great game!

Developer

Thanks, Zugarra! Glad you had fun playing ^^

Submitted(+1)

I appreciate the chemistry knowledge and the idea. Although I feel that the controls are lacking like the atoms don't follow where I point the mouse to and they move too fast to control. Also, some sound would be appreciated. But the logo and the idea are pretty great! It has potential as a fun learning game.

Developer

Thanks, Zubair!

I could certainly use a lesson from the crisp controls of Shish Kapow and sound would've definitely made for a better experience. Overall, some great lessons for next time.

Submitted (1 edit) (+1)

Great idea, having the "stabilise" missions was good. I think it could do with a bit of colour though, especially since it's so quick.

Developer

Thanks for playing, Schwenckenator ^^

Colour is something I think this game really could've benefitted from - in terms of aesthetics and giving a better understanding of the game! A useful lesson for next time.

Submitted(+1)

Nice Concept. It can be a good mobile game.

Developer

Thanks for playing, Spectral ^^

I hadn't considered a mobile game, thanks for the idea!

Submitted(+1)

Fun concept. I think it's nice that there's also a bit of an educational element to it (no pun intended). Though I did find sometimes the atoms would just bounce into each other and I'd win a level without even having to do anything. Good job!

Developer (1 edit)

Thanks for playing, Yernemm

There are quite a few bugs in my programming, and I understand they can be near game-breaking at times. Though I liked the idea of giving people a little chemistry lesson! I very much appreciate your kind words and feedback ^^

(+1)

Great game. I'd love it to be longer.

Developer

Thanks for playing my game, Eravex ^^

I can't say more levels is a common request but I appreciate your enthusiasm! Perhaps after the jam, I'll do a little more work on it.

I can see how it might not be for everyone.  But really it was fantastic. 10/10 would play agai

Submitted(+1)

I see you went for the molecule theme, just as I did, but in a very different way, which I find very fun ! The game is also quite pretty, well done overall !

Developer (1 edit) (+1)

Cheers Charon!

I think the molecule theme is a great way to give the player some information on the game just by the title. Though I'm aware of the flaws in my game, I appreciate your kind words ^^

(+1)

Cool concept ! Horever some levels can be annoying since how random based are each atoms. Would rated it 1 star because of that, but he has some educative side, so it's a 2 star.

Developer

Thanks for playing my game, Stingby ^^

I agree, the randomness of the atoms was something I hoped to squish by the end of the jam, but never got round to it. Giving the player control is important, especially in a puzzle game like this.  A valuable lesson to learn for next time!

Submitted(+1)

Hey! Are you trying to make me learn things?! Stop it!

A fun concept executed well. Although I must admit - I stopped ready the text and then started to get confused why the molecules didn't join up all the time. I'm a simple person - I want to shoot things at other things >:D

The objectives were a neat touch too, it incentivised me to try harder to do better on levels. Nice! :)

Developer

Thanks for playing my game, Cameron - and sorry for giving you a chemistry lesson.

The tutorial was something I regret not spending enough time on; even I found my rules hard to grasp! A great lesson for next time.

Submitted(+1)

A very cool interpretation of the theme and on top of that its also educational!

The controls felt extremely polished and it was very satisfying to connect two atoms.

You could have added a way to get back into the menu after starting a level.

But Im very impressed with your work in this time limit so definitely keep going. <3

Developer

Thanks, Toaster ^^

Though I very much appreciate your kind words and feedback,  This project was a classic misinterpretation of time. As you may expect, the educational elements and controls were the first thing  I worked on and UI was somewhat of an afterthought.  Timekeeping is a great lesson to learn for next time.

Submitted(+1)

Nice work, great concept that really fits the theme. Nice presentation as well. Sometimes I wasn't sure why atoms would join up and sometimes they didn't.

Developer

Thanks for your feedback and kind words, Beep Yeah ^^. I think if I’d had more time I certainly would’ve explained the rules better, that was the clear downfall. If you want a better understanding I think I’ve made a better rule set in the description of the itch page.

Submitted(+1)

Such a great way to teach chemistry.

Good job!

Developer

Thanks, Hensi. With a little tweaking, this could fully model all kinds of bonding. Maybe after the jam, I'll give it a try.

Submitted(+1)

Love the idea of creating molecules and stabilizing atoms.

Developer

Thanks for your kind words, Bubak. ^^

Submitted(+1)

Such a cool concept, and execution on the atom idea! Great job, I really enjoyed it. 

Developer(+1)

Thanks, Hilk! We atom bond guys have to stick together.

Submitted(+1)

I really like that you had multiple objectives, impressive considering the time limit!

Developer

Thanks, I must say I was working right up until the time limit! We need to stick together, those who thought of atom bonds for the theme!

Submitted

Yes indeed

Submitted(+1)

Hey, atom-game squad! ^^ Great game, very polished with the level select and star system! A sort of colour coding would have been nice to see for more clearly of which atoms have bound and how many valence electrons they have left.

Developer(+1)

Hey, M4stermind thanks for the kind words. Really wish I had thought of the colour coding idea, that would've made the whole system much easier to understand. Loved seeing your game take on the atom bonding idea too!

Submitted(+1)

Loved the idea here! The amount of text to explain the mechanic is a downside to me, I think it would be better to teach through images with examples.

Overall it is great, congratulations!

Developer(+1)

Thanks, Eduardo. Having just checked out Link OS, positive feedback means a lot coming from such a talented game maker. Definitely would've loved to make the tutorial less wordy, perhaps after the Game Jam I'll try to make a simpler tutorial.

Viewing comments 20 to 1 of 29 · Previous page · First page