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Criteria | Rank | Score* | Raw Score |
Creativity | #28 | 4.486 | 4.486 |
Presentation | #56 | 4.606 | 4.606 |
Overall | #113 | 4.198 | 4.198 |
Enjoyment | #894 | 3.503 | 3.503 |
Ranked from 175 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a card in the player's hand, and your objective is to prevent being played, even though you don't know the rules.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool, but it lacks gameplay I feel. Interesting though
Thank you for your review!
Thanks for playing.
What do you think it lacks in gameplay?
it feels like the hacking game in deus ex: human revolution
Super interesting idea for a game, a bit hard for me to figure out how to find the rules but it's not my type of game anyway so that's not necessarily bad. Lovely art style and music. Good game.
Thanks for the review! Figuring out the rules can get pretty difficult at times, I agree. Glad to hear you enjoyed the game anyways
Really clever theme and the audio / art were really polished. Gameplay could've been more fun though. The rules often felt too random to figure them out without getting lucky, and once you do understand them it gets boring if the game goes on too long.
Can't blame you for trying something new though. All around it was a nice game.
Thanks for the feedback! Glad you took time to play!
Clever idea with cute presentation! I think having the list of what the rules *could* be would make it more enjoyable, since otherwise it's just too hard to figure out what the patter is from 3 plays alone. Maybe adding more players to the table would help on that front as well.
But the idea really is good and the time pressure for figuring out the rules is challenging and fun.
Thanks for the feedback I absolutely agree that more clarity on the rules would be great!
Thanks for playing.
If we give the rules out first then the game isn't reversed in the sense. We thought it would fit the theme more and it would be more fun if the rules were something player had to figure out to survive.
Yeah, that makes sense. I guess then having more players in the table so you had a few more examples of the rule before it comes back to you would be the path to make it a bit more fair!
You mean the game should have more than 4 players on the table?
Yes! Because, like, from 3 examples alone, there are more than one reasonable/possible rule that could fit the that cards were played. If there were one or two more players at the table, you would get a few more examples before your turn, which in turn could help you eliminate some more possible rules, and find the correct one.
You could argue that it would make the game too easy, but I think the time pressure would still make it quite a challenge.
The game never ended and it started to drag on. There's probably a good game here, but I'm not waiting out the first level. Each time someone gets down to one card, a couple turns later they're back to a full hand. I do not enjoy Level 1 Rule 2 purgatory and I'm not going to wait to get out because I can't spare 10 minutes of doing the same thing over and over again (switching colors and numbers to not get placed).
Beautiful visuals and very creative concept though. I definitely would've enjoyed it more if the rounds were shorter.
We're sorry to hear that! The system is completely based on RNG, so with bad luck, rounds can go on for quite a while. Whenever I played, the rounds were only one, maybe two minutes long. There might be a way to fix the rounds being too long by manipulating the RNG depending on the card in the middle and the cards everyone else has, but we just didn't have time for that in the 48h. Thank you for your feedback!
Really clever idea. I liked it!
Thanks a bunch!
Great twist on deck-based mechanics with an incredibly charming presentation. Some really great dynamic feedback elements as well (like Timothy's animations). Awesome job!
Thanks so much! Glad you enjoyed!
Thanks for playing.
Yes it is a very creative game for sure.
Really well polished game that was very enjoyable. Well done!
Also fits the theme really well.
I think I skimmed through the tutorial screens a bit too fast so when I was playing I thought I was supposed to match the rule. Really smart to keep the tutorial there, its my bad for not reading it close enough.
Don't feel bad! if anything we feel the tutorial could of done a better job anyways! Thanks for playing!
Thanks for playing.
Now that you understand the rules. Try getting to a level with 4 rules.
Yeah I managed to complete the game after I understod that I wasn't supposed to get picked :D
haha, Yes roles are reversed. So don't get played and let other wins should be your goal here.
Great idea, great execution. Really charming game. Loved it!
One suggestion I have would be to make the game progress faster and faster, since once you figure out the rules, it becomes a waiting game to get to the next level.
Our team loves this idea! Thank you!
Thanks for playing.
Yes, it is a problem for some smart and skilled players. Maybe a skip turn button would have helped.
This implication makes me happy XD
This is so cool, well done!
Thank you!
Amazing game! The art is cute, the vibe both stressful and calm, and I love the fact that you have to stay focus to every move.
Thanks so much for the kind words!
Thanks for playing.
Yes, don't lose focus in the game because anytime a new rule can be added.
Brilliant game! I was a bit lost even after the tutorial, but quickly understood what the game is about. I was also super impressed with the visuals, UI and music
Thanks for the kind words! The game def could use a lil more time but the whole team is super happy with our labor of love!
Thanks for playing.
Indeed the game can become a bit overwhelming at the start but once you understand the rules it is super fun.
Great game! I'm not sure if this is just me, but did you make the time of each turn shorter for the player with less cards? If so, great design choice!
That would of been a great idea!
Thanks for playing.
Yes, it was.
Fantastic execution, really unique take and forces you to deconstruct the rules of the game from the inside.
You could say it's Rules Reversed!
Thank you for playing and making us laugh!
Thanks for playing.
haha Rules Reversed is indeed a new look to the game name. Play as a card but crack rules.
Great idea and execution, I would like the first level to go faster to start enjoying the other rules sooner!
Thanks for the feedback! We hear you!
Thanks for playing.
Yes, it becomes a wait for turn game if you are super good at it and understand all the rules very fast. Maybe a skip turn button would have helped?
wow!! i love the concept for this game, it really scratched my brain and i enjoyed taking a different approach to card games! very well executed and polished!
So glad you liked it! Thanks for playing!
Thanks for playing.
That was the plan isn't it, make the roles reversed. Really fun idea. How many rules did you encountered?
Really solid and polished game for 48 hrs. The idea you have rules changing and you have to observe other's hand is really fun
Thanks for playing! Glad to hear you enjoyed it!
Really solid and polished game for 48 hrs. The idea you have rules changing and you have to observe other's hand is really fun
Thanks for playing.
Yes, indeed that was the idea. Make a polished, fun and creative game.
Wow, this is a full game, in 48h !!! One minor thing on my PC / Chrome after 3-4 Game the Cards disapear / Game hangs. I'm not 100% sure if I got the game, but it is FUN! And the title, says it all.
( btw.: I mixed up the controls often, but I asume, using only 2 buttons, makes the game more engaging )
Thanks so much for playing! Glad it felt like a full game! Sorry about that bug!
No problem, a quick browser reload, and It works again. :)
Thanks for playing.
Indeed less keys to control makes the game more engaging.
The browser issue is a very bug encountered which is very hard to reproduce. A quick reload should fix everything.
Wow! Great entry!!
Love the idea, really cool!