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A jam submission

Castle SiegeView game page

Tower Defense from another perspective
Submitted by Wokarol (@WokarolDev), Libberator — 1 hour, 42 minutes before the deadline
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Castle Siege's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7053.9843.984
Enjoyment#9893.4683.468
Overall#10443.6133.613
Creativity#20773.3873.387

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is a tower defence, but you are playing as the AI that attacks in waves against a player that builds towers

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted(+1)

The game looks pretty polished, but as with my own game, it's unbalanced. Anyway,  thanks for this short experience!

Submitted(+1)

Okay, that tutorial joke about the player winning was 10/10

A bit too spam-y for my taste, but still an impressive game, with animation, music, and mostly a fully in-game tutorial. Great job! =)

Submitted(+1)

It's quite unbalanced but I had fun still, and I love the style of the game!

(+1)

This was pretty fun, but really unbalanced since you can just save up a ton of money and overwhelm the player all at once. The catapult mechanic could help deter that in theory, but a different thing you might consider doing in a future update is having the game pause between waves and cap your resources so you're incentivized to make better strategic use of your units.

Submitted(+2)

really enjoyed this. love that ur not limited to spawning at just the start

Submitted(+2)

What a slick  and very polished UI implementation! Def get some TABS vibes from the visuals. You may want to experiment with a cooldown between spawning waves. I found myself sometimes just spamming the most expensive unit I could afford as quickly as possible to overwhelm the player. Spawn cooldowns could add another strategic element to the decision making. Overall a very solid game and well executed! Awesome job!

Submitted(+1)

Great game! Would've loved more difficulties for more challanging and strategic gameplay!

Submitted(+1)

Love the presentation, amazing what you could do with only 48 hours, plays great, and the tutorial was a nice implementation.  Overall great job, and glad to see another tower defence/offence game that's still different from mine lol.

Submitted(+1)

Really liked your take on this concept. I think passing the tutorial by the player winner was a genius addition that really set the tone for this. Also liked the sort of chaotic nature of getting spawning things in, really good base for the game. Just would have loved more levels!

(+1)

I love the implementation. It feels like view from second player 🙃

Submitted(+1)

The art and the music are very nice. The gameplay is very nice. Loved how all my spawned troops were attacking the castle. Well done!

Submitted(+1)

Really like the art and the game UI and interactions feel very polished. Nice work!

Submitted(+1)

The Humor was good. The game overall was a bit fast paced, I almost only spammed random units because there was no time to think

Submitted(+1)

Love the game, but the music was a bit off

Submitted(+1)

I knew someone would make a game like this Lol. The graphics are awesome and the humor is great. I like the gameplay, I wish there were more levels. The tutorial was also really good. Overall, a great game!

Developer(+1)

Thank you for the kind words! Nice profile pic, too ;)

Submitted

Thanks! I guess we both have birds Lol

Submitted(+1)

As someone else said, it doesn't seem like you have to think too hard to win. Spawning units in a semi-random way allows you to win without much effort, and that takes all the fun out of a game like this.

Submitted(+1)

great presentation, a simple idea done very well. Wish there were more levels.

Submitted(+1)

Too good to be made in 2 days, great work! 
Could use some balancing though, I felt it was pretty easy too.

Submitted(+1)

I like the tutorial, it's a shame it's only one level since I could see where you could go with this idea. Seems like the best strategy is to just spam random units. I also couldn't figure out how the crystal miners work, since I saw them in the description but didn't see a button for them.

Submitted(+1)

pretty cool ðŸ¥”🥔🥔🥔🥔

Viewing comments 20 to 1 of 27 · Previous page · First page