Well executed, Cool and fun game! Great job in 2 days! Check ours too!
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Fog Of War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1516 | 3.566 | 3.566 |
Presentation | #1593 | 3.528 | 3.528 |
Overall | #2260 | 3.173 | 3.173 |
Enjoyment | #3764 | 2.425 | 2.425 |
Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's an RTS game in which you play as the fog of war.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Cool concept! You've got a really nice system set up here - I'd love to see you do more with it!
Very original idea. Does the game have an end or did I miss a building?
Interesting idea and works with the theme of the jam. I really liked the music and the graphics. I understand that there wasn't enough time to add the intended features but it would be nice to know at least what those would be.
like the idea, really good graphics, especially the fog effect. I think there is a lot of repetitive clicking. Core gamplay seems to only be clicking everything and then trying to find what I’ve missed which I think is not a great gameloop. It could greatly benefit from some more gameplay elements.
Original and funny concept. Moving the cursor through the fog looked really cool. Gameplay-wise it’s a chill game in this state which got a bit old in a few minutes but it would be interesting to see what can be done with this concept with more complex gameplay.
Soo, i think the ideia of playing as a fog of war was pretty creative and original, BUT, the game it self need more enjoyment and a better tutorial because i felt lost in the first 2 minutes of the game, i was clicking into things without knowing what was going on or what was happening, i even thought i was destructing the wrong buildings. The game is nice, but it needs more obstacles and mechanics cause just clicking into things was just boring. Dont want to make u sad, just trying to give a nice feedback, but besides these things, nice work guys :)
A super chill game with great vibes.
The atmosphere is what really stands out.
I understand what it's like to design a game about undoing what a potential player has done, and it's a good one.
Super creative idea that I would've never imagined. Pushing the fog around and using it to find the remaining structures was pretty fun!
I really love the idea of using an RTS and being the entity that clears the map! Really cool concept. Definitely felt more like an experience than a game. Would be interested to see what the concept becomes, given more time! Good job nonetheless!
Definitely fits the theme. As you noted on the game page, the gameplay is a bit cut short due to time constraints. For future expansions, may I suggest having a small pool of workers you control? It'd be just like an RTS game except you're unmaking the map (although I suspect this might have been your original idea). I could see this working as a super chill game about moving units around to make the map beautiful again, like some weird mix of the gameplay loop in Powerwashing Sim, the mechanics of Civilization, and the timescale of Tenet.
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