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A jam submission

Doomed RaidersView game page

The Gods are displeased. Sacrifices must be made.
Submitted by Wertesse (@wertesse), BltPrince, AnorakStudio, GreyRubarb — 1 day, 22 hours before the deadline
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Play offering to the Gods

Doomed Raiders's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#9143.7973.797
Overall#11283.5803.580
Enjoyment#11793.3773.377
Presentation#15013.5653.565

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play the temple spirit mind controlling the raiders with the goal of maximizing the sacrifices to the Gods.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 28 to 9 of 48 · Next page · Previous page · First page · Last page
(+2)

oh wow this is so good. the core idea is great and fits the theme well, and the best part is that it's utilized in at least two major ways.

when you play the first level you quickly realize that you need to use bodies of fallen raiders to cross traps etc, but because there's only two of them you don't actually realize right there that there's more to it than just that.

then the second level starts, you play it the same way... and lose. oh!

and from then on you have to both forge a path through the level for yourself and also keep in mind the other requirement (not gonna spoil it for people), and that second one also keeps you on your toes at all times because it makes sure that if you fail you have to completely restart the level

this is some really impressive work. movement physics could be a bit less wonky, but that's about it. hard to nail that in 2 days unless you're using completely pre existing code, i guess. game design and level design wise this is already incredible. thanks!!

Developer(+1)

Awesome comment, thanks for sharing your experience. I tell you, even if we created the game, I ended up many times loosing by taking the orb forgetting what I had to do before! I must be too greedy :D 

Submitted(+2)

I really liked the atmosphere of the game really enjoyable, the mechanics are original and I was impressed by the fact that there is no need for a tutorial ! The moment my first little guy died I knew what to do next ! Great job !

Developer(+1)

Thank you so much! Our level designer made sure firsts levels teach you something by your own actions. Some  take more time to figure it out. It's ok, just more fun. Sounds like your a fast learner! Enjoy!

Developer(+1)

As a level designer, let me tell you that reading this comment this morning makes me very happy to read! I will rework the levels for a DEMO 2 after the jam is over, and the mechanics will be even more obvious! Follow us to find out more in the near future! Thanks for playing!

Submitted(+2)

My deceased friends have never been more useful. clever game!

Developer

In death they shall be named. hehe!

Submitted(+3)

Dead bodies! Everywhere! I hope the gods are pleased...

Developer(+2)

The Gods are very pleased. Expect a bountiful harvest.

Submitted(+2)

I really liked this. I liked the idea of not trying to finish the level on each run. Great job!

Developer

Thank you!| come back when we update it!

Submitted(+3)

I enjoyed playing the game, nice work.

Submitted(+3)

Cool game!

Love me some good old platformer with puzzle mechanics.

The mechanic of having to use the dead bodies was so cool :)

Submitted(+1)

Interesting concept to use your deaths as a means of navigating the level. On some levels though, I made it without ever having to die once, but I had to backtrack to go through all the explorers so I could beat the level I already reached the end of. Also there's a bug where jumping onto the mushrooms clips you into them so you have to jump again. I like the idea though, and would love to see how this could be expanded with more time and polish. Good work!

Developer(+1)

"I had to backtrack to go through all the explorers so I could beat the level I already reached the end"

Exactly, only true end is when noone lives to tell the story.. They die you win

Some level were specifically made easy, as a tutorial teaching you not to let anyone alive.

Sometime they just can't control greed :)

Glad you enjoyed it! we'll polish it, come back in a while.

Submitted(+1)

Felt incredibly smooth to play across all characters. Would be nice to see more levels dedicated to each ones special ability. Great execution of the concept!

Developer

Totally! More to come!

Submitted(+2)

Well done, the input system is so smooth! I enjoy the playthrough!

Submitted(+1)

This was very good.
I'm a sucker for a good platformer.
Climbing and crawling over your dead colleges is a fun macabre idea.  Definitely got legs.

Developer(+1)

Thanks! maybe we should add a warning :)

Submitted(+2)

Neat game. It felt like it had a level of depth, like how there were characters of varying sizes and looks, being able to jump to varying ability. Gave the game a bit of personality. Nicely done!

Submitted(+1)

Very interesting concept and flawless execution! The collision felt a bit sketchy at times as other have pointed out as well, but overall good game!

Developer(+1)

Thank you! I wish I had time to fix that reversed platform control. I kinda enjoy the wacky difficulty it added during playtesting. Its sometimes grotesque how you get impaled, hehe!

Submitted(+1)

The game is really cool! But the hitboxes of platforms, spikes and characters are not clear. And sometimes the character controls were reversed, which seems like a bug. For such a complex platformer these things are very important, if you fix them, the game will be awesome! Good job!

Developer

Agreed! We'll work on those issues. Thank you!

Submitted(+1)

I love pixels and I love jump and run and I love dungeons and exploring. This game was made for me.

A pity it doesn't have more levels but nobody can expect 50 levels in an 48 hour game jam.

I definetely had fun playing! Thanks for your game!

Developer

Awesome!! thats great to hear and means a lot to us. We planned much more and had to make choices and ended up making fewer levels. Now, you raise the bar to 50 levels, OMG! that'd be great! Come by again to enjoy the following updates.

Submitted(+1)

Very nice game. Was fun experience. Keep doing

Developer

Thanks! we'll do!

Submitted(+1)

nice idea and a nice presentation of the idea I really liked the game but the jumping i feel that it was a little too high it makes things easier than they should

Developer(+1)

Thanks! Comment noted. The jump control could be better indeed. But it sometimes is a part of level design, with character specific jump height. There are places were higher jumpers will die up the ceiling and this is what forces you to  find a way to bring lower jumpers that way. Give it a try in a while, we'll  get new content and more polished controls. Enjoy!

Submitted(+1)

The pixel art is beautiful, congrats on a great game!

Developer(+1)

Thanks a lot! We have a great pixel art artist on the team, also working on game and level design.

Submitted(+2)

I think sonic is slower haha, but I really was suprised by the tacticle sacafice mechanic. Interesting idea!

Developer

Thanks!

Gotta go fast!

Submitted(+2)

 Very hard, but I think that's a good thing. Tons of fun trying to speedrun it, haha. However I had some difficulties with the jump, having coyote time and jump buffering would help a lot.  Anyways, great game!

Developer(+1)

Thank you!

It was not really the intention for it to be hard right away, it’s mostly due to time constraints.

Thanks for the suggestions, we’ll add those in!

Developer(+1)

Agreed! hard = more death = more fun! Thanks you!

Viewing comments 28 to 9 of 48 · Next page · Previous page · First page · Last page