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Vampire: No Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #15 | 4.407 | 4.407 |
Presentation | #21 | 4.682 | 4.682 |
Overall | #40 | 4.327 | 4.327 |
Creativity | #677 | 3.891 | 3.891 |
Ranked from 884 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the Vampire, controlling hordes of minions against the Survivors.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
What can i say...
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Review Summary
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[ + + + + + ] :: ENJOYMENT
[ + + + + + ] :: CREATIVITY
[ + + + + + ] :: PRESENTATION
It's a game that takes a well known property and reverses the roles. I was trying to find something to hate about it, because I don't like it when developers brand their games as a parody of another popular game; but... I couldn't. The game does a great job of introducing new elements that complement the role reversal. Well played.
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Rubric / How I Measure The Score
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[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
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Detailed Review
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[ + + + + + ] :: ENJOYMENT
Loved it! You even gave the map 3 stages so that I didn't feel like a complete failure the first time a coffin breaks! I actually thought that would be game over. Nice work on the wheel mechanic; and requiring me to choose between spawning units and collecting crystals? Frustrating, but fair, and added additional difficulty to the game.
[ + + + + +] :: CREATIVITY
Not only did you reverse the roles of this classic game, but you also gave it your own spin! There were narrative implications to the changes you made, too! The dead vampire at the end gave me a sense of added depth. Also amazing job shaking up the unit types, and sending in several heroes!
[ + + + + + ] :: PRESENTATION
Theme music + Particle Effects + Smooth animations oh my god, what did your game NOT have? I wish I could find something to hate, because I don't like copycat games.. but this game would stand on its own if you dropped the Vampire Survivor affiliation. I envy your skill as a developer.
Thank you so much for the detailed review, I'm glad you enjoyed our game! Reviews like this truly mean a lot to us and keep us going!
You're welcome! I only wish I could have given more critical feedback. You have anything on Steam, or any premium itch titles? You could probably go pro!
I'm currently working on an upcoming action platformer roguelite Ants Took My Eyeball, check that out!
Wow this is amazing! I'm super impressed, great job on scope and placing the little minions felt great! Very satisfying :D
Very well made Game and in that short time impressive!
But as others already pointed out the chest are way too strong - they dont take damage by aoe (which in later stages is basically impossible to avoid with other units) and when you upgrade them they can insta kill a lot of heroes
Oh we almost did this idea too. Wonderfully executed! Really fun loop :D
top tier game!
Wow, this game is really polished! It may not be the most creative approach to the theme, but it's probably the best in this area! Well done
I like the twist that your actively protecting your coffin, gives it a bit of a tower defence vide while still being the one with the horde of monsters. I'm also a sucker for good pixel art (if my own game wasn't a dead giveaway)
I wasn't very good at the game but it is very fun and INCREDIBLY polished!
Amazing game! Really enjoyed playing it! Great art style and gameplay together! Definitely top 100 project, no, even top 10!
This is spectacular. I wouldn't be surprised to see this show up on Steam in the not-too-distant future.
Thank you! You might be not-surprised surprisingly fast!
Very nice game really liked the art style
Pretty polished game with a simple, but addicting, concept. Obviously, one of the best executions of the "reverse Vampire Survivors" games here.
It's very impressive how you managed to make pretty much a complete game in such short period, great work!
it`s cool game
This is the best game I've played at this jam so far. 48 hours? Holy shid, how big is your team? ?
Thank you! We had 2 people working on the game.
Great art, great design, and a really cool idea!
Great idea for the game!
Just curious, how much experience do you guys have working on this stuff? I'm a programmer myself and I could probably have implemented everything here, but it would take me WAYY longer than 48 hrs (of course I'm still quite new to game development and Unity relatively speaking). Just wanting to know so I have an idea of how much work I need to put in to be good at this.
That being said, amazing job! So polished and fun to play.
Hey, that's an interesting question! Unfortunately, you might have to spend quite a lot of time and effort to get this efficient. I have been making games since I was a kid, and I also have a Master's degree in Computer Science and I'm currently studying Media and Arts in another university. In addition, I have taken part in dozens of game making competitions and game jams for more than ten years now.
Now, all this might sound pretty intimidating, but I believe you can achieve this level way faster than I did. I was quite unfocused, and only started getting this good few years back. Mastering art or programming takes of course a lot of practice, so for that you just need to make more games, for example by taking part in various game jams throughout the year. When you get the basics down, start focusing on making the games fun! I personally believe most of the fun comes from a good challenge with enough player choice, satisfying and frequent feedback and good pacing.
Watch videos like GMTK and GDC, read tweets and blog posts from other developers, and most importantly make more games, and you'll get there!
I just finished my first year of my CS degree personally, so it looks like I have a long ways to go lol.
A couple unrelated questions:
How do you deal with PlasticSCM overwriting scene stuff? (ie. parameters set in the inspector, objects created in the hierarchy, etc.). This was a frequent issue when working with my partner.
Is there any chance I could take a look at your code/Unity implementation of things? I know this is a big ask but I feel like seeing work from someone very experienced could be a really good learning opportunity for me, especially since I've decided recently that I want to take game dev more seriously.
The thing is, we used GameMaker for this game. It is a really powerful tool for rapidly prototyping simple 2D games like this.
You do all the things in 48H? how?
It's OK. I felt like I was mindlessly spending money most of the time, not really strategizing.