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Vampire: No Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #15 | 4.407 | 4.407 |
Presentation | #21 | 4.682 | 4.682 |
Overall | #40 | 4.327 | 4.327 |
Creativity | #677 | 3.891 | 3.891 |
Ranked from 884 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the Vampire, controlling hordes of minions against the Survivors.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
175,700 points on my 2nd run. fun game 👍
i got 69240 as my score
I really wish I got to this before the voting period ended so I could give it five stars in all categories! I love it
I would have hope to be able to make it. So good!
I loved it!
I love slimes! This game is really satisfying, and I love the progression!
This is so well done for 48 hours!
I really don't know why this shouldn't not be in the top 20 of mark's games.
This game is great, has the same addictiveness as the original one. And finally I can root with the bad guys. :D
Really great stuff! very satisfying gameplay loop
Damn. Pretty impressive. Makes me wonder how much ready-made code you are hoarding, lol. I gotta get into the habit of that... That selection wheel alone would've been a good chunk of my 48 hours :o
Thanks! You might be surprised to hear that I wrote all of the code during the jam. For example the selection wheel took around 120 lines of code, and maybe 1-2 hours of my time.
Sounds about right. And hour or two, yup. But I would've managed to break about 5 times later on and spend another 4 hours on just trying to fix it again :D
Oh yes, that's my secret weapon, writing code that just works! That's why we have so much content too, I simply programmed it in and hoped it would work as expected. Master's degree in Computer Science probably improves the odds 🤔.
Having to debug some weird and unexpected bugs is pretty much the worst thing that can happen during a game jam.
Well, it depends. The reason this happens to me so much is that I try to do something new every time I jam. This time, for instance, I leaned heavily into Unity editor code. Made some graph tools and whatnot to build our maps. Eventually turned out that we only had one map because time, so that was all a bit of a waste of time, but the point is: lots of really occult problems. Mostly to do with serialization. But now, a week and a lot of refactoring later, I learned a LOT about that topic and understand where those occult problems originated from. Sure, it made our game worse (sorry team lol), but it's certainly a more entertaining way of learning than just getting out some dusty tome :)
Well done! Just like last year, it is amazing how juicy you can make your games in just 48 hours!
It is a super polished end product! Congrats!
Brilliant idea. Game honestly might look better than Vampire Survivors, and the gameplay is fun too!
Interesting one!! Well made!!
It is nicely done! And addictive to play!
We do like that game over screen <3
very good 👍
Really good idea and fantastic realization!
Absolutely well done!
wow, become enemy is the best, even we have to lose, but make the heroes a bit slower to finish the game is best achievement for me
Fantastic. One of the winners without a doubt. Definitely would buy.
This is a work of art. Undoubtedly one of the winners, I would put my hand on it, well done!