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EB-87's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #122 | 4.102 | 4.102 |
Overall | #318 | 3.999 | 3.999 |
Presentation | #547 | 4.082 | 4.082 |
Creativity | #872 | 3.813 | 3.813 |
Ranked from 304 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of shooting at enemies, your gun shoots at you
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Impressive presentation! Reminds me of Vampire Survivors in some way!
Great game, I like it a lot. Nice controls, same for visuals and sounds
Great game, I like it a lot. Nice controls, same for visuals and sounds
Just AMAZING, nice music, great visuals, game feels so nice!
Good job!
Nice game! I like how when you get to a certain points the game stops being about killing enemies and instead becomes about survival.
It's great! And love the aesthetics :)
Took me a while to get the hang of it. But once I did, I started having quite a lot of fun. It gets so much more challenging as time goes on. I could only manage a high score of 164.
I love the art style a lot. Well done!
Thank you for playing our game! The art direction is new to us and we're glad it was executed well. A big thank you from our team for your kind words!
Fun little game with a good amount of polish! I'd really like to see some twists on this general "gather points to upgrade" mechanic that's been spreading, but that's not really on you, just musing. I don't know, not much to complain about, it's pretty good! Well done!
Such a 『クル・ゲイム|coolgame』.
Had a blast playing the game, though I couldn't get into the top-10. Really addicting!
It would be nice if the game would pause for two seconds after selecting an upgrade to give you time to prepare for continuing, and after a while all other enemies would act the same as a slow projectile that follows you, but I had fun playing the game. I liked how you actually upgrade your enemy instead of yourself, and I liked all the effects.
Thank you for your feedback! Our team has taken your comments into consideration. P.S. after the voting ends, an update is on it's way implementing your feedbacks! Once again, thank you for playing our game!
The art and music assets are nicely consistent, and there's a nice juiciness to the effects. Well done!
A E S T H E T I C !
This is great! Love the aesthetic and how fun it is to play, definitely nailed the jam!
This was really fun!! Great use of the theme and the polish and graphics and music were all excellent! Awesome job on this!! :D
All around a great project, and I love the idea of a leaderboard. The balance of risk/reward is also awesome to see. The only thing I'd love to see if a version that starts off faster. On new runs it's a bit slow to start
I loved this project! The aesthetics were great and I loved the push and pull of wanting to upgrade the turret to deal with enemies better while being more lethal to myself.
Really love the polish on this one. You kept the premise and presentation simple, but it let you focus on other things and the theming is great. I loved the older windows look. I really liked that the upgrades also help you tailor your difficulty curve. I went bigger and more projectiles, and once I took bouncing off walls it got insane. Loved that the music ramps up too. Great job!
I really like the graphics and the upgrade system!
Great presentation and artwork! And I really appreciated the variety of enemies and upgrades
Top marks, well done. Firing on all cylinders here. Its pretty rare for me to look at a game and say "Damn, this deserves a showcase".
Impressive performance too. Presumably using Godot 4.x. I was seeing some frame drops with even trivial scenes. Curious how you got the perf good :)
Nice to see a fellow Godot developer. Thanks for the kind words, we hope so too.
Yes, we are using Godot 4.1. We love the new features, but we're also waiting for many of the issues to be fixed. We didn't do anything special for performance, and have noticed the performance drop, especially in the late game.