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EB-87's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #122 | 4.102 | 4.102 |
Overall | #318 | 3.999 | 3.999 |
Presentation | #547 | 4.082 | 4.082 |
Creativity | #872 | 3.813 | 3.813 |
Ranked from 304 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of shooting at enemies, your gun shoots at you
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool idea and nice gameplay! I really enjoyed playing, thank you!
No, thank YOU for taking your time and trying out our game! <3
Welcome to play our game if you find the time, hehe :)
Pretty fun to play. I believe most of us had the same idea at some point :D
Great game.
I really enjoyed it.
Great gameplay idea and realization! Very smart choose of visuals - simple, but beautiful! Liked different enemies!
Definitely top 100 game here!
Really cool graphics. Very polished game. GG!
Thank you, it was risky for us to try out a brand new artstyle in a 48 hour jam, but we were determined! The polishing stage was hellish too but it was worth it seeing players like you enjoying the game. It brings a smile to our faces :)
Very interesting idea, the game turns to a bullet hell but your only objective is to run and stay alive. The gameplay is very intense and the power ups are very cool.
Congratulations on the great game!
Very cool idea and great execution!
very cool! presentation feels really coherent and the polish is amazing! the way you have to guide the shots while also dodging them is great risk reward and feels really nice as a game concept, good job!
Fun idea, that overall felt like it was executed very well! It does very quickly get to be very chaotic a lot to track, which makes me wish that the map grew a little bit with each level up. Good luck in the jam!
I'm using a Mac and I can't load the game ! Your game is the second one in the Jam that causes that reaction on my laptop. Out of curiosity, what engine do you use ? Or Maybe that's because the game is automatically loading when the web page opens ?
There's a downloadable Mac version that works. The engine we're using in it's latest version, Godot 4.1, currently doesn't work with web exports for Mac.
Edit: I've added a notice now for future players, sorry for the inconvenience. Thanks for bringing this up.
Love it.
Fun, simple, looks good, creative and nice difficulty steps along the way.
Leaderboards are a great plus!
Great!! :)
I really like how you included a leaderboard, I didn't even know you could do that. Anyways, great game!
This is really good. The idea is really creative. The gameplay is interesting and fun. And the upgrade system is amazing, not only adding replay-ability, but the fact that every upgrade makes it harder for both the enemies and you is absolutely genius. Great Job!
Many great ideas here. Directing shots by being the target is a really fun idea, and creates an interesting dynamic with how to kill the enemies indeed. The visuals, sounds, UI and UX were all very well polished for such a short jam - even for a team of 6. I played it several times. Feels like you're shooting for a top 100 spot, and I think it's deserved - I gave it a max rating.
Switching gears to be way more nitpicky:
I'm also curious if there's more to the slightly odd name EB-87 than the meme, and what I presume is 1987. And also the Michelangelo head as a player?
Here's a few screenshots from my playthrough: https://imgur.com/a/dyS9Z0C
Wow, we thank you for the detailed feedback and intensive playtesting on our game. We would like to congratulate you on your highscore in our game, woo-hoo!(yes we checked hehe)
1. Someone did mentioned about the tutorial issues too in the comments. We're working on solving this issue in the next update which shall be coming very soon! Stay tuned!
2. For the title screen, initially we were thinking to have it being an animated background but because of time constraint, we decided to go with static bg. I guess if we were to make it static, we would decide on a more fitting visual for the main menu to better reflect our game.
3. There was a mention about this too in the comments. Initially we wanted to add a red flash but was cancelled because of time constraint. We'll think about it in future updates.
4. I guess we were too cautious in trying to keep the general color scheme more consistent, as in we didn't want the UI to look too distracting from the gameplay. We thank you for your input in this though, we'll look into it further.
5. Good idea! We noticed that issue happening too when we did our playtest, but we didn't know how to fix it. Thank you for the suggestion.
6. I guess it's a matter of preference, but we wouldn't want to exclude you guys that didn't like it. We will add in an option to toggle the effects in the settings in the future!
7. Regarding the hitbox, we'll make it smaller to fit the bullet hell style game.
8. This is a technical issue that we didn't know how to fix it as it is out of our scope.
9. I guess if it works it works! hahaha
About the naming, honestly we didn't thought much of it, and it sounds cool and funny to us at the time. Most importantly we all agreed upon it :D
87 just means the date we started this project!
Regarding the player, it's a statue of David, which is very prominent in vaporwave aesthetics. In a way this makes him a main character of the whole vaporwave theme.
Again your feedbacks is really valuable to us. We really appreciate it! We hope that you will enjoy our new upcoming update too!
Ah, looking up the vaporware meme I see the strong inspiration - and the enemies make even more sense now. I still don't get the 87 joke, but that's okay xD
Good luck on the jam!
to explain the 87 part, it just means 8th of July, saturday where we started doing our project due to timezones. 8 just means 8th of July and 7 just means the 7th month of the year. So its essentially the date we started our project for the game. We didn't really thought much about the name, we were all just making jokes, thought of the word electric boogaloo, and just think, oh ya, lets just call the game, EB-87 as everything in the game doesn't really make sense AHAHA. hopefully this gives a better understanding. and thanks for giving very constructive feedback, and loving our game. Much appreciated from me and the team!
wow, just wow. Wasnt not expecting to get hooked on this game but i did. It reminds me a lot of diep.io (the tank bullet hell game), after the second upgrade is when i realised that getting stronger meant also getting harder.
A very good accomplishment for only 48 hours.
A simple, but great concept! I like how the powerups apply not to yourself, but the gun. It fits the theme of the jam really well. Good job!
Very well executed concept, simple but fits theme and become interesting when you add more power ups. Great visuals, i really like this vaporwave glitch effect. Great entry!
Thank you for playing our game! The art direction was definitely new for us, and we're glad it was executed well! A big thank you from our team for the compliments!
I like the Vaporwave style, but I think it would worked better if the music was, you know, like in vaporwave.
The game gets pretty challenging quickly too with new ennemies, bonus points for that.
Hey I'm Alfi
We tried using conventional vaporwave but it was just too slow, so I had to blend some elements of Outrun to make it work, I will admit it's due to my technical abilities not being good enough but I'll try to improve my abilities for future releases.
Although I'm glad you enjoyed the game!
Many kudos
I love this games concept. The graphics are really nice too! (my only complain is the games performance, which gets worse after some time)
Thanks! The performance issue seems to be due to the game engine's version we're on. Moving forward for now we'll focus on limiting the number of enemies and scaling with new enemies.
I really enjoyed playing your game. The concept is simple but good and works fantastically with the theme. Congratulations on your submission!