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A jam submission

EB-87View game page

Wipe out enemies, while your own gun shoots at you
Submitted by Lighthouse Studios (@LHStudiosMY), DamyK, raccudon, Zimizeh (@zimizeh), Heyimalfi, ZeeHatcher, Zircon332 — 2 hours, 3 minutes before the deadline
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EB-87's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1224.1024.102
Overall#3183.9993.999
Presentation#5474.0824.082
Creativity#8723.8133.813

Ranked from 304 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of shooting at enemies, your gun shoots at you

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 191 to 172 of 231 · Next page · Previous page · First page · Last page
Submitted(+3)

Cool idea and nice gameplay! I really enjoyed playing, thank you!

Developer

No, thank YOU for taking your time and trying out our game! <3

Submitted(+1)

Welcome to play our game if you find the time, hehe :)

Submitted(+3)

Pretty fun to play. I believe most of us had the same idea at some point :D

Submitted(+3)

Great game.
I really enjoyed it.

Submitted(+3)

Great gameplay idea and realization! Very smart choose of visuals - simple, but beautiful! Liked different enemies!
Definitely top 100 game here!

Submitted(+3)

Really cool graphics. Very polished game. GG!

Developer(+1)

Thank you,  it was risky for us to try out a brand new artstyle in a 48 hour jam, but we were determined! The polishing stage was hellish too but it was worth it seeing  players like you enjoying the game. It brings a smile to our faces :)

Submitted(+3)

Very interesting idea, the game turns to a bullet hell but your only objective is to run and stay alive. The gameplay is very intense and the power ups are very cool.

Congratulations on the great game!

Submitted(+3)

Very cool idea and great execution!

Submitted(+3)

very cool! presentation feels really coherent and the polish is amazing! the way you have to guide the shots while also dodging them is great risk reward and feels really nice as a game concept, good job!

Submitted(+3)

Fun idea, that overall felt like it was executed very well! It does very quickly get to be very chaotic a lot to track, which makes me wish that the map grew a little bit with each level up. Good luck in the jam!

Submitted(+3)

I'm using a Mac and I can't load the game ! Your game is the second one in the Jam that causes that reaction on my laptop. Out of curiosity, what engine do you use ? Or Maybe that's because the game is automatically loading when the web page opens ? 

Developer (1 edit) (+1)

There's a downloadable Mac version that works. The engine we're using in it's latest version, Godot 4.1, currently doesn't work with web exports for Mac. 

Edit: I've added a notice now for future players, sorry for the inconvenience. Thanks for bringing this up.

Submitted(+3)

Love it.

Fun, simple, looks good, creative and nice difficulty steps along the way.

Leaderboards are a great plus!

Great!! :)

Submitted(+3)

I really like how you included a leaderboard, I didn't even know you could do that. Anyways, great game!

Submitted(+3)

This is really good. The idea is really creative. The gameplay is interesting and fun. And the upgrade system is amazing, not only adding replay-ability, but the fact that every upgrade makes it harder for both the enemies and you is absolutely genius. Great Job!

Submitted (1 edit) (+4)

Many great ideas here. Directing shots by being the target is a really fun idea, and creates an interesting dynamic with how to kill the enemies indeed. The visuals, sounds, UI and UX were all very well polished for such a short jam - even for a team of 6. I played it several times. Feels like you're shooting for a top 100 spot, and I think it's deserved - I gave it a max rating.

Switching gears to be way more nitpicky:

  1. The control tutorial could've been better. The first time I played I didn't manage to pay attention to all the controls. Ideally, you shouldn't assume the player knows the controls before they've passed a very basic test where that control is needed. But it's a only minor complaint, since I got it after 2 or 3 tries.
  2. The title screen was slightly off, aesthetically. I get that it's retro/neon/Tron computer style graphics but it still gave me a way lower first impression than the actual game did. Even the settings looked smoother.
  3. The audio feedback for losing health is good, but it'd been nice with a slightly more apparent visual feedback as well. I know there's a screen-shake but late game there were many other screen-shakes, so perhaps some color along the edges or something
  4. The XP bar blended in a little too much with the hearts indicator to me - I didn't notice the hearts as well as I wish I did. Perhaps also because the game generally has lots of "thematic graphics" like the background grid of similar width, which has no functional utility and confused me ever so slightly. In a bullet hell / arena shooter with decreasing breathing room, it doesn't seem very useful to me to have so many uniformly colored elements display the information I need. Perhaps you could've altered the looks/color of the player for the 3 different heart "states" or something.
  5. For the first while I didn't realize that you could go on the top side of the tank too - perhaps you could've started zoomed out to the entire arena and then do a quick zoom animation into the normal camera.
  6. I didn't like the chromatic aberration effect on the enemies. It's a bit distracting for an action-packed game, in my opinion.
  7. My hitbox was not incredibly intuitive , especially for the player's odd shape - but fortunately it wasn't too big to feel very unfair.
  8. Minor bug: The music stopped after a while and didn't come back. WebGL version, Chrome, and having it in an unfocused tab for a few minutes.
  9. Very minor thing - in the settings, there were tick marks but you could also set the volume to half between the tick marks, which seemed a bit odd (but the granularity is much appreciated)

I'm also curious if there's more to the slightly odd name EB-87 than the meme, and what I presume is 1987. And also the Michelangelo head as a player?

Here's a few screenshots from my playthrough: https://imgur.com/a/dyS9Z0C

Developer(+1)

Wow, we thank you for the detailed feedback and intensive playtesting on our game. We would like to congratulate you on your highscore in our game, woo-hoo!(yes we checked hehe)

1. Someone did mentioned about the tutorial issues too in the comments. We're working on solving this issue in the next update which shall be coming very soon! Stay tuned!

2. For the title screen, initially we were thinking to have it being an animated background but because of time constraint, we decided to go with static bg. I guess if we were to make it static, we would decide on a more fitting visual for the main menu to better reflect our game.

3. There was a mention about this too in the comments. Initially we wanted to add a red flash but was cancelled because of time constraint. We'll think about it in future updates.

4. I guess we were too cautious in trying to keep the general color scheme more consistent, as in we didn't want the UI to look too distracting from the gameplay. We thank you for your input in this though, we'll look into it further.

5. Good idea! We noticed that issue happening too when we did our playtest, but we didn't know how to fix it. Thank you for the suggestion.

6. I guess it's a matter of preference, but we wouldn't want to exclude you guys that didn't like it. We will add in an option to toggle the effects in the settings in the future!

7. Regarding the hitbox, we'll make it smaller to fit the bullet hell style game.

8. This is a technical issue that we didn't know how to fix it as it is out of our scope.

9. I guess if it works it works! hahaha

About the naming, honestly we didn't thought much of it, and it sounds cool and funny to us at the time. Most importantly we all agreed upon it  :D 

87 just means the date we started this project! 

Regarding the player, it's a statue of David, which is very prominent in vaporwave aesthetics. In a way this makes him a main character of the whole vaporwave theme.

Again your feedbacks is really valuable to us. We really appreciate it! We hope that you will enjoy our new upcoming update too!

Submitted(+1)

Ah, looking up the vaporware meme I see the strong inspiration - and the enemies make even more sense now. I still don't get the 87 joke, but that's okay xD

Good luck on the jam!

Developer(+1)

to explain the 87 part, it just means 8th of July, saturday where we started doing our project due to timezones. 8 just means 8th of July and 7 just means the 7th month of the year. So its essentially the date we started our project for the game. We didn't really thought much about the name, we were all just making jokes, thought of the word electric boogaloo, and just think, oh ya, lets just call the game, EB-87 as everything in the game doesn't really make sense AHAHA. hopefully this gives a better understanding. and thanks for giving very constructive feedback, and loving our game. Much appreciated from me and the team!

Submitted(+3)

wow, just wow. Wasnt not expecting to get hooked on this game but i did. It reminds me a lot of diep.io (the tank bullet hell game), after the second upgrade is when i realised that getting stronger meant also getting harder.

A very good accomplishment for only 48 hours.

Submitted(+3)

A simple, but great concept! I like how the powerups apply not to yourself, but the gun. It fits the theme of the jam really well. Good job!

Submitted(+2)

Very well executed concept, simple but fits theme and become interesting when you add more power ups. Great visuals, i really like this vaporwave glitch effect. Great entry!

Developer

Thank you for playing our game! The art direction was definitely new for us, and we're glad it was executed well! A big thank you from our team for the compliments!

Submitted (1 edit) (+4)

I like the Vaporwave style, but I think it would worked better if the music was, you know, like in vaporwave.

The game gets pretty challenging quickly too with new ennemies, bonus points for that.

Developer(+1)

Hey I'm Alfi

We tried using conventional vaporwave but it was just too slow, so I had to blend some elements of Outrun to make it work, I will admit it's due to my technical abilities not being good enough but I'll try to improve my abilities for future releases.

Although I'm glad you enjoyed the game!

Many kudos

Submitted(+4)

I love this games concept. The graphics are really nice too! (my only complain is the games performance, which gets worse after some time)

Developer

Thanks! The performance issue seems to be due to the game engine's version we're on. Moving forward for now we'll focus on limiting the number of enemies and scaling with new enemies.

Submitted(+4)

I really enjoyed playing your game. The concept is simple but good and works fantastically with the theme. Congratulations on your submission!

Viewing comments 191 to 172 of 231 · Next page · Previous page · First page · Last page