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A jam submission

Endless helperView game page

EndlessRunner where you control the level, not the runner.
Submitted by LushMustache — 2 hours, 34 minutes before the deadline
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Endless helper's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4573.7673.767
Creativity#7463.8673.867
Overall#7973.7113.711
Presentation#16223.5003.500

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Usually when playing you are controlling the player. Now you control the level it self and try player to survive as long as possible

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

This game is a banger ! I got to 200m, love the concept and the game, makes you think on the fly. The art is amazing but could use a bit more "oomf", having some additional blocktypes, a parallax background, some screenshake... I did have the feeling the collider was a bit off when clicking, but that's all polish, this is a GAME JAM, if not THE game jam and all in all this was very fun to play :) I'm giving this high scores all round.

Submitted

I enjoyed the game and the style quite a lot. It's a bit difficult to control the blocks while the player is moving (I was able to get to 100m). But very fun game. Well done.

Submitted

161m! It was quite difficult once the floor went fully up hahaha :D
Very cool idea, and well executed apart from the slow-mo being FPS based, made it quite hard to do things quickly and felt like my inputs weren't read consistently.

I love the aesthetic, and the art is well made. I also loved the tutorial and the way you layed it out, it made it easy to quickly understand that bombs destroy tiles for example. I also really appreciate the option to restart the game, rather than needing to go through the tutorial every time, it's also smart to make the tutorial be the beginning of the game and can just continue running after it ends!

Overall, well done, I think once the FPS based slow-mo is fixed and some extra polish is done around the game feel, the game will be incredibly addictive, as I can already feel it now a little bit!

Submitted

Played on stream! See the video for timestamp.

Submitted

this was honestly a very fun playthrough!
I like the Idea, quite creative so kudos on that!
the execution is solid, the gameplay loop is fun and everything plays well,  controls are rigid too,
I totally adore the visuals, the color palette and pixel art are beautiful, fit together effortlessly and give the game  a great mood!

overall a solid entry, had lots of fun too, great work!

Submitted

great game!

Submitted

Nice concept and execution! The game had me stressed out trying to hurry with the bricks to keep up with the "player" haha, very nice gameplay loop and very challenging!

Submitted

Great game! A very original take on the jam theme, the style is very consistent and the animation of the main character feels very smooth. Also the bomb sound is incredibly dramatic and made me laugh out loud, amazing job!!

Submitted

This is really good! I think this would have many more plays if it would be web gj :) 

In any case I had a lot of fun playing it :D

Submitted

Fun game with a nice aesthetic. It does need some balancing though; for e.g. block shouldn’t be allowed to be held indefinitely, otherwise we’re able to cheese the game by holding it below the player at a certain height for long periods of time.

Submitted (1 edit)

did i do it right?


Submitted

Really simple yet cool concept and fluid gameplay!

Submitted

I did 100m! But only because I found out that you can hold the block under the player the whole time and move it up to the top of the screen! 

It was fun to play and the graphics are cool! Great work especially for a solo game!

Something I would change: The bombs shouldbe bigger or at least easier to pick up :D

Great game! Congratulations!

Submitted

Woah, love this! The idea of playing as the obstacles instead of the runner is pretty cool. Great job! =D

I really enjoyed it! This is a rather good twist on the endless runner genre with a good artstyle and good mechanics. Well Done!

Submitted

I love this take on the theme, it's simple but pretty well executed !
There are several exploits possible, as you can hold up blocks indefinitely, you can jump indefinitely on the same block, and even gain height with the right execution, and you can run infinitely on the ceiling. But it's the kind of game where it's fun to find exploits, and playing the game without exploits is pretty fun too !

Submitted

Very nice. I would have added some more art and sound effects and it should be good.

Submitted

This is a nice entry, and fun game! Even if you don't do much more with it, I think that it'd be a fun game to make a Mobile port of, because it's really fun to idly play, and I would definitely play it on work breaks 😄 Goodluck in the jam!

Submitted

Very creative and enjoyable! I really like the idea, it's like a fast-paced Lemmings and I'm down for that!

OMG, that was so fun and creative. I would love to see a complete and polished version of this game in the future. I can imagine the countless possibilities a full version could have, maybe different runners or new elements in the environment, perhaps special parts of the scenery that I could collect and use after in strategic moments.

But overall, it was great and fit perfectly in the jam's theme. The art style was a bit too simplistic, but the creativity made up for it. You did an amazing job, and even if you don't continue developing this particular game, I hope you keep making other games. You have potential, and your creativity shines through.

Viewing comments 21 to 2 of 21 · Next page · Last page