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Plants vs. Cities's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1879 | 3.450 | 3.450 |
Presentation | #2202 | 3.250 | 3.250 |
Overall | #2305 | 3.158 | 3.158 |
Enjoyment | #2757 | 2.775 | 2.775 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a city builder where instead of growing the city you are instead trying to destroy it
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting concept, I like the idea of trying to overgrow the city without anyone noticing. It was fun to try and balance between making more seeds and not raising suspicion too much. It would have been cool to see the buildings slowly get more overgrown as their conversion increased, but i get that it would have been hard to make that within the time limit. Great job overall!
Interesting all around. Crops OP! They were the most useful to me, the 'Anti-plant League' never stood a chance!
Really liked the idea. I think it was clever that you added the suspicion mechanic as a way of actually having some sort of challenge and depth. Wish there were some visuals for the different plants so that it would actually feel more satisfying to watch them grow tho. Still a nice relaxing game, good job!
Wow, really good, the 3D models and the music are great! Nice Job!
Cute game, I liked the 3d models, very cute.
Nice game, a bit awkward when played in browser since game always loses focus when I try to rotate screen. Overall great job.
I loved the design of the game, quite entertaining
Cool concept, i would love to see more of that. Currently, it felt like it was too simple to plant everything and then just wait for the neighborhood to be converted. but i really liked the idea ! Also, i would love to be able to see what buildings are supposed to be converted and what building are just here for decoration. Anyway, good job :)
really loved the isometric view!
Really cool idea and concept! The building visuals and people walking around below are really cool to see as well.
The game itself is a cool idea and I was intrigued by it. I'm a little confused though. I know that you plant thing to get more seeds, but then I noticed after planting the weeds that I could just wait till I can plant trees that look more valuable and cause less suspicion? Then I did that and my growth was far out pacing the suspicion. I also didn't know you could rotate to see other buildings till halfway through. Eventually though it zoomed out and I could see like 4 neighborhoods. Then it zoomed back in and after that it seemed I couldn't do anything and the bars were empty. Perhaps I won?
Hopefully the above isn't too harsh or anything! Again very great idea with cool visuals, amazing in 48 hours! It's just the game part... I'm not sure if I won or what the challenge really is. Kinda reminded me of an idle game. Still very well done with this and good luck in the competition!!
Could see this idea take off! I love plants
Neat concept! I like the idea and it is pretty relaxing to play in a good way. I'd love to see something like a plant texture to showcase the changes more but I know that would have been harder to implement in a short time. Otherwise, really nice and chill vibes.
Fun game! Ended up playing it for a little while, when the camera changed/zoomed out (assuming that was some sort of second level) I couldn't seem to plant anything and was pretty confused. Then it switched back to the first level and I was pretty confused. The music and sound was nice, and the art was simple and pleasing. Great job!
Liked it. In a way, it's pretty ambitious to make a 3d game in 48 hours, and it works nicely. Honestly I would love to see this get more depth in the future, but what I'm seeing now is a fairly fun game with sort of Plague Inc. esque gameplay. The sound is calming and I think that suits the nature reclaiming city theme fairly well. It works well as an idle-ish game, since visually it's not a full attention type of game. I like it.
plague inc but with trees. Cool idea!
Clever concept - could be an interesting take on the city builder with some additional mechanics and scenarios. Nice risk vs. reward mechanic baked in as well. Hope you continue to flesh this out :)
Sweet :D
Amazing game, it seems really polished.
Very creative idea and I didn't expect it to have this much content! Amazing cover art and cute graphics! SFX and the music are soothing and satisfying, great job!
I like the feeling of growth this gives! I don't think I understand how moving between city blocks works or what each statistic does on its own unfortunately.